Universal Sorcery 3 (by inkle)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, Apr 22, 2015.

  1. Cheezzhead

    Cheezzhead Well-Known Member

    Apr 7, 2015
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    #341 Cheezzhead, May 25, 2015
    Last edited: May 25, 2015
    Well, any attempts at a 6-day complete playthrough are out the window now. Although I wonder if getting ALL the maximum stamina gains is possible in a 6-day period (while including all the other stuff, of course). The fact that you can't carry both feathers at the same time complicates matters alot. Continuing from my original run here, going north after the fire serpent gives us the 1st yellow feather, and then the logical next step would be to continue south to the Stranglebush and transport to the caves; but then you can't pick up the second feather.

    So maybe I have to drop the entire stranglebush shortcut, seeing as a perfect route will have to include a visit to Kariamma anyway. Oh well :(
     
  2. Kaboobie

    Kaboobie Well-Known Member

    Apr 28, 2015
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    I have now completed an 8-day run with 30 maximum stamina and all available spell ingredients. I decided to skip Kariamma because 1) it requires you to sleep and 2) I don't think it's possible to focus the beacon on both Kariamma and Ca-oth simultaneously, so it adds time for back-and-forth as well.
     
  3. Breadhead

    Breadhead Member

    May 22, 2015
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    I've got a 8 day run with 31 stamina done but I'll confirm with a second playthrough later and post the steps once confirmed.

    It is possible to focus the beacon on both ca-oth and Kariamma at the same time but you can only get the west entrance of Kariamma and not the south entrance.
     
  4. Kaboobie

    Kaboobie Well-Known Member

    Apr 28, 2015
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    #344 Kaboobie, May 25, 2015
    Last edited: May 25, 2015
    Thanks, maybe I'll give it a try. Fiddling with beams is my least favorite part of the game. Although I prefer killing the Time Serpent at the stone circle, it drives me crazy trying to focus the Lake beacon just right to open up the path to the south and encompass the Steppes beacon.
     
  5. Cowdog

    Cowdog Member

    May 19, 2015
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    You can get the south entrance as well. I've done it.
     
  6. Kaboobie

    Kaboobie Well-Known Member

    Apr 28, 2015
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    Here's something really weird for Cheezzhead's Google doc. In the variable item location in the marsh, I found Borrinskin Boots in my last playthrough!

    To my knowledge this item from Sorcery 1 hasn't had any use so far. Is it possible it actually makes a difference when you ZIP from the Steppes beacon to the top of the mountain? I almost never use this route because I don't like having to swim and lose my rations/crystal tooth.
     
  7. Balyos

    Balyos Member

    May 17, 2015
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    Interesting find. So it is now possible to have both the locket containing the portrait of a woman and the Borrinskin boot!

    For information only, I say this because in the books, that was a very important choice to take in Sorcery 1, as you could not have both at the same time. And the locket let you avoid a critical skill test in Sorcery 4, with instant death on failure, while the Borrinskin boots were only useful to avoid a difficult battle against a Baddu-Bak Beetle with potentiel skill damage (fixable by calling Libra).

    Anyway, in Inkle versions, the Borrinskin boots seem indeed quite useless. I did not take them in my 'perfect' Sorcery 1 playthrough, getting the locket instead, though it may not be as useful in Inkle's Sorcery 4 as it was in Jackson's book.
     
  8. Breadhead

    Breadhead Member

    May 22, 2015
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    Ok I can post a playthrough for getting all magical items (except usable items like teeth, etc)

    It's possible to meet flanker but that requires missing out on throff's temple. There's slight differences between achieving both so if anyone is interested just ask and I'll give the flanker playthrough.

    This playthrough will be tight on time and that means traveling as straight as possible.

    Day 1: get the galehorn, activate the first beacon aim it at the broken tower above
    - go to Bria and get the ring, if you meet the pickpocket near the air funnel cast TEL
    -jump down the chute at Bria, rush to the south central tower (don't waste time at the temple just go to the well and carry on)

    Day 2: meet the seven spirits, activate the tower and teleport to the first beacon
    - go to dark elf caravan, use ZIP at broken bridge and go by north east tower but don't go in (this is the first time dependent event, you'll access the caravan just as evening is starting but it's very easy to miss this)
    - Carry out your business with the caravan, go back to the north east tower and teleport to central south tower, learn TUF
    - teleport back and aim the beam at Kariamma and Ca-oth ( you can get both entrances to the village, the marker for the God is easier than the south entrance so aim more towards the village) go to Ca-oth.

