John, you are probably the most helpful developer that's came along in the Appstore. Your really great. Thanks for all of the help.
I had to start a fresh character. Every time I started the game, it took me right back to standing on the portal, and the game was already frozen. It's not a complete loss; I'm enjoying my second playthrough a lot more. I like the fireballs a lot more than the magic missiles. I'm actually glad it made me start over. Oh, and I'm really glad you were able to fix the bug. Thanks!
Well, I'm thinking I'll add a "daylight" or "bright light" mode in the settings, so that if you check it it will mitigate the darkness by like 50%. I can see where if you're playing it in a really bright place, the whole game might consist of a small circle of visibility around the wizard.
Woah! The game just commited the worst crime a game can commit: it started me back at the beginning again! All my progress is lost. Has this been reported before? I enjoy the game, but I lost about three hours here.
Oh, right. I forgot to include that. I died, clicked continue and I appeared back in town. Since there aren't any save game you can load, just the one game, I don't see how my progress could be still there. This is the only time this happened; it's almost like you've got a limited amount of continues! (But then this is not mentioned anywhere.)
A similar thing has happened to me three times now. Sometimes when I step into a portal back to town, the game will shut off. I reload, and the wizard is back at town, but with no door back to the castle! The first time it happened to me, I freaked out, but all of my items/skills were in tact, so I headed back to the castle by route, and I manually walked past four levels. I noticed that the door I had tried to go through, which froze the game, was still there. I did not try to go through it. The second time this happened, I groaned, but I walked back through the whole castle again (this was right after killing the "Bone Daddy" boss). I passed both of the doors I had made. Since I didn't want to freeze the game again, I didn't try to use them again. Now it's happened a third time, and I'm getting super frustrated. It takes a while to walk through so many floors, and it's boring with no enemies. What's worst is that now I'm scared to go back to town unless the game makes me walk through the castle again. Although it certainly is a testament to the quality of your game; I'm willing to go through the monotony of empty floors so I can finish it. EDIT: Also wanted to add that it's an intermittent problem; usually I can get to town and back normally. I'd say it happens 1 in 5 visits.
No, didn't know there was a new version! But I doubt it will bring back my character. EDIT: I noticed the update notes say that pressing "main menu" after you die doesn't delete your progress anymore. Well, I'm pretty sure I tapped "continue" but this sounds extremely similar, doesn't it.
Yep, got the update. Oh well, I guess I'll have to start over. And just when I got that rare extra bolt for magic missile! It took so long for that to come up with level up. :/ Any suggestions for a new build that is not magic missile specced?
You should try a lightening build. I had a lot of fun with that last night, and I enjoyed it more than the magic missiles. That combined with the ring of fire (secondary attack), I was able to storm through all of the levels and defeat Solomon.
Keep me posted on whether this happens to you again, if you please. Right now I'll assume you hit main menu (this is the behavior that Main Menu used to do, in v1.0), since a lot-- a lot-- of people were doing that by accident. But if it happens again, I'll look into it, since right now, theoretically, the only way to restart your game is to go into setup and press "Reset."
So it sounds like the game saved your dungeon floor, warped you back to town, but crashed before it could save the state of the town with the doorway on it. Is this happening with V1.1? If I had to guess, I'd say the game suddenly ate too much memory, and crashed you, but 1.1 has a smaller footprint.
This would be an excellent option to have. Example scenario: Yesterday I was sitting in the mall waiting for my dinner group to arrive, playing some SK to kill time. The sunlight coming in through the windows was washing out my iPhone's screen. To compensate I went into the phone settings and cranked up the brightness (I usually have it set to about 1/3 or a tad more, to help extend battery life a bit). Raptisoft - Is this something that could be tweaked somehow -- the double-touching to use items in the inventory screen? Many many times I've accidentally used/wasted a potion when what I was really trying to do was scroll a long row of items left or right. Not sure what could be done there, maybe a "Drink potion?" confirmation? Possibly make the confirm prompt an option in the settings screen for players that can get along without an extra button press, but I wouldn't mind having it. Or someone else might have a better suggestion. Edit: fixed a typo
Hm... let me think about it. I'm a little loathe to mess with this part of the code because I think anything I do will suddenly cause one group or another of people to demand my head. Let me see if I can come up with a solution that doesn't involve messing with the taps. Now that I know it's an issue with some people, a solution might present itself.