It's a shame they dropped to free already. I saw the TA review, liked what I read, bought the game, and about an hour later it went free. I don't regret spending the dollar, they are certainly welcome to it. I've only played once, and enjoyed it so far. I have no plans to update once the "freemium" update hits, unless it brings a lot more to the table than iads, or whetever feemium model it is they are going to introduce.
^This.^ Just ask many of the developers who hang out on TA (If the developers in question were OK with it, I could redact and forward some PMs with numbers that would curl your hair). Apparently the only thing easier to pirate than a game is IAPs... DBC
I love this game, totally worth the buck I paid for it. That said, I'll never buy a game published by CM again until I know it's had time to establish a price point and maintain it. These companies hurt themselves with these tactics, IMO, it's a "money grab" philosophy. Sell as many as we can then go an alternate route to sell more. In the end it's only a dollar they got from me and I'm fine with that, but to add unintended elements (iAds) after they have my money is shady business that I won't forget. And while I won't be changing my five star rating on iTunes, I'm sure hundreds of others will be.
We hadn't planned on going free this early but the shocking number of pirated copies really prompted it. I do sincerely apologize for the dollar lost - hopefully the free coins will make up for it.
Heh, I just released my second game on the App Store (first one in 2011) and I must say the piracy level is shockingly bad this time around. I expected it to be up there but not at this level... really disheartening.
Just my 2 cents, but I would prefer one of the gold digger, doubler, or blood money dlcs, that way I still have to earn coins, which is half the fun
I had this game in my "Wish List" until I got around to buying it. I was glad to see it go free. It's more enjoyable then I thought it was going to be.
Even better: 72 hrs or a little more. You know it's a little world but the message needs some time to go around +1 on that. That's what I am always saying. It's a "cheap" promo for devs, costs "nothing" but free downloads. But I agree that it costs a certain amount of overcoming maybe to give something away for free (for some hours) where you've put your heart (and even money) in it for months I am not in the app business personally but watching the App Store since it's beginningsand this simple promo strategy sounds reasonable. No need to pay for reviews or ads. No need for the promo codes stuff. Maybe some devs who already made experiences with a free launch could chime in and tell about that. One requirement for the free launch: The game (app) should be very well beta tested at that time, ready, polished and free of any heavy bugs. On topic. Space Chicks is a great game. Really funny to play. Challenging as well, needed some time to get the rhythm of it. Thanks for the freebie! Recommended.
Ok, to clarify, it's not entirely Crescent Moons decision to change pricing and it's unfortunate to them and the dev that market sales aren't up to par. This is a great game and all parties deserve their fair share of money. I hope in going to a free model this game is afforded the opportunity to expand and continue to recieve updates.
Ok. Can you please address 2 questions. 1) what is your new business model? Do you plan to make the app all-out freemium? If so, please explain. Your paid users will not be forced to experience ads, right? 2) would you guys consider giving a $0.99 coin increaser instead of a $2.99 20K coin pack to some people? I know I'm not alone in the fact that I consider a 20K coin pack just making things worse. I don't want my remaining power ups handed to me.
Stating to think the doubler might be a better early adopter reward myself. My thought there is that I'm envisioning that the prices for everything will go up quite a bit if they want to make money from IAPs. With the doubler, at least we know we'll earn at a faster rate and also can still earn through gameplay, which is still part of the fun. I'm wondering how much the store prices will rise as part of the update to make it freemium.
The doubler would be nice for early adopters but what if an early adopter already bought the doubler ? I wonder how they can see who bought the game...
That's why I suggested that they give us a choice of one of the three coin increasers... Idk, this may be more trouble than it worth. My thing is I don't particularly care to recieve a 20K coin hand-out, and will probably be avoiding any future updates for this game. I'm going to try to install it on both of my daughters iPod touches, and their old iPad (if it even runs on iPad 1/it ouch 4) before the updates hit.
This game is so much fun. The best endless runner ever. But it would be so much better with a story mode.
And yet by going this route, they're undermining the chances of all the other developers out there who haven't. And all the ones who will release their game in the future, without IAP, at a fair price, and stick to it. There's one or two right here, now, on the front page. Is that what they deserve, too?
Anyone know what the rusty robot is? I'm stuck on the challenge and I thought it was the ape robot thing but I killed him and no achievment. I've killed everything I possibly can and no achievment. Driving me mad.
Me too, all I know is its orange, but not sure I've ever seen it on the 1st 4 levels. I also like the idea of a free IAP instead of 20k coins - I would pick the blood money one, as I have the other 2. Can the dev confirm if this is an option? Also please can you add a way to see your score before the end of the game, even if it's only in pause mode? I find this really frustrating
Anyone who develops a great game deserves the right to market, sell or give away their product as he or she see fit. It's a tough market this AppStore business, just as is all other commerce in the world be it small or large scale trade, everyone's looking for an edge. I can't judge what or why the devs decided to go free. I can only say that a.) I recieved a great gaming experience for $.99 b.) I'm still enjoying the game and c.) I'll be receiving in-app purchase material as compensation for being an early adopter. I'm not justifying anyone's actions, only verifying that I'm satisfied with paying the dollar and that what they are doing is more than a lot of companies out there who have felt the cold squeeze of the ever-expanding AppStore market.
The only new thing I've seen there the orange monkey/robot type thing and I've killed one of those so that can't be it, unless it glitchedfor me and didn't add the credit. I'll keep trying.