    Day 3: reach the God, pray and draw your sword, don't hit the woman, after the conversation rewind this point and call the God a liar to get +1 (do not rewind to this point as you will lose the health bonus and it will not come me back)
    -go to Kariamma, learn of the north caves, give flayed scroll to cook (this is time dependent but not as harsh as others)
    - leave via south entrance, meet the sham, kill Moon serpent, meet the joker
    - go back to Kariamma and eat soup (this is time dependent, by being quick it's possible to eat the soup before the end of the day)

    Day 4: go through tunnels, get feather and demon tooth
    - go to fenestra and get Sun serpent (don't bother climbing the tree as there won't be a gold ingot or beard)
    - go to north central tower activate beacon, aim the beam at the left side of bridge and make it wide enough to get rid of the lake
    - climb left pillar of the bridge, cross it, get whistle from hut, kill Earth serpent, go to beach, blow whistle kill Air serpent with HOT (have high stamina before fighting the Earth serpent as it deals a lot of damage)

    Day 5/6: kill roach pig and get meat, go to Tinpang, carry out business there, sell the demon tooth (don't bother looking for the gold jewel there will be a jeweled medallion instead which can be got later)
    - aim beam at Time serpent, teleport to south central tower, go to stones and cast TUF
    - go to throff's temple, get gems and talk to Shalla
    - go to Klappman village and get the stamina upgrade there
    - go to priest's pole, sleep, cast gOD and get gold jewel

    Day 7: meet priest and get jeweled medallion, use bird
    - kill Fire serpent, go north and get second feather, cast LAW
    - go to north central tower and aim at Time serpent
    - teleport to south central tower and aim beam at Time serpent (annoyingly I cant seem to make it to the stones before the evening starts)
    - cast ZIP, jump into lake, swim to Time serpent island

    Day 8: kill Time serpent, swim to south shore, kill Sun and Water serpent along the way.
    - use crystal at sorcerer statue to teleport to south central tower, go to stones and cast TUF
    - go back to owed and teleport back, end game

    This playthrough scraps through in 8 days but loses rations except cooked meat and loses the lobbed leaves.
     
  9. Cowdog

    Cowdog Member

    May 19, 2015
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    I'd like to know the Flanker version. And I want to find a way without losing all perishables.
     
  10. Kaboobie

    Kaboobie Well-Known Member

    Apr 28, 2015
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    #350 Kaboobie, May 29, 2015
    Last edited: Jun 1, 2015
    I did it too, and it wound up being easier than I thought it would. Here is my complete walkthrough with all stamina and all items in 8 days, without losing provisions!

    Day 0
    Fight nighthawk
    Get message from Eagle
    Cast fAL and jump off cliff
    Walk toward Fishtail Rock

    Day 1
    Ignore tree (I imported the rope ladder from Sorcery 2 to be safe, but you may have time to grab the ladder from the tree)
    Meet Shadrack and obtain Galehorn
    North to tower
    Activate Lower Ishtara beacon
    Focus beam on bridge
    Cross bridge and approach ruined tower
    Cast BIG to clear rubble and reach blue crystal
    Teleport back to Lower Ishtara beacon
    Focus beam on ruined tower to the north
    Southeast toward Bria’s hut

    Day 2
    Climb hill and forage
    Watch creature and take gourd
    Visit Bria, learn SSS spell, obtain Ring of Green Metal
    Down chimney to Steppes
    East to Temple of Throff
    Use rope ladder to climb down well
    Use Analander sword to dig for gems (bypass priest, you gain nothing but the plague)
    East to stone circle
    Encounter Seven Spirits/Serpent of Time
    Enter Steppes tower
    Activate beacon
    Focus beam on stone circle
    Visit stone circle to learn TUF spell
    Return to tower and touch blue crystal
    Teleport back to Upper Ishtara beacon
    Tie rope ladder to tower and descend
    Up Northern Slopes to meet the illusionist and obtain Yellow Powder
    Confront Bug on way back down (cast RAP to resolve peacefully)

    Day 3
    Visit Black Elf caravan and obtain Pearl Ring, Brass Pendulum, ZOB spell, chainmail
    Return to tower and climb rope ladder
    Activate Upper Ishtara beacon and focus beam on Kariamma (encompassing Ca-oth to the west)
    Back up Northern Slopes to meet the Sham and obtain Staff of Oak Sapling
    Up to Mountain Top to kill Moon Serpent and obtain Orb of Crystal
    Down mountain to the north and enter Kariamma
    Talk by the fire to learn location of tunnels
    Visit kitchen and give scroll to cook
    Visit sleeping tent and eat soup for +1 Stamina

    Day 4
    Exit Kariamma to the west and approach carved statue
    Pray to Ca-oth with pregnant woman
    Draw sword, then sheathe it
    Rewind and confront Ca-oth for +1 Stamina
    Re-enter Kariamma and exit to the north
    Enter tunnels and obtain yellow feather #1 and Crystal Tooth
    Exit to Forest of Snatta and travel east to Fenestra’s hut
    Obtain whistle and Sun Serpent orb
    Travel south toward the Forest Pool

    Day 5
    Fill gourd with water from pool
    Cast ZIP to reach tower
    Activate Forest beacon and focus beam on bridge to the north
    Teleport to Upper Ishtara beacon and retrieve rope ladder
    Teleport to Steppes beacon
    Visit stone circle and cast TUF for +4 Stamina
    Northwest to priest’s pole
    Talk to priest and cast ZEN to join him
    Offer him water to obtain Holy Water
    Wait to obtain Jeweled Medallion
    Get carried back to the Forest by the bird
    Kill Fire Serpent in the tree
    Travel north and forage to obtain yellow feather #2
    Get dragged east by the Snattacat (cast LAW to escape)
    Travel north to the bridge and climb

