Universal Solomon's Keep (by Raptisoft)

Discussion in 'iPhone and iPad Games' started by goiMot, Apr 3, 2010.

  1. txag2005

    txag2005 Well-Known Member

    Jan 24, 2010
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    Just out of curiosity, what is the price getting updated to?
     
  2. K76

    K76 Well-Known Member
    Patreon Silver

    Feb 12, 2010
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    Cowtown, Texas
    WoOoOoOoOoOoOoOo!!!!!!!!!!

    Two Point OH, baby!!!!!
     
  3. CzarCastic

    CzarCastic Well-Known Member

    Ugh! I hate it when an update doesn't "stick". Does anybody know what causes this?
     
  4. K76

    K76 Well-Known Member
    Patreon Silver

    Feb 12, 2010
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    Cowtown, Texas
    Yeah, what *is* up with that? I had to re-download the file like, three or four times before it took. We're cookin' with lightning now, though, baby!
     
  5. Draikani

    Draikani Member

    Apr 28, 2010
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    Mine isn't updating properly either... Maybe server overload?
     
  6. goiMot

    goiMot Well-Known Member

    Oct 21, 2009
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    Physician
    Version 2.0 is out:

    Thank you all for your support! We will continue working to make Solomon's Keep the best arcade/RPG experience you will have on the iPhone!

    We've got a lot of new stuff for you in this update... lots of fixes, lots of tweaks, and lots of new content! A lot of people complained that SK was too short, so we've added more floors to the keep, and a new boss monster! Plus, after winning the game, you can now play through on harder difficulty.

    Also, be sure to talk to the annalist for new ways to play the game, and talk to Morius for information on how to weld your skills together!

    Here's what you'll find in SK 2.0:

    o Improved stat page
    o Map now displays what floor you're on
    o Onscreen experience progress bar
    o Magic Door can no longer emerge in "bad" locations
    o "Daylight Mode" has been added to decrease the intensity of the shadows in-game, for playing in bright conditions.
    o Boss Key can no longer get stuck between a chest and a wall
    o Stun skill now prevents archers, mages and demons from using ranged attacks
    o Thumbsticks have been redesigned to eliminate the temptation to drag them
    o After winning the game, you can continue to play at increased difficulty: Wizard difficulty, Archmage difficulty
    o Reduced sound crackling
    o The keep is now 13 floors high
    o A new boss monster has been added
    o Acid Cloud now does more damage
    o Lightning damage has been tweaked (stronger on lower levels)
    o New magic item type: Resist poison
    o New Primary Skill: Weld Magic combines two primary attacks (available after level 10)
    o Player can select first skill when leaving town, instead of at first level-up
    o New passive skill: Creativity gives more skill options on level up
    o Bone Daddy can no longer be defeated by cheating
    o After level 20, you may equip a third secondary skill
    o New secondary skill: Magic Circle
    o New High Level skills: Fast Cast, Siege Mage, available at level 25
    o New items have been added for playing in Wizard and Archmage difficulties
    o Game title has been shortened to "SK" on the iPhone menu
    o Game now pauses when the sleep button is pressed
    o Glitch that made it impossible to reach a boss monster is fixed
    o Glitch that caused "endless dungeons of skeletons" is fixed.
    o Facebook connectivity.
    o A University Annalist has been added to the town. You can accept challenges from him.
    o Pressing any "?" icon will now open an in-game control panel
    o It is now possible to quit to the main menu from the gameplay screen
    o A 'Feats' screen has been added to track your challenges and accomplishments.
    o ...and a few other surprises!
     
  7. K76

    K76 Well-Known Member
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    Feb 12, 2010
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    Uh-oh! Guess which update just popped up for me again! X_X
     
  8. Thorkon

    Thorkon Member

    Nov 24, 2009
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    This game is amazing! I been waiting for this update and I litterally ran to my ipod to update this badboy. I want to throw money at raptisoft
     
  9. Shumby

    Shumby Well-Known Member

    Aug 13, 2009
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    FYI
    you'll know the update "sticks" if the appname changes to SK

    I'm off to slap Solomon on th 13th floor!
     
