Sorcerer's Ring - Gesture-based Wizard Dueling Game [by FRAG Games]

Discussion in 'Upcoming iOS Games' started by FragGames, Nov 8, 2013.

  1. Funday Factory

    Funday Factory Well-Known Member

    Dec 13, 2012
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    Aarhus, Denmark.
    Thanks for the reply! It's always interesting to get an insight into how other developers tweak their games. Are you going to have a beta testing phase that I can sign up for?
     
  2. aconfusedkender

    aconfusedkender Well-Known Member

    Sep 28, 2012
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    Oil & Gas
    Kendermore, Ansalon
    Sweet

    Cool looks great guys.

    Is it linear based storyline?
     
  3. FragGames

    FragGames Active Member

    @Funday: we will absolutely be putting this out for wider testing ASAP and would love if you'd help out :)

    @kender: thanks! The single player mode has a linear storyline with a proper beginning and end but we've already penned how it will develop in later updates AND in the multiplayer. We hope you'll enjoy it!
     
  4. FragGames

    FragGames Active Member

    Intro Cinematic

    Hey guys, we're happy to showcase the introductory cinematic from the game. It gives insights into the beginning of our hero's journey, the quest to defeat sinister Primus Nex and recover the Sorcerer's Ring.

    Cheers to our team who created this entirely in-house, along with a voiceover from the talented Tim Simmons, and music/SFX by our friends at Aflatoon Studios.

    Click here to view the cinematic!

    Looking forward to your comments and feedback :)
     
  5. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    When is this gonna release? It looks swaggy
     
  6. FragGames

    FragGames Active Member

    Hey guys! We were working hard over a sprint and we've made a lot of substantial changes and given it a lot of polish.

    The beta of the game is available in the Canadian and Singaporean market.

    @ Squarezero we haven't released globally yet as we are still in beta, but if you would like a promo code we'd be happy to oblige!

    @ Kenken11 we're sorry you were bored, but you were playing a beta version that, at the time, was little more than a proof of concept: we've come a LONG way since then and are close to global release (after which we will keep updating). We trust you'll like it a whole lot more now, so give it another shot!

    Guys, it seems this is a duplicate thread that was made accidentally. Mods, could you merge this? The correct thread, where I hope to see you all, is below:

    http://forums.toucharcade.com/showthread.php?t=208817&highlight=ring
     
  7. FragGames

    FragGames Active Member

    #27 FragGames, Dec 11, 2013
    Last edited: Dec 11, 2013
    @ JCho133 (and everyone else!)

    We're very close to the global release and it looks pretty swaggy to us! In the meantime, it is available in beta at the Canadian app store at the following link: https://itunes.apple.com/ca/app/sorcerers-ring/id660779326

    We've integrated a ton of new features that we had always planned for, and polished away most of the rough edges. We're feeling pretty good about it.


    Aside from a host of bug and optimizations fixes,we've -

    A) Made special spells-"Rune spells"-far more intuitive and free flowing, adding a powerful layer of strategy on top of the existing elemental counter system.

    B) Added spellburst as a mechanic to test your reflexes and strike the enemy as often as possible during an enemy stun.

    C) Rebalanced Primus Nex (he was a little too hardcore before) and introduced a new midway boss-who we feel will still be a challenging "first skill gate".

    D) Made the whole game and combat faster and smoother. This hasn't necessarily made it more difficult, but cut out the "dead time" we felt happened between combat rounds.

    And there's a whole lot more getting finished: Multiplayer raid bosses designed to challenge large groups of high level players, a robust story fleshing out the world through dialogue, cut scenes and secret notes, familiars to add to the battle.

    And here's where we would like your advice: of these elements, which should we work on most? Which excite you the most? We're obviously going to get to all of them, but one aspect inevitably, sometimes even without planning, ends up getting priority. We'd like you to help set that priority. If the main "upcoming very soon" spheres are multiplayer raid bosses, story implementation and battle familiars, which would interest you the most and what kind of thing would you like to see there?

    Hope to hear from all of you soon. I'm going to leave behind three promo codes here for anyone who wants to try it. If you use one of these codes, PLEASE do reply on the thread to let us know that the code has been redeemed!

    EFP3TTKFPETH
    ET7WK64HH4FX
    MJKFPWAFMK3E

    (EDIT: ALL THESE CODES HAVE BEEN REDEEMED. Not to worry though, we've posted new ones more recently in this thread!)

    Hope to hear from you guys soon!
     
  8. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    So when it's released will it be freemium?
     
  9. tiimeconsumer

    tiimeconsumer New Member

    Jul 12, 2012
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    EFP3TTKFPETH taken. Thank you very much! Excited to check it out.
     
  10. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    All codes redeemed and only one reply.
     
  11. FragGames

    FragGames Active Member

    #31 FragGames, Dec 11, 2013
    Last edited: Dec 12, 2013
    @ Tiimeconsumer Thanks for replying, and we hope you have a great time with it...we'll have a new update out soon as well.

    @ awp69 thanks for bringing that to our attention. Guys, we're really happy you guys want the codes but PLEASE reply when you redeem one so that we know when we need to make more available. That way no one will get frustrated trying to redeem a code which is already gone.

    That said, here are five more!


    HXRWKJEYE46E (Taken)
    PY46LWWLHFT6 (Taken)
    AY6J9R463N4A (Taken)
    RN7YWPKWHMTK (Taken)
    994PMRLFPAJN (Taken)

    EDIT: ALL CODES REDEEMED. LOOK FURTHER IN THE THREAD FOR MORE!
     
