I felt that ember wasn't really useful at all. The damage never seemed that great, and better area of effect damage can be achieved more efficiently through a higher explode level than a level of ember. I feel that maybe fire needs a new secondary skill, since both ember and explode serves the same purpose.
In my experience ember was mostly useful when you killed a fire daemon with a firebolt -- then those small fire minions (those dying with the ray of light) in most cases ware killed by the ember particles. Cheers, f.
That sounds like it will make stun much more useful. When I said useless, I meant relative to the other options for a level-up; for example, I'd buy Rush over Stun any second, especially because Rush doesn't require mana. Usually in a game I get to about level 19, so spending 3 or so levels on Stun doesn't seem like a good enough investment. I'm sure other players will disagree. And I'm not saying that having Stun in the game is a poor design choice. I'm just saying that as an individual player, I have not found Stun to be compatible with the way that I play the game.
Hi all, so what's the end game like for this game? (more towards the dev, if they're here) Will this game be updated with additonal content in future? I wish the demo was out already so I could attain a better idea about the game. If any of you could spare your time, could those that have played this 'sell' the game to me? I have a vague interest in it but I need something more (hype, convincing) to make me want to buy it.
It was fully sufficient for me (the first level if I remember correctly gives you 5 particles, the second gives 7 or so). Actually today I finished the game with my fireball build (level 5 fireball, level 1 ember and level 2 explosion if I remember correctly; with items and abilities to lower the mana usage and fasten its recovery, magic shield on 2nd level and ring of fire on 3rd; Battle with Solomon was quite easy). edit: and btw. the ending lines of all other wizards (and credits) are marvelous! Cheers, f.
Ok well if you don't know by now this game is a dual stick dungeon crawler. You are a wizard who has been sent to defeat an evil wizard. You can choose between 3 main elements as you go through the game lightning, fire and magic missiles. As you go through the game you kill skeletons and other creatures as you make your way up the castle. It's a nice little game and if you pick it up you won't be disappointed
Yes. 2.0 will have new stuff, and after 2.0 we're working on in-app purchasing of additional character classes. The only reason to buy it before 2.0 is that before 2.0 it's only 99 cents, afterwards a lite version will be released and the price is going up.
I've spent several hours already playing this game. Like others have said, it's a fairly short dual-stick game where the goal is to clear 10 levels full of baddies (skeletons, flaming skeletons, archer skeletons, etc.). The gameplay is fun, but where this game really wins is with the ability to customize your character. There are countless items in this game (after playing through at least ten times, I still find items I've never seen before), countless abilities, and so many ways to put them all together. There are three main builds you can choose, and from there it's limitless. This game has more replayability than any other iPhone game I've played. The developer is really active in this thread, and he's already given us some hints at what will be in 2.0, and it sounds like there will be even more stuff to give you playtime hours. If you had asked a week ago, I would've told you that this was a promising game that was worth buying and spending time on despite the constant crashes. This is no longer the case. As of the current version (1.2), I haven't experienced a single crash - so if you look through this thread or at the iTunes reviews that warn about crashing, ignore them. Now for the potentially bad stuff. I am getting a little bored with the game. There should be much more content in 2.0, which will hopefully be here soon, but right now it gets repetitive after 10 hours or so despite the large number of items and abilities. Some other random thoughts about the game: There is a lot of randomness involved with the game. Every level-up, you are shown three semi-random skills and you choose one to level up. That's how level-ups work. There aren't any stats in the traditional RPG (Final Fantasy) sense. Also, there is a store in the game; the items available at the store are determined at the very beginning of the game. The items available here have a huge impact on how you go through each level. Also, there is an option to spend gold to level up abilities, similar but separate from the leveling-up system. There are only four abilities that can be leveled up in each separate playthrough, so that also significantly changes the game. All in all, the randomness gives this game a huge amount of replayability. I could probably keep talking, but instead of that, I'll say that I highly recommend this game, especially with a developer that's active on this forum and with 2.0 already in the works. If you have any specific questions about certain aspects of the game before you buy it, post them and me or someone else will give you a reply.
I really love the graphics, however I think DLC is a bad idea as well. It's an extremely short arcade game, DLC won't work well at all. The icon is a wizard, so how different can other characters be? I think the game should raise the price to $1.99 or something and then add free new content.
But this way he: a. rises the "entry barrier" for new players. b. is not making profit from the current user base he has. Cheers, f.
However by rising the price the new customers would then be paying for those who already have the game basically. Also because of the higher price less units can be sold while still making a profit
I think it is more likely that someone who would love the original game would pay another .99$ for the expansion than someone who don't know anything about how the game play would pay 1.99$ for the entire game. And new players (who would like the game and I think most would) would still buy the DLC paying those extra .99$ and additionally current users would also pay for the DLC. It is actually a matter of starting assumptions and math but I think the assumptions I made are fairly safe and they take into account the .99$ app-store-madness we all see in most of the threads (ie. as a new player why I should pay 1.99$ for this particular dual stick shooter when I can pay .99$ for Guerilla Bob or another dual stick shooter? and those famous "I'll buy it when it will be on .99$ sale" claims) Cheers, f.
I know you were using it as an example but Guerilla Bob is $2.99. As you said you are going off assumptions however I am not the dev and he is doing what he needs to do. It's just not the way I want it. Either way I can't wait for 2.0!
There's a glitch with the first boss. Apparently his position in the room does not reset if you get pushed and enter the new level. When you come back he's still right at the door blocking you, so how in the world do you kill him? He KOs you in 1-2 hits and you can't even move since he's right at the door.