I just got the same problem with the Bone Dragon. Made a portal mid-fight and crashed upon entering. Same thing next two times after logging back in and trying to go through same portal. Fourth time tried making a new portal and it worked fine. Seems like a reproduceable bug though which should get fixed; in the meantime just cast a fresh portal upon resuming game. EDIT: Same thing now with Solomon. It would appear casting a portal first time and trying to go through it during a boss fight results in a crash every time. Additionally, though I can recast the portal and go through it upon restarting, once I port back to the boss the NEXT time I cast a portal same thing happens again. Very annoying with Solomon, as you are almost constantly swarmed and getting even ONE portal off is a bit of a challenge. EDIT 2: Hmm. Now game crashes every time I log back in, even when going through a fresh portal. I guess Solomon gets to live until the next update.
Game Impressions I'm really enjoying this one. So far it has run smoothly on my 3rd generation ipod. The game balance is good (not frustrating) and the controls are the best I have encountered in a dual 'joystick' set up. This is likely because the game isn't too fast and magic missiles also track your enemies. Regardless it is much less frustrating than games like Aerius or Guerrilla Bob. Definitely worth the buck.
How many levels are in the game? I saw that boss Bone dragon thing and I was wondering is he the only boss or are there more like that? Also does the game get repetitve at all?
Spoiler'd: Ten levels, 2 sub bosses and the main guy on the 10th level. The bone draggy is the first sub boss.
Yeah, I had also found that a fresh portal worked. However, I really felt that I had a bad character build, so I started over. I was getting creamed by Solomon. Now I'm working on a lightning build. And the ring of fire is really cool (and powerful). I didn't get that or acid rain in my previous build. So in addition to the ring of fire, I'm trying to also build up my speed a bit. I really like the random skills to choose from. It really adds to the challenge. EDIT: Wow, I just beat the game with my new lightning build. I basically got skilled to where I didn't lose any mana. That combined with ring of fire made it quite easy to clear all of the levels and Solomon. Guess I'll try a fireball build next. This game is truly great fun! I usually don't replay games like this, but I'm already to start again. All I can say is: more, more, more!
There are 10 floors in the game, and 3 bosses. There are 3 main builds: Magic Missile, Fire, and Lightning. With floor randomization and different skill builds, there is a bit of replayability. The next update is supposed to add harder difficulties to replay with old characters. It is worth the dollar in my opinion.
An excellent update Installed the recent update. Rebooted my iPhone. No Airplane mode and running just from battery. Scrapped my character and started a new one. Have been playing SK for the past few hours and haven't had any problems at all. Woohoo! Thanks Raptisoft! PS: Also bought Hoggy earlier this evening.
Some guy brought up the problem of clunky controls a few pages back and I think I know what is the problem. When pressing down on both the movement and firing thumbsticks, then letting go of the firing thumbstick and then holding down on the firing thumbstick again, the movement thumbstick doesn't register any movement anymore.
I have experienced this as well, I thought it was the fact that my character has been poisoned or something lol! Also the sound in the update is still crackley on iphone 3gs (speaker).
Just a minor thing, but I prefer the old icon, since it was not following the every icon is a square majority.
Nice job guys! Crashfest seems to be over. Now I'm REALLy enjoying this game... This really is what I was hoping Catacombs would be!
RE: The walking into the portal crash... Found it and fixed it, and I'll submit 1.2 to the App store as soon as I make sure nothing else needs to go into a second semi-urgent build. The workaround to this one if you need to use it in the meanwhile isn't so pleasant... make sure the boss monster is offscreen, and his life-bar has vanished before making a portal.
Update seems to fixed the freezing issue for me - huzzah. v2.x suggestions: 1. The addition of magic scrolls, purchased from town shop, would add another tactical dimension. They could give character a short-term ability boost (resist, damage, speed) beyond their level or have unique one-off effects: invisibility, stun, slow time, repel (a spell that pushes swarming mobs some distance from the player), etc. Provides another incentive to collect gold / explore. 2. Some explicit bonus (XP, gold) for actually clearing a floor / or maybe locked exits for diehards. While you do, of course, gain XP & gold by virtue of clearing, receiving the message alone doesn't quite deliver the visceral sense of conquest. With random generation, the floor exit can be quite close to the entrance so it is quite possible to entirely avoid large sections of fun & danger. 3. It would be great if the dialog boxes for the town wizards didn't have repeated text - e.g. the Verinus dialog has both options x2 (4 hit areas) - it's a bit confusing, might be a bug, and makes it easier to hit an unintended option. A problem that I've experienced as a result is that I keep hitting the "Trade All Gold..." option by mistake. Since there is no step 2 / confirmation - hey presto all my gold is unwittingly spent on XP rather than the item I'd been painstakingly saving for 4. +1 for the suggestion of having a level-up XP progress indicator on-screen.
We are working on the crackling! Hopefully will be in 2.0, but I won't hold up 2.0 for it, because there's stuff in 2.0 that will greatly enhance gameplay, so I want to get that out ASAP.
wil there aver be an option to take away the darkness on the edges? i mean, it's cool when playing in bed but in other circumstances, it's too dark (in my opinion)
The game just crashed on me. I was playing against the "Bone Daddy" boss, and since he was generally kicking my tail, I decided to run past and kill all the monsters in the next few rooms first. The only problem with this was that legions of worms kept coming at me. At one point, the whole screen was nearly filled with them. I retreated a little more. There were probably several dozens of worms at this point if not well over a hundred. I used the magic key to open a portal. I stepped into the portal. Freeze. Game shuts down to home screen. Frustrated, I start the game up. Main menu. I hit PLAY. I see my little wizard standing right at the portal for about three seconds. Still frozen. Games shuts off again. Every time I start the game up this happens again. I'm about to restart my game and play much more carefully around this boss. By the way, you mentioned going away from the boss and making his health bar go off the screen. I just double-checked: On the screen, there is no health bar, and I'm at least two rooms away from the boss. None of the worms are on the screen but there are bunches just a room away. I'll take a screenshot before I reset my game file; if that would be helpful to you at all, please ask for it. I hope this was helpful; I really hate to start over, and I really don't want other people to have to suffer this same thing! Thanks for being attentive and responsive to bug reports!
Actually, I've found and fixed this already, so I won't need any data. I was able to duplicate it immediately. But you were able to recover where you left off nonetheless, right? I'm going to submit 1.2 as soon as I make sure there's nothing else that need immediate attention. But apple approval being what it is, it'll be a few days before they make it live.
Well, hm, this is kind of an artistic flourish in the game's look. When it's not there, the game looks very very plain. I mean, of course it's possible to remove it, but...