Soothe your nerves in Dropout Games' Blyss: An atmospheric ambient puzzle game

Discussion in 'Upcoming iOS Games' started by Dropout_Games, Jan 31, 2016.

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Go to Page 5. Choose one (out of the three) theme that you like.

Poll closed Jun 29, 2016.
  1. 1) Island

    1 vote(s)
    33.3%
  2. 2) Arctic

    1 vote(s)
    33.3%
  3. 3) Castle

    1 vote(s)
    33.3%
  1. Dropout_Games

    Dropout_Games Well-Known Member
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    #21 Dropout_Games, Feb 11, 2016
    Last edited: Feb 11, 2016
    It's equally interesting to play ;) Give it a try.
    You'd like it for sure and we'd love some feedback from an experienced tester.
     
  2. triggywiggy

    triggywiggy Well-Known Member

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    Will do. Drop me a PM :)
     
  3. Dropout_Games

    Dropout_Games Well-Known Member
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    sent invites. If anyone else is experiencing problems with not being able to receive Test Flight invites pm me or post here.
     
  4. triggywiggy

    triggywiggy Well-Known Member

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    #24 triggywiggy, Feb 14, 2016
    Last edited: Feb 14, 2016
    So i've been trying out this game today and find it really enjoyable. I love the ability to change the theme, all of them very nice and atmospheric. My favourite is the western one.

    With me testing the game I will as always list some improvements or some general comments about the game below to help you with further builds.
    - The game could do with a slight adjustment to the buffer zone on the edge of the tiles. Sometimes ive found myself touching a tile but it hasn't recognised and I've let go before realising this. Maybe increasing the tiles pressure zone slightly?
    - This leads me to the second point. A undo button. When playing endless I occasionally made a mistake like the one listed above. The ability to undo a turn would have given me the ability to fix this. Possibly allow 3 undo's per endless run? I know this would lead to people using it after incorrect moves, but it sucks to be punished by a game for mistakes you didn't mean to make.
    - In the playground mode locked options should have a icon or cross on them which informs the player they are locked, and maybe a pop-up saying how or when they unlock.
    - Iv'e had a bug where Ive selected four blocks and let go but for some reason one of the blocks unselects when I let go meaning one in the middle of the four isnt removed leaving a single isolated block.
    - Time attack description: It reads "Clear each level before clock runs out on you!" Should it not read "Clear each level before the clock runs out on you". Or maybe even better as the icon is a timer "Clear each level before the timer runs out on you"?

    If I have anything else to add ill let you know.
     
  5. Dropout_Games

    Dropout_Games Well-Known Member
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    Hello TwiggyWiggy! Thank You for pointing out the issues you faced. Here's what's being done/would be done for the same.

    - The touch issue you mentioned on the top is being taken care of. It was pointed out by others as well.

    - The undo button is something we'd have to think about. Since scoring high is one of the objectives, having an undo button might prove unfair to some. This one would need a team meeting before I make any commitments. :D

    - Working on the playground icons.

    - For the 4 block selection bug, I'd like to know which device did you use to play the game? It was a known issue on ipad and has been taken care of but wasn't pointed out on iphone by anyone.

    - For timer mode, changing the description to "Clear each level before the timer runs out on you"
     
  6. triggywiggy

    triggywiggy Well-Known Member

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    Been playing on iPhone 6
     
  7. triggywiggy

    triggywiggy Well-Known Member

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    Just got 6667. Not sure if that's a good score, felt like one. Tried to check on GC but it looks like that's not implemented yet?

    Also I eventually managed to find my high scores through the settings, but shouldn't that be easier to find?
     
  8. Dropout_Games

    Dropout_Games Well-Known Member
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    That's not bad at all. How many resets/continues did you use to reach 6667?

    Game Center is implemented but wouldn't work. It can be accessed enabling Sandbox mode in the iOS8+ device's settings, but AFAIK it can only be done by Developers (i.e., phone in developer mode), which requires XCode.
    Hence no game center for now since it'll be a big hassle for most of the testers.
     
  9. triggywiggy

    triggywiggy Well-Known Member

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    #29 triggywiggy, Feb 16, 2016
    Last edited: Feb 16, 2016
    Fair enough.

    Not sure how many lives resets I used. Wouldn't be more than 5 only had like 100 points

    Edit: just made 13182 :p
     
  10. Dropout_Games

    Dropout_Games Well-Known Member
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    Don't remember the highscore but Studio's highest is level 107.
    Beat that and we'll address you as Lord TriggyWiggy. :D

    Did you reach 4 dots?

     
  11. triggywiggy

    triggywiggy Well-Known Member

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    The yellow ones? Sure did :p
     
  12. Dropout_Games

    Dropout_Games Well-Known Member
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    So, after compiling people's score, yours is by far the highest score among everyone that tested the game. Had a couple of questions related to your gameplay sessions.
     
  13. Dropout_Games

    Dropout_Games Well-Known Member
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    Some screenshots arriving soon!
     
  14. Dropout_Games

    Dropout_Games Well-Known Member
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  15. Dropout_Games

    Dropout_Games Well-Known Member
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    UPDATE:

    New build is up and running. For those that already have an invite, you'd get a notification. For those looking to try out the game, comment here or pm to get one!

    This new build also has the pro mode! GO GO GO!!
     
  16. rezn

    rezn Well-Known Member
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    I'm all over this one. :)
     
  17. Dropout_Games

    Dropout_Games Well-Known Member
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    Thank you for showing your interest! We hope the game lives
    up to your expectations.
     
  18. Dropout_Games

    Dropout_Games Well-Known Member
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    Jul 6, 2015
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    Updates & Thank You!

    Hello Everyone,

    This is Ankush from Dropout Games.
    Last two weeks were amazing for the studio and Blyss.
    We went to San Francisco for our maiden GDC and the
    experience was fabulous and overwhelming. Among those
    amazing parties and fruitful networking events were several
    smaller opportunities in form of Pocket Gamer's Big Indie Pitch,
    PlayTest Nights, etc. where we could get huge amount of feedback
    for Blyss. We utilized every opportunity and took as many responses
    as we could.

    A whole lot of responses we got revolved around the tutorial and
    initial levels and we're working towards improving those two aspects as
    much as possible. If you lovely folks have some other aspect of the game
    that you think needs improvement, we're pretty active on our social media
    channels, email and this forum. Let us know and we'd be happy to check it
    out and see what can be done.

    We thank you for the support you all have provided until this point and we'd
    be posting regularly about the progress we make in upcoming months.

    Regards.
     
  19. rezn

    rezn Well-Known Member
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    Mar 8, 2014
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    I love this game! Instant classic already. And I'm not ready for the beta to expire in 10 hours. I need to pay closer attention to the forums when gems like yours first appear. ;)
     
  20. Dropout_Games

    Dropout_Games Well-Known Member
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    Thank You for your kind words.If you're facing any problems with the tutorial, let us know abotu it. We're still trying to improve it at the moment along with some other interesting stuff and balancing. Also, working on the next set of themes.
     

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