Soul Calibur port coming to iOS.

Discussion in 'Upcoming iOS Games' started by arta, Oct 21, 2011.

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  1. If you're lucky, it'll be out 11:00-11:15 PM EST with the right iTunes link manipulation ;)
     
  2. tognesimo

    tognesimo Well-Known Member

    Apr 26, 2011
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    Maybe you're right but Namco is very though in this decision: Give to Iphone user the best graphic possible! Capcom is interested only in money so He made a shamefull conversion of Street Fighter 4 with 2d sprites and half moves but it runs with all devices(Iphone2g Iphone3g also).
     
  3. sivyan

    sivyan Well-Known Member

    Sep 11, 2011
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    Germany
    stop bumping this up, the app is released

    -closed-
     
  4. melvin2898

    melvin2898 Well-Known Member

    Feb 4, 2011
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    Hi I liek turtles.
    It's not closed.
    There's an official thread for this. Please stop posting.
     
  5. jirayasama

    jirayasama Well-Known Member

    Sep 24, 2010
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    Network Admin
    Brasil
    We have greats game with great graphics witch run in iphone3gs, infinity blade, batman, shadowgun, samurai 2 vengeance and others namco did wrong this is the true
     
  6. jirayasama

    jirayasama Well-Known Member

    Sep 24, 2010
    49
    0
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    Network Admin
    Brasil
    The system's processor is a 200#MHz SH-4 with an on-die 128-bit vector graphics engine, 360#MIPS and 1.4#GFLOPS (single precision), using the vector graphics engine. The graphics hardware is a PowerVR2 CLX2 chipset, capable of 7.0 million polygons/second peak performance and trilinear filtering. Graphics hardware effects include gouraud shading, z-buffering, anti-aliasing, per-pixel translucency sorting (also known as order independent translucency) and bump mapping. The system supports approximately 16.78 million colors (24-bit) color output and displays interlaced or progressive scan video at 640#×#480 video resolution.
    For sound, the system features a Yamaha AICA Sound Processor with a 32-Bit ARM7 RISC CPU operating at 45#MHz,[27] 64 channel PCM/ADPCM sampler (4:1 compression), XG MIDI support and 128 step DSP.
    The Dreamcast has 16#MB 64#Bit 100#MHz main RAM, 8#MB 4#×#16-bit 100#MHz video RAM and 2#MB 16-bit 66#MHz sound RAM.[footnotes 1] The hardware supports VQ texture compression at either asymptotically 2#bpp or even 1#bpp [28]
    The system reads media using a 12x maximum speed (Constant Angular Velocity) Yamaha GD-ROM Drive.

    This is the specs of dreamcast hardware what do you tell me now, the specs of iphone3gs is

    The iPhone 3GS is powered by the Samsung APL0298C05 chip, which was designed and manufactured by Samsung. This system-on-a-chip is composed of an ARM Cortex-A8 CPU core underclocked to 600#MHz (from 833#MHz), integrated with a PowerVR SGX 535 GPU.
    It has 256#MB of eDRAM, twice the amount of the 3G, allowing for increased performance and multi-tasking.
    Apple claims the iPhone 3GS is 2x faster than its predecessor, showing demonstrations of apps loading in just 2–10 seconds compared to 15–30 seconds on the iPhone 3G.

    And you tell me namco made the right decision bitch please
     

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