  12. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Greenville, SC
    Got HXRWKJEYE46E this time around. Game mechanics look interesting so anxious to give this a go. Thanks for the code!
     
  13. MrMojoRisin

    MrMojoRisin Well-Known Member

    Jul 27, 2012
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    Picked this up from the Canadia app store. Pretty fun so far, from the few minutes I've had with it. I have one question, though. Why so many keys and what are they used for? Maybe they should be given less frequently or balanced to how often you actually need them.

    Also, I'm not that far into it, so I don't know all the spells yet, but are there defensive spells as well, or is it all offense?
     
  14. FragGames

    FragGames Active Member

    @ awp69 Glad you were able to snag one, mate, let us know what you think!

    @ MrMojoRisin great! Glad you liked the first bit. The keys are there primarily for chests-the keys and chests are both magical in nature (otherwise, of course, you could just burn every chest with your spells and that wouldn't be fair!) so the keys are consumed in the process. Higher tier chests will always have better loot, and require more arcane keys.

    Later in the game, there are some neat high-level multiplayer areas that require a group-probably a Guild-of players to contribute keys to a pool that goes towards unlocking that area for that Guild. Obviously, the first Guilds to complete a new area get awesome rewards.

    "Wards" are defensive spells that are passive, and are extremely powerful and therefore rare. Some Rune Spells do indeed give you defensive abilities, but bear in mind that the base spells are simultaneously offensive and defensive in nature. A fire spell can be cancelled out with another fire spell, but can be punched THROUGH with the counter-a water spell.


    There's a large update coming before we release (very soon) but even after that we'll be putting in a lot of effort updating and patching it to be the very best product it can be, so all of your suggestions and feedback will be taken into account.

    Cheers!
     
  15. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Strangely, the code redeemed fine and I got your app is downloading screen. But it didn't download so I thought it was a space issue. Cleared some space and went to redownload it and it wasn't showing in my purchase history. Even rebooted my phone, still no icon and nothing in my history.

    Oh well...
     
  16. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Snagged 994PMRLFPAJN!

    And awp give it a few hours and it should appear in purchased. That happened to me with octagon.

    If that doesn't happen, the app may randomly appear on your home screen with an unable to download pop up
     
  17. FragGames

    FragGames Active Member

    Hey awp, sorry to hear it didn't work right off the bat, hopefully its cleared up now? Let us know. I doubt its an issue from our side but still, we'll do what we can.

    JCho: Awesome! Let us know what you think!
     
  18. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    My initial impressions are definitely positive.

    The game is similar to infinity blade in that you tap certain areas to go place to place (same on rails scheme). There seem to be a lot of secrets to find especially once you get the sorcerer's ring.

    The graphics aren't outstanding but they're still pretty good with nice shadows especially.

    There's 4 spell types (Fire water lighting earth) and it kinda has a Rock Paper Scissors scheme for attack. You'll see the color of the spell your enemy casts and you need to quickly draw the spell that beats it. For example, you see the enemies magic is orange in it's hand (fire) so you draw water and your spell will hit and not his. No that far so I'm not sure if there's more spell types to draw. I did notice a healing ring but I'm not sure if you actually draw a spell for that.

    There are many different rings and staffs to get as well

    Some things I noticed:
    - I built an obelisk but I have no idea what it does
    - when I try and drag a ring from the "ring wheel" you buy rigs from, the selection of rings still rotates when I move my finger, creating confusion
     
  19. FragGames

    FragGames Active Member

    @ JCho Glad you're liking it! Yeah, we were inspired by IB and its spiritual predecessors as noted in the OP-the IB series is actually one of my favorites on the mobile space. However, as time went on, this very much became its own thing; we tried using IB as a guide for awhile but it soon became too different which, on the whole, we think is a good thing.


    There are 3 "Higher Elements" that we are going to layer into the game once we get a feel for how difficult/easy players find mastering the rock-paper-scissors of the four "Natural Elements".

    Health rings and ward rings are passives, the spells you'll start to encounter very soon are Rune Spells which work quite like IB's magic system. They are powerful, and require strategy. Aside from having their own rather gamechanging effects (we tried not to do the plain old "heals you!" or "does damage!") each Rune Spell also negates an enemy special ability. Slightly higher level enemies have abilities that can be very difficult to overcome without the correct Rune Spell, and MUCH higher level enemies can have several abilities at once.


    The obelisks are magical shrines, and tie into one of our social mechanics as well as giving rewards in single player. If they aren't doing anything for you yet they definitely will be by the next update.

    Thanks for bringing the ringwheel to attention, we'll look into that.

    Cheers, and keep the feedback coming!
     
  20. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Greenville, SC
    Finally, the game suddenly appeared on my screen and I was able to download. Really like it so far. Only a few quibbles. The opening sequence is great and has some nice voice acting, but ends abruptly. Not a big deal, but fading the music out at least would be less jarring. Indeed, sound is an area where there could be some adjusting overall. The sound level itself seems to dip at times. But again, those are minor.

    I also think there could be more explanation of some of the things going on like the obelisks already mentioned. And, I haven't played much yet, but the first few battles tell you what element the enemy is using and what to use to combat it, but doesn't explain how to tell that on your own (what the enemy is using).

    Overall, I think it's enjoyable so far and think it's got a lot of potential.
     

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