Let me echo the greatness of this game. We more of these type games: original platformers that feel like the time and effort were put in to make it right. This appeals to me more than either of the Rolandos do.
I just finished World 2. The last level and boss battle were really nicely done. Just the right difficulty. It was probably on my fifth try, but I never felt the game was being cheap or any kind of frustration. Rolando 2 was good, but never as satisfying since that was more a puzzle game, and soosiz is a true platformer. 5.5 stars
Arta, you know Ive always respected your opinions, and of course I can't doubt my buddy "AlbieOne's" views....based on your opinions I picked this up earlier and am flabbergasted that this is a mere two bucks! I see why you're supporting Touch Foo so strongly Richard
I have both Rolandos as well but this one just has more of an element of fun to me. These guys deserve way more than 2 bucks for this.
So I played through the first 10 levels and so far I am unimpressed... sure, its a decent platformer, but Gomi (which pretty much went for the same kind of physics) did a much better job. This just feels really bland, repetitious, and lacking personality. Am I missing something or simply not far enough to get to the enjoyable parts?
Great game TouchFoo! I especially like how the main menu changes depending on the world you were last in, and how your character is walking with the medals you've earned in the world so far.
I can't yet, I haven't played enough I'm just assuming that since the majority of people are rating it highly there must be a reason it's just not clicking with you.
Couple more gameplay videos on youtube. Yeah you're missing something. Stick with it. And Gomi is HORRIBLE!
THIS GAME IS AWESOME! ONE OF THE BEST ON THE APP STORE! My new platformer, Xeno & Zeno is going to be like this! Not the gravity part, but it being a platformer part, lol We have our own twitter, twitter.com/xenoandzero, our own social group, and our own thread under upcoming games. I LOVE THIS GAME!
Sorry, but Gomi is completely outclassed just on a general level of FUN, let alone graphic aesthetics, gameplay mechanics and overall polish. Gomi feels like something someone did to work around old "drawbacks" to the iPhone that was percieved months ago, while Soosiz is a true proper platformer. I know this game came out of the blue for non Toucharcade members compared to the months of indie hype Gomi got, but trust me, there's no comparison. Seriously. This game needs more exposure. Toucharcade is the only major site to have covered it, and not even given a proper runthrough yet. Is everyone else sleeping?
Yes, I agree! I think 1 or 2 dollars for a new world would be great for the developer and for the customers.
Well, no dpad gave it a middling-negative review (a really weird one, too), and it seems like Tim at Slide-to-Play is planning on doing the same. I don't get it. Seem like they're taking the fact that we're excited about it as a challenge not to like it. Or they're upset that people are comparing it positively to Gomi and Rolando -- two big critics favorites. Hopefully other sites make up for their questionable taste...
It's sad when review sites jeopardize a games sales by giving it a bad review. In a way it's fair, because we all know it's only the opinion of that one reviewer, but considering the majority of the consumers absolutely adore the game, giving it a negative front that is going to be seen by far more people than the positive forum topics are... seems to almost go against the entire point of having a website dedicated to games in the first place.
I'd really like to think that those sites would be a bit more professional and not dock a great game points because they were late to the party on it or because so far it's gotten greater acclaim that two hyped indie games Rolando and Gomi. We see the reviews.