Universal Space Grunts (by Pascal Bestebroer)

Discussion in 'iPhone and iPad Games' started by sugimulm, Feb 3, 2016.

  1. orangepascal

    orangepascal Well-Known Member

    no sorry, it's already a pain to get save-games working bug-free, adding more save-game slots and making sure all that handles correctly in all versions will be a pain I don't want to put myself through ;)
     
  2. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    Ok. That's cool. Just a thought. Thanks man.
     
  3. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    I have the update. thank you Orange! I like the changes! I'm making no mistakes now when I'm moving. Thank you!

    Billy
     
  4. brybry

    brybry Well-Known Member

    Jan 24, 2013
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    #304 brybry, Feb 19, 2016
    Last edited: Feb 19, 2016
    I had this game at 4 stars because of its unresponsive controls but this latest update fixed that beautifully! Absolutely fluid and responsive controls! Before the update I would tap the directional pad and would constantly have to look at where I was pressing to get an accurate move (and even then it wasn't very precise). That took me out of the experience, but now I'm pressing without taking a second or even initial look. Where I press is where I move. WONDERFUL UPDATE! (The game's pretty nice too!) Too soon for GOTY nominations? #
     
  5. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    Berlin
    Is this a graphics bug? Before the update, the grey bar behind the weapon icons adapted its size to wether you have 3 or 4 weapons. Since the update, that bar gets bigger when you collect a crowbar, but stays this size even after you're out of crowbars.
     
  6. zen_mode

    zen_mode Well-Known Member

    Feb 8, 2015
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    The more I keep coming back to this, the more it reminds me of DoomRL. Is this something you previously played orangepascal?
     
  7. orangepascal

    orangepascal Well-Known Member

    would have been a bug if it adapted itself.. cause it's a static image..
    have you been drinking while playing? :)
     
  8. orangepascal

    orangepascal Well-Known Member

    think I played it for 5 minutes in total :)
    did play Brogue a few times, which gave me most of my turn-based experience (never played turn-based games before creating this game)
     
  9. jn2002dk

    jn2002dk Well-Known Member

    May 22, 2009
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    After the update which fixed the only issue i had which was the controls on ipad this is one of the absolute best games on iOS

    Great job
     
  10. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    Old version: 3 weapons - short background bar, 4 weapons - longer background bar

    Current version: 4 weapons - long background bar, as soon as back to 3 weapons - background bar stays long... I will attach a screenshot later today. Maybe I'm just explaining badly :D
     
  11. orangepascal

    orangepascal Well-Known Member

    I think you'r mixing it up with the adrenaline-item, which extends the health-bar area?
    the weapon bar area has always been this size with room for the crowbar, it never got smaller

    but pictures speak a thousand words! so show me :D
     
  12. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    #312 your personal robot, Feb 20, 2016
    Last edited: Feb 20, 2016
    Oooooh boy, my mind seriously tricked me. I was soooo sure. But after checking old videos on Youtube, I see that I'm wrong. At least I could serve as thread bump.

    Hey Pascal, how about an adaptive weapon background bar? #
     
  13. orangepascal

    orangepascal Well-Known Member

    riiiiiiiiight, not gonna happen! ;)
     
  14. Baracus

    Baracus Well-Known Member

    That be the poison in your mind!!! You should try wearing Grunt Boots whilst playing :)
     
  15. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    No reason to employ this update whatsoever. Think I'll just stick where I'm at. Those update notes just don't appeal to me.
     
  16. orangepascal

    orangepascal Well-Known Member

    what exactly makes you not wanna update ? :) just wondering!
     
  17. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    Notes indicate a nerfing of some of the prior changes. They're changing the level of perma upgrades to less than the previous change. Understand?
     
  18. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    I am pretty sure you are talking to the dev.... #
     
  19. orangepascal

    orangepascal Well-Known Member

    well the previous one was a test and had no limit
    some players ended up with level 6+ meaning full strength and thus a less interesting (and more boring) game to play for them
    so this update fixed the boredom for the very good players ;)

    but thanks for explaining, always interesting to hear why someone would not update a game (even tho any future updates will contain this same change)
     
  20. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    Cool. When content gets added I'll surely update but I just prefer the older version. Thanx OP.
     

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