I was thinking about it and maybe a good way for devs to get things going for low priced games like this is to have a 48 hour free launch. Then you could get thousands of downloads, put the price up to $.99 and I'd bet word of mouth from that initial burst of downloads would spark a lot of sales.
I mean, I get it...I guess. What I don't get is why ppl pirate a great game that's less than a dollar. Piracy makes the freemium crap worse, because devs know ppl can't pirate in apps. My thing is this: I love the game. I bought it and the doubler, I've got my money's worth. But I still can't help but feel kind of ripped off... Like I was punished for getting it the minute it released (literally). You guys say your giving me a coin pack worth $2.99. Well it isn't worth $2.99 to me. I don't buy coin packs, and I don't consider them to have any value. In fact I see that as further punishment. 20K more coins will pretty much max me out (besides characters), and I don't want to have those last things handed to me. What fun is that?
What you mean? Am I just being thick or have you published a game that has been ripped off something else? That's not looking good on you guys then.
Its not their fault. They can't stop piracy. I hate piracy with a passion because now people associate Jailbreaking with it. I tell people how much I love my Jailbreak, and that I refuse to choose iOS7 over it, and they assume I just mean I refuse to pay for games, and I pirate them. Nope. I'm jail broken, and I hate piracy (at least in most scenarios).
He doesn't mean that 75% of the game has been copied off somebody else's work, he means that 75% of the copies being played at the moment have been pirated, not bought legitimately.
There's been a lot of artists who owe their career, and being discovered to piracy. Also, I've tried $800 software before I bought it before. If they don't want to let me try an $800 piece of software before I is it, then ill try it my way. I won't spend that kind of money on something I may not like. If I love it, ill then buy it.
Um, couldn't it just be that those who bought it put it on multiple devices they own for their children to play, probably with their own user ID/Gamecenter credentials. That would be totally legal under Apple's terms of use agreement. I'm not buying the piracy angle on this one at the moment. I would buy marketing failure. Would be very happy to hear otherwise.
I just don't understand people these days. Complain that a game cost as little as 69p, complain when the game is free (ok I understand the iAP business) but some times that's not even the issue. I just think people need to relax a wind back a bit and remember the days when we ONLY had snake and space imact. I know a lot of young people out there probably never experienced brick phones back in the day but we have come along way from that. Yes it's annoying that you spent money then it went free but it's not like it burnt a hole in your pocket and what are you really going to do about it. Too much complaining (I know I may bitch myself) but not pages and pages and pages of it. There are children out there that can't drink fresh water and we complaining about a stupid game!
It just became free omg I'm so excited. I hear a lot of good things about it now I can actually play ^_^ Game is a lot of fun!!
Pirating IAP is often much easier than pirating the game itself. Plus the resulting pirated data can often be used by non-hacked devices. Any dev that thinks IAP is safe is purely ignorant of what really goes on out there.
I bet I know 200 people with iOS devices, and not a single one is jail broken. One was, but it was too much of a pain so he gave it up. He also did not pirate, it was more of an experiment. I work in IT too so the majority of the people I know are more tech savvy too and still no jail breaking. Hard to believe that number of pirates to me anyway. Maybe the people I know are not respective of average people? My other thought is that if there this huge issue it. It's be in another country because jail breaking is very rare around here anyway.