Universal Soosiz (by Touch Foo)

Discussion in 'iPhone and iPad Games' started by Touch Foo, Oct 9, 2009.

  1. mrholder

    mrholder Well-Known Member

    Aug 13, 2008
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    Yes, I agree.
     
  2. galaxygrrl

    galaxygrrl Well-Known Member

    Jul 6, 2009
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    #462 galaxygrrl, Nov 6, 2009
    Last edited: Nov 6, 2009
    You know, I love platform games, and I liked Soosiz, but I found it felt like a chore after a while and very repeatitive.
     
  3. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    Not my experience (or that of many people on this thread), but fair enough.
     
  4. galaxygrrl

    galaxygrrl Well-Known Member

    Jul 6, 2009
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    #464 galaxygrrl, Nov 6, 2009
    Last edited: Nov 6, 2009

    Yeah, I know, but there are people on this thread who have also said the same thing as me if you read through it. But there were many parts I did enjoy in this game. :) You know what I thought it was missing was lots of secret stuff and really cool power ups.

    But to each his own. :) Variety is the spice of life.
     
  5. Kartel

    Kartel Well-Known Member

    Apr 18, 2009
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    I still want to know about any upcoming content update, and any new game Touchfoo may be making. Also want to know if there are plans for holiday price drops to boost sales.
     
  6. w00dYd3luXe

    w00dYd3luXe Member

    Oct 9, 2009
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    the name soosiz is shit i would like to have another name...maybe more people would purchase it then
     
  7. Mag

    Mag Well-Known Member

    Jul 9, 2009
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    I hate the name Mario, makes me think of Italian pizza bakers, if they changed it to Soosiz maybe more people would buy it.
     
  8. w00dYd3luXe

    w00dYd3luXe Member

    Oct 9, 2009
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    rubbish, and who said that it should be mario o0
     
  9. bweb

    bweb Well-Known Member

    Sep 6, 2009
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    wow, this game really is great, but did you really have to make the last few levels so hard? I have like three left and it's becoming a chore to play. The rest of the game was soooooo perfect... i just wish the last stage had a bit more fun factor.
     
  10. tzual

    tzual Well-Known Member

    Nov 7, 2009
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    Just bought it for $2.99. Well worth it.
     
  11. galaxygrrl

    galaxygrrl Well-Known Member

    Jul 6, 2009
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    #471 galaxygrrl, Nov 8, 2009
    Last edited: Nov 8, 2009
    This is a super great game, but that is my problem with it. There are a couple levels in there that are just a chore and I did not want to push through them.

    Yeah, I'm pretty sure the name is hurting them. It would have been better to name the little guy and call it something like "X"'s Milkyway or Universe or something like that. Made up names kill products in a direct marketing environment
     
  12. Bogucci

    Bogucci Well-Known Member

    Nov 1, 2009
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    @home.nl
    I do enjoy the game, however it would be nice to see some power ups since some levels are too hard.
     
  13. galaxygrrl

    galaxygrrl Well-Known Member

    Jul 6, 2009
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    Hi all!

    I feel stupid asking this, but I'm stuck on world 7 level 7 before you get to the boss. I get to the first group of red buttons, jump on the correct one, then get to the second group of buttons again, jump on the correct one.

    Then I get to the part with the blinking platforms and for the life of me, I can't figure out the pattern to get through there. Any tricks on this part.

    Thanks
     
  14. teidon

    teidon Well-Known Member

    Feb 24, 2009
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    One of the platforms doesn't disappear. Find that one and you can take all the time you need to figure out how to continue.
     
  15. Joshn

    Joshn Well-Known Member

    Jul 14, 2009
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    Can anyoe get passed the "persistance" level
     
  16. galaxygrrl

    galaxygrrl Well-Known Member

    Jul 6, 2009
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    #476 galaxygrrl, Nov 9, 2009
    Last edited: Nov 9, 2009
    It just takes a little work to get through it, hence the name. I thought the first part of it was much worse than the second.

    Where are you stuck and maybe I can talk you through it.
     
  17. Kartel

    Kartel Well-Known Member

    Apr 18, 2009
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    How are sales going?
     
  18. TheBeastlyNinja

    TheBeastlyNinja Well-Known Member

    Aug 3, 2009
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    well i finally gave in a got it...
    very good choise:D
    i also got C64 (before it was pulled), Jelly Car 2, and ye old RPG that i cant spell
     
  19. Touch Foo

    Touch Foo Well-Known Member

    The sales have been pretty steady until now. Some Apple love in the US would help though. It seems like Soosiz has been featured in almost every country except the US. :)

    The new update was submitted a few days ago. In addition to some minor adjustments, it will add one new level for those who have collected all the gold medals. We also submitted the lite version at the same time. It will be interesting to see if it has any effect on the sales.

    Can't say more about future content patches for Soosiz yet, but I can say that we are working on a new game already. It is not the sequel but that doesn't mean there will never be one. ;)


    On another note, here is a fresh review by appsmile.com:
    http://www.appsmile.com/2009/11/10/iphone-app-reviews-soosiz-a-truly-polished-platformer-that-leave-no-stone-unturned/

    They will also host a promo code giveaway for Soosiz starting on Thursday. In case there is still someone reading who hasn't bought the game. :)
     
  20. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    I'm betting that a lite version will help - if I had been given the first level or three of this game to play I would have immediately bought the full version - I just love the feel of the game. :)
     

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