Universal Space Grunts (by Pascal Bestebroer)

Discussion in 'iPhone and iPad Games' started by sugimulm, Feb 3, 2016.

  1. orangepascal

    orangepascal Well-Known Member

    that's a bug, and fixed in the coming update ;) so enjoy while it lasts
     
  2. jsrco

    jsrco Well-Known Member
    Patreon Silver

    Oct 15, 2009
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    Booooo trade this for leaderboards?
     
  3. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    I feel a shotgun is more:

    .x.
    xxx

    That would be great.
     
  4. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    I think this one also needs MFi Controller support!

    Enjoying it so far and agrees most of the points mentioned in the PT review.
     
  5. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Great review!
     
  6. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    Can I start a Kickstarter campaign to get a permanent crowbar to destroy crates with lol

    Billy
     
  7. Baracus

    Baracus Well-Known Member

    I disagree that you need it. At that point, you might as well just automatically get all the goodies in the room as soon as you walk in because there will be no decision to make. You'd just have to go round and smash them all which is just busy work.

    Currently it's part of the strategy of clearing the room. e.g. Can you line up two or more crates (and possibly some enemies) in a row and take it all with 1 shot of the plasma.
     
  8. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    I was the farthest I'd ever been and I smashed a crate with my trusty crowbar, and be damned there was an infernal mimick hiding inside that immediately took said life. Not sure if I'd been a couple spaces away if I might have survived. I thought damned crowbar! But, I'm all for a perma-cbar.
     
  9. orangepascal

    orangepascal Well-Known Member

    sure you can, but don't expect that perma-crowbar to be added to this game ;)

    right now it's a nice balance of ammo and crowbar usage.. having a perma-crowbar would have impact on your ammo-amount (suddenly you'll shoot less) which in turn impacts the whole game !
     
  10. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    The butterfly effect :D
     
  11. Laenor

    Laenor Well-Known Member

    Apr 11, 2013
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    #271 Laenor, Feb 12, 2016
    Last edited: Feb 12, 2016
    Now finished the game with all characters + unlocked one of the B-Skins
    Some additional comments :
    - Some of the items are a bit useless (teleporter, call renforcments)
    - I expected char C to be the best at using items, turns out it char B that gets the best amount of rounds/item
    - detectors are somewhat buggy, detecting nests / upgrades / secret area where there are none.
    - final boss is definately too easy
    - last upgrade of the frag makes the weapon less good somehow - using it becomes impractical
    - strength meter is actually misleading in character stats : it turns out that char 1 = best at shotgun / char 2 = frag / char 3 = laser.

    Otherwise game is great and lots of fun.
     
  12. demod1

    demod1 Well-Known Member

    Oct 9, 2012
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    I believe it's in the works, but I second the motion anyway.
     
  13. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    Berlin
    Great summary!
    Those two items are really quite useless, never need them in this game. And yes, making the frag shooting distance that big doesn't improve this weapon, it should simply hit harder and maybe spread wider. But the mazes are small, so shooting distance is not so much of an issue.

    Still have to make it further that level 11 :)
     
  14. tp015657

    tp015657 Member

    Oct 31, 2012
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    #274 tp015657, Feb 13, 2016
    Last edited: Feb 13, 2016
    Can someone pls share on how to find secret rooms there is no such thing as wall color change in map as was mentioned earlier, that only happens for terminals, health packs, beacons and next floor doors.

    I managed to tell the secrets in the anomaly routes by seeing the cracks above the walls but couldn't figure it out for the other templates.

    Any help would be appreciated.
    Game on peeps.
     
  15. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    Ahh, I thought the detectors going off for no apparent reason indicated a secret room was near by with said item.
     
  16. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    Maybe if you teleported back to the starting room when things got nasty you'd have made it further?

    I know what often screws me up in this game, much like in other roguelikes, is how I really want to clear out each level before moving on. The thing is, in this game there are no actual experience levels so I'll bet it is often better to simply move onto the next floor as opposed to wasting any more ammo on completely skippable baddies.
     
  17. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    Musician & factory worker.
    a[V-O-I-D]
    The secret areas on the map are grey. Kinda hard to see... But they are there
     
  18. PucKviruS

    PucKviruS Active Member

    Oct 31, 2012
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    #278 PucKviruS, Feb 14, 2016
    Last edited: Feb 14, 2016
    Bug Report: This was a secret area I uncovered. There was a ammo trader sitting on top of a flame pit. This made the ammo trader unusable. I could move freely in and out of the ammo trader square, again without the ammo trader being useable. Also the flame pit under it was still spitting flames and I could get hurt by the fire.
     

    Attached Files:

  19. PucKviruS

    PucKviruS Active Member

    Oct 31, 2012
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    #279 PucKviruS, Feb 14, 2016
    Last edited: Feb 14, 2016
    Attaching pictures

    Sorry for the double post. iPhone touch arcade app doesn't like images
     

    Attached Files:

  20. orangepascal

    orangepascal Well-Known Member

    oops, casualty of random and procedural-generation :)
     

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