Universal Sonic the Hedgehog (by SEGA)

Discussion in 'iPhone and iPad Games' started by VIRAL, May 21, 2009.

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  1. jchampl

    jchampl Well-Known Member

    i think this is a very logical explanation.
     
  2. arn

    arn Administrator
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    Apr 19, 2008
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    fwiw, it runs pretty well (smoohter) on a iPod Touch 2G as compared to an iPhone 3G. Not surprising.

    arn
     
  3. jchampl

    jchampl Well-Known Member

    figures, does the sound still suck on the 2g? I don't see it being better till it's resampled.
     
  4. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
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    I've found you can play with sound on if you use the smaller screen size. Hit start during the game then tap change view or whatever. Runs respectably on the iPhone then, while not as good as the original, it's certainly playable.
     
  5. jchampl

    jchampl Well-Known Member

    another good suggestion. still doesn't seem like something you should have to do for 6 bucks, but still good to know for people like me that have it and want to play it.
     
  6. starjimstar

    starjimstar Well-Known Member

    Sep 28, 2008
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    I tried that. I didn't experience any slowdown, but it was dropping frames.
     
  7. jchampl

    jchampl Well-Known Member

    yeah it still drops em like its hot. no sound still seems to be the best option. :(
     
  8. arn

    arn Administrator
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    on an iPhone 3G

    arn
     
  9. djflippy

    djflippy Well-Known Member

    Mar 9, 2009
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    Maybe it's just semantics, but in no way do I think it's a minor detail to have to play a game without sound. The Sonic soundtrack is made of awesomesawse and the sound effects add a lot as well.
     
  10. The Taxman

    The Taxman Member

    Apr 16, 2009
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    Yeah, this isn't really a port per se. I had a peek at the app contents and it's basically a Mega Drive emulator, with some extra 'hooks' added in the code to make the touch menu come up when the title screen appears.

    Since they took the emulation approach, getting a solid 60fps frame rate wasn't going to happen. Doing all the graphics and sound rendering in pure software taxes the processor too much, which would explain performance dips on the iPhone.

    I'm a big 2D Sonic fan, so much so that I've made my own Sonic games:

    http://nexus.hrook.net/
    http://www.youtube.com/watch?v=52TpFUNvNZA

    I've been working on a cross platform 2D engine for a while now and this was one of my tests ;) Multiple layers of parallax, solid 60fps. Take that SEGA :p

    [​IMG]

    I'd love to put out a new iPhone Sonic game, but alas legally this will probably never see the light of day.

    I'm working on a new iPhone game with my engine though, but I'll leave that for another day/topic
     
  11. jchampl

    jchampl Well-Known Member

    much better gameplay then what I have but still not 100 percent
     
  12. dbhjed

    dbhjed Well-Known Member

    Mar 27, 2009
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    This going to be one of those game where I am going to pick up on sale. 6 bucks is a wee bit too much for me :( I spend like 90 bucks for all the genesis ones when they came out I think I will stick to them until like one is 2-3 bucks. Also it seems like people are saying it is laggy :(
     
  13. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
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  14. pharmx

    pharmx Well-Known Member

    Jan 29, 2009
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    The underwater levels in this game used to piss me off so much....but I loved every minute of it!
     
  15. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    wow that's cool!! change the graphics, the gameplay a little bit, and you'll have a new game. Granted, not Sonic, but at least you can release it ;)
     
  16. jchampl

    jchampl Well-Known Member

    wow, im drooling over the thought of having a sonic game with 60fps
     
  17. stepp

    stepp Member

    Apr 16, 2009
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    This is why Sega are where they are today IMO, very poor coding, i mean to not be able to get a megadrive game to run full speed is just sloppy.

    Terrible port of a great game.
     
  18. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
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    Anyone know how well the jailbreak emulators run in comparison?
     
  19. The Taxman

    The Taxman Member

    Apr 16, 2009
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    Freelancer / Indie Game Developer
    Melbourne, Australia
    The jailbreak emulators have a similar kind of speed. It's to do with the nature of emulation. Emulators usually have to do stuff like graphics and sound in pure software instead of using the hardware chips included with the iPhone.

    Add to this the fact that there's a bottleneck transferring graphics to the framebuffer via software on the iPhone and you can see why the framerate suffers. Sega should have used the code from the iPod classic version of Sonic 1. That was an actual port instead of emulation (and it ran at 60fps). I'm guessing they wanted to use emulation this time because they plan to bring out a series of classic games for easy money :p
     
  20. jchampl

    jchampl Well-Known Member

    i had sonic 2 for the genesis emulator, and it ran just a little bit better than this one did. it never dropped frames, however the game would now and then get a little bogged down. I never played it for two long because of the horrid controls. it was much more playable than this one.
     

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