There's six pages of feedback, mixed reviews but a four star from TA For 0.99 YES buy it ...god damnit
Okay mince you convinced us or me anyways haha It is a no brainer and the developer has been listening to feedback etc which is always good The game itself looks great and the one knock I'm seeing most is it's hard well I want a game that's hard tired of the easy junk ha What's the size after install so I know how much space to free up im always low in that area and I just don't get why we have this App Store with all these great games and space is crap and no way to add more that has and will be my biggest complaint until they sort it out
Hey folks. Dora again on behalf of publisher Armor Games Studios. Thank you to everyone who has taken the time to check us out and give us your feedback. I did want to mention here since I see it come up that we have a patch incoming (testing this weekend, hopefully next week?) that will significantly tweak the game's overall structure to hopefully make the balance a lot more... um... balanced. Krin's intention was to make the game a challenge, but obviously there's a difference between a hard game and a grindy one, so we've tried to cull feedback from everywhere to make a patch that should hopefully keep Sonny strategic, but make it less of a slog throughout. We hope you'll check us out and continue to send us your feedback and comments, because we can only improve from getting them. Thanks!
Hello Dora, I'm enjoying game very much! battle is very fun ! Sometimes I can't beat enemy after many tries but just change armor or accessory to faster or stronger attack and then suddenly can win easy. I think all ability is useful in game. But I have question.. can it be possible to finish whole game without training? Now I am on factory level and not yet do the training.. Im hoping it is possible to keep going without training because I don't have much time to play.
It doesn't seem like the dev is interested in updating or balancing the games difficulty. I think they were satisfied and happy with the finished product as is. I guess it's time to move on
They said they're making a balance patch. Their Twitter says they're releasing Sonny on Steam... maybe they're busy with that too...
Hi, this is a great game! But si getting my cucu crazy, did somebody knows how to pass the Blitz Raptor? In Lighting right now.
Same problem, the game has so many short comings.. Like skills but no direction. Enemies with very specific requirements to beat yet no index to view their stats. I feel like you can't just have some skills powered up and win. You need to use this specific skill for this one specific enemy certain skills combine for synergy but it's just not fun how it been balanced to work.
Finally the balances have been updated. I've had this game on the back burner for months. Not sure when I'll get to it now..can anyone comment on the changes?
Latest patch notes :You spoke, we listened, game now free to play... I sure didn't want that. Come to think of it, the only possible people who spoke and they listened to, were the people who never bought it. Me thinks the developers listened to the wrong people.
Bit of a jab at the typical cheapskate iOS gamer. Free with revenue form adds is sadly the way to go. So, so sad. Not to mention the other thread going around on this sight about the success of the switch (skyrim) where iOS failed to capitalise...yet ironically still did with the likes of all the "Run" and "go" games. Sad state. But I look forward to whatever true premiums we have on the horizon.
Didn't have time to launch it yet after the update... Does anyone knows if the premium buyers will also see these ads, or it's disabled for them like on other games???
I just launched it and messed around for about 5 minutes (did a training fight, messed with equipment and skills, etc.) and couldn't find any sign of ads or IAP shenanigans.