  10. K76

    K76 Well-Known Member
    Patreon Silver

    Feb 12, 2010
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    Cowtown, Texas
    Hey hey! There it is!

    Thanky kindly for the tip. :D
     
  11. Whosatm

    Whosatm Well-Known Member

    Jan 1, 2010
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    #811 Whosatm, May 13, 2010
    Last edited: May 13, 2010
    Loving the update! Magic Circle is amazing.

    Unfortunately, I have found a bug. There are "invisible blocks". On the 4th floor, I found a space that is solid. It cannot be walked through, and it blocks spells.

    Edit: Not sure if this counts as a bug, but when I picked fireball for my primary skill, it gave me fireball and explosion 1.

    Edit 2: Your experience bar doesn't change after buying experience. After killing an enemy it updates.
     
  12. Ravenblack

    Ravenblack Well-Known Member

    Feb 24, 2009
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    Singapore
    That's a big update. Thanks, dev goiMot. :)
     
  13. Caprone

    Caprone Well-Known Member

    Mar 31, 2010
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    Just a question.
    I updated the game and my saved game has been erased. Is it normal?
    Ok, i'll begin from scratch and that's not so bad since i like SK so much, but just to know if there's a bug doing that or not.
    Thanks for the answer
     
  14. jojokaizer

    jojokaizer Member

    Feb 2, 2010
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    question on new combine skills.

    been playing the game for a few hours now and I can't seem to understand the combine skill... say magic missile + fire ball. I can get the skill, but it seems like it never gets any more powerful? I tried picking both more magic missiles and also fireballs but that didn't do anything to raise the damage. also, even after you get the combine spell talent, it still pops up randomly and when you pick it, nothing actually happens.

    also, is there a limit in how much support spells can level up to with combined spells? I picked more missiles 3 times but my missile/fireball combine spell only shot out 2 balls. so I m wondering if I get more embers or fireball explosions does it actually do anything?

    basically what I m asking is... how do you level up combined spells, thanks.
     
  15. Scottlarsen

    Scottlarsen Well-Known Member

    Nov 25, 2009
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    Sweet update gentlemen. First rate.
     
  16. Raptisoft

    Raptisoft Well-Known Member

    Combined spells never level up themselves. But if you upgrade the other spells, the spells that make up the combined spell, then when you combine again, you get the new features in your combined spell.

    So say you have magic missile 1 and lightning 1... then you weld them. Now you have ball lightning that does a little damage.

    For the next couple levels, you pump up magic missile, get more missiles, and chaining too. This does not affect your ball lightning spell.

    But after five levels, you are offered the combine option again. At this point, your new magic missile stats, plus more missiles, and chaining, get welded into your combined spell as well.

    So in essence, you only get the option to beef up your combined spell every five levels... and that only if you level up the spell ingredients.
     
  17. Raptisoft

    Raptisoft Well-Known Member

    It is. The savegame format changed so much during the 2.0 changes that there was no way to recover the old ones. I meant to put that in the update list, but must have forgotten somehow.
     
  18. Raptisoft

    Raptisoft Well-Known Member

    Invisible Blocks: Strange... I'll look into it. Does it stay there, or does it vanish eventually? How about if you leave the dungeon and come back?

    Your Edit: That's a weird one. Cursory testing doesn't duplicate it for me, so I'm not sure.

    Your Edit 2: I'll look into that... sounds like it's just not updating visually, if the monster killing fixes it.
     
  19. Caprone

    Caprone Well-Known Member

    Mar 31, 2010
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    Ok! thanks for the answer!
     
  20. Raptisoft

    Raptisoft Well-Known Member

    #820 Raptisoft, May 13, 2010
    Last edited: May 13, 2010
    But fortunately, I extended the save game format so that future updates will not require a wipe. I never pictured SK doing well enough out of the gate to actually extend the game, so I didn't plan ahead for that in 1.0.

    Yow, one-star reviews because the savegame doesn't carry across the update? Tough crowd! The original game was less than an hour long!
     

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