    Day 6
    Exit bridge to the east
    Find and kill Earth Serpent in the fissure
    Travel north to Tinpang
    Search lower ruins for pit and cast HOT to obtain Jewel of Gold
    Enter tower, activate Tinpang beacon and focus on the city
    Teleport to Steppes beacon
    Travel north to Klattaman village
    Talk by the fire and fight Klattaman
    Visit Shaman for +1 Stamina
    Exit village

    Day 7
    Return to stone circle
    Cast TUF for +4 Stamina
    Enter Steppes beacon and focus beam on Time Serpent’s island
    Teleport to Forest beacon and focus beam on Time Serpent’s island
    Teleport to Tinpang beacon
    Exit to Tinpang and sell teeth to merchant
    Travel south (no time to revisit beacon and reach shore before night)
    Encounter roach pig (Cast YAP to resolve peacefully)
    Reach shore and blow whistle to summon Ferryman
    Get in boat and start sailing the lake
    Kill Air Serpent when Ferryman reveals himself
    Sail to southeast island and sleep (fight Firefox in the night)

    Day 8
    Enter Island tower
    Cast dOC to destroy Grimalkin
    Activate beacon and focus beam on Time Serpent’s island
    Sail to Time Serpent’s island
    Kill Time Serpent
    Get back in boat and sail until Water Serpent appears
    Kill Water Serpent with Sun Serpent
    Kill Sun Serpent
    Sail to Statues (cast ZEN if necessary to ascend to shore)
    Continue on Xamen road to end of game
     
  11. Analander

    Analander Well-Known Member

    Aug 24, 2014
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    Lol, don't kill the pig, talk to him. He is a scholar and a gentleman. :)

    Don't you need to focus the beacon on the destroyed Xamen harbor in order to get on land?
     
  12. BLACKFAER

    BLACKFAER Member

    Jul 17, 2014
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    I think you can focus the beam on both the island and shore.... Or possibly just cast zen?
     
  13. Kaboobie

    Kaboobie Well-Known Member

    Apr 28, 2015
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    #353 Kaboobie, May 30, 2015
    Last edited: Jun 1, 2015
    I usually cast ZEN, although sometimes a corner of the Forest beacon catches the harbor. Also, if you time it right, the floating magic is strong after you kill the Time Serpent.
     
  14. Analander

    Analander Well-Known Member

    Aug 24, 2014
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    Do you get any extra text at the end of the game if you are blessed by Ca-Oth? Right now, if you refuse to kill the woman it says that you 'defied the will of the reclining god'.
     
  15. OnionSoup

    OnionSoup New Member

    May 31, 2015
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    #355 OnionSoup, May 31, 2015
    Last edited: May 31, 2015
    How'd you manage to do the bolded bit? By focusing the beam on the circle, you bring the steppe tower into the present.

    You would be able to leave and learn TUF but a rockslide from within prevents you from re-entering the tower, sealing it off entirely unless you teleport in or use the lake beacon. And if the steppe beacon's beam is focused too wide, you can't even climb down from the tower!

    Narrowing the beam around the circle doesn't seem to help either.
     
  16. Kaboobie

    Kaboobie Well-Known Member

    Apr 28, 2015
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    I have had that exact problem when I kill the Time Serpent at the circle and use the Forest beacon to illuminate the Steppes tower. If I allow the Time Serpent to attack and send the Steppes tower into the past, I don't seem to have the issue of the tower reverting to the present when I'm on top of it (or when I try to get back in). Are you using beacon power or serpent power?
     
  17. Kaboobie

    Kaboobie Well-Known Member

    Apr 28, 2015
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    #357 Kaboobie, May 31, 2015
    Last edited: Jun 8, 2015
    Yes, it says that you "were blessed by Ca-oth, the God of Peaceful Death".
     
  18. Kaboobie

    Kaboobie Well-Known Member

    Apr 28, 2015
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    #358 Kaboobie, May 31, 2015
    Last edited: May 31, 2015
  19. OnionSoup

    OnionSoup New Member

    May 31, 2015
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    I suppose it's both - was following your guide to a T ie get yourself killed. The tower doesn't revert to the present while you're on/in it.

    But step outside to the circle (or anywhere else for the matter) after the beacon is activated and the tower reverts.

    Screenshots attached.
     

    Attached Files:

  20. Kaboobie

    Kaboobie Well-Known Member

    Apr 28, 2015
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    Sorry to hear that, it didn't happen to me in this playthrough.

    Sometimes you can see the "magic winds" flickering in and out on the map, if you know what I mean. The flag on a location will flip between two states. You can rewind and keep trying to get back to the tower in the right time period.

    Anyone else have a better suggestion?
     

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