Universal Solomon's Keep (by Raptisoft)

Discussion in 'iPhone and iPad Games' started by goiMot, Apr 3, 2010.

  1. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    No it's not, it has been submitted though
     
  2. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
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    where rice paddies grow...
    Dunno, it was submitted.
    Hmm welding skills I must test that keep forgeting too
     
  3. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    Test lightning +fireball first-that equals absolute pwnage
     
  4. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
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    where rice paddies grow...
    Psst how do I weld >.<
    I have magic missle(wanted to test all three skills) and got lightning by random boast
     
  5. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
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    I think they said somewhere that it was a skill you had to get. but I could be wrong.
     
  6. Raptisoft

    Raptisoft Well-Known Member

    After level 10, if you have two primary skills, every 5th level will give you the option to weld them. Note: The welded spell retains ONLY the abilities of your current spells. If you upgrade your primaries, you must weld them again in order to get the new stuff in.

    The welded stuff is very powerful, and that is the karmic price to pay, that for at least five levelups, you're stuck with what you got.
     
  7. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    And normally it's strong enough to last through those levels.(for me at least)
     
  8. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
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    where rice paddies grow...
    Ah explains y I didn't see it when I had lvl 10+, only had one primary
    wats the max lvl for primary anyway?
     
  9. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
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    I just found a epic ring from the bone daddy that gives me 200% mana recovery, combined with channel mana and stuff, I have 320% mana recovery, I can use lighting level 7 with chaining level 4 and not lose any many at all:D
     
  10. writingsama

    writingsama Well-Known Member

    Dec 4, 2008
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    It was submitted today. Unless beta testers find a show-stopper, when apple moves, it'll be live. :p It needs front-page exposure when it goes 2.0
     
  11. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
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    I just killed Solomon Dark, it was a little easy though with level 7 lighting and 320% mana regen. I could just keep on firing off lighting and not lose any mana, I can't wait till the next update with harder difficulty levels.
     
  12. Teh_Ninja

    Teh_Ninja Well-Known Member

    Mar 12, 2010
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    Waiter at Chili's
    Dallas
    So what a week or so and the update should be here?
     
  13. writingsama

    writingsama Well-Known Member

    Dec 4, 2008
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    Who knows? Roughly. Apple is a mysterious and temperamental creature.
     
  14. Raptisoft

    Raptisoft Well-Known Member

    #714 Raptisoft, May 7, 2010
    Last edited: May 7, 2010

    I've had apps approved in two days, and I've had apps approved in two weeks, so I don't even know, heh. I just hope there's no random rejections.

    I will keep posted here. Often someone beats me to saying it's live. :) But if it gets rejected or delayed for any reason, I will post.

    Fair warning, though, as soon as the lite version is approved, the price of the full version IS going up.

    Oh, and just in case anyone is planning to snag lite because they think it'll have different content, like Hoggy: it doesn't. There is different text from the mages, and the game goal is to pass your midtern exam (take down Charles the Hammer), but that's it.

    * * *

    I am trying to decide what's going into the next update. I'm trying to learn how to do the in-app purchases now, so I can make an easy, seamless way for players to just click a button and have more content available.

    Which of these would you guys like to see first (both would be 99 cents)...?

    Option 1:
    The Archer. New playable class, new skill trees, etc.
    Upside: Big New Play Experience.
    Downside: we're looking at at least a month to code this, at least two weeks to beta.

    Option 2:
    The Graveyard. So many people have requested a "grinding place" or an "endless mode" that I want to satisfy the need. In Dead Hawg's graveyard, the sexton is going crazy because every now and then Solomon comes down to get some fresh corpses and causes a big mess. So by going to the graveyard, you can take on basic challenges (it'd be like a mini-gore mode within the game SK itself) to earn money and extra experience.
    Upside: Probably can finish in one week, and beta in one week.
    Downside: Won't have new monsters, just organized challenges (like, destroy 50 skeletons, or survive six waves of demons, or kill all these guys in under a minute). Well, probably at least one new monster I have in mind.
     
  15. eev

    eev Well-Known Member

    Oct 26, 2009
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    Germany
    Survival of course! but with level up and skill tree and highscores.
     
  16. tochan

    tochan Well-Known Member

    Second option please :)

    With that can occupy people for like 2 weeks+ I think the 1st option can be launched without making too many people wait for too long with the current build.
     
  17. kennethpetro

    kennethpetro Well-Known Member

    Sep 22, 2009
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  18. Shumby

    Shumby Well-Known Member

    Aug 13, 2009
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    grindy graveyard please!
     
  19. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
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    Survival, but only if it gets really hard when you get farther in it, or changes difficulty depending on your level, that would be really cool!
     
  20. writingsama

    writingsama Well-Known Member

    Dec 4, 2008
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    Options aside, I wonder why all the beta testers are fixated on fire and lightning. I'm going the lightning/magic missile route atm and it's honestly kind of really awesome too, more awesome than lightning was at least. Now if I could just get a MORE MISSILES upgrade ARGH!
     

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