Well, I experienced the video-freeze problem, as I suspect most have, but I have a first-gen Touch and I've never had a problem with it crashing on startup. I've completed the game twice now with a lightning build, and now I'm going through again with the magic missiles. Then I'll give fireball a go. The first time it said my overall performance was 'poor', the second time 'good'... so I'm getting better I'm going to try going through and doing it without having any deaths atall, just to see what it says then...
Is it me, or is this game a bit difficult to move around in. I come from the likes of Minigore where the movement was flawless and fluid. I find it a bit clunky here and sometimes don't move at all like I want to. I love the game, just wondered of anyone else felt this way.
This isn't Minigore; you're playing a magician in robes, not a gun-toting adventurer. The kind of movement you're getting here makes sense to me in that context. You can also upgrade your movement in the game like any other skill.
Fun Game ! No lock ups with the new patch ! This game is way better than catacombs. Great controls worth the money. I too have noticed the crackle in the sound during lightning other wise all is good. It almost sounds like the sound was overdriven when recorded or is over driving the speaker in my 3gs.
You see, this is the only thing I don't like in this game ; it's very very slow paced.. The movement are slow and doesn't seem flawless (or maybe it's just me). I don't know how to explain it, but at least, maps are not so big, so it doesn't take to long to walk from one to another But as far as I can tell, it's a nice little game, and like everyone else, I'm impatient to see other classes
It is designed to play slow. However, I'm curious if part of your problem is that you're trying to treat the thumbsticks like, well, thumbsticks? Basically, don't try to slide the stick itself around (maybe I need to take these out). Just touch around the circle. The wizard takes his guidance from that, don't try to slide the middle circle around.
As I said, you can upgrade movement speed as a skill -- if that's what you want. But the best strategy for playing the game successfully is to go slowly and avoid walking into a trap unprepared. The only time I've felt a bit of looseness to the controls is when you're surrounded by dozens of enemies, and could very well be a matter of graphics overloading the system.
I'm not sure what the others are talking about; the character is easy to move around and very responsive, might just be processor speed related. I'll try comparing my 3GS to my 1st gen I-touch when I get a chance. Raptisoft Great job on the game Hoggy looks Great too will eventually pick it up. I left a review in I-tunes. Rad
I have to give my 2 cents - I started playing today and I absolutely love this game! It's everything Catacombs should've been. I can't help but compare it to a shrunken version of Diablo - engaging cinematic intro and story, quick waypoints back to town, npcs to interact with for : quest info, stat/gear upgrades, also boss fights boss fights boss fights! The sprites, and overall animations are beautiful. Stat choices are great for the platform - enough depth but not overwhelming. Also once I found a rare ring with multiple stats I knew the dev put some care into this gem. However, I might be a bit biased because I'm accustomed to always playing a Mage (thanks for the arcane love here lol). With that said if you have a buck to spare I wouldn't pass this up! Tip: 1. You can increase walking speed later on. 2. For quick level progression early focus on missiles and mana stats. Suggestion: 1. I just finished the first boss, wondering if the environment of stone castle rooms change? If they don't, maybe an update sometime down the road with new environments?
You could model it after RogueTouch Leaderboards. http://BestRogues.ChronoSoft.com/ When you complete the game, you can type in your mage's name and submit to the Leaderboards. You can check on a webpage how you're doing compared to others in terms of speed, # of deaths, gold earned, etc. Rogue Touch also keeps track of most recently killed, but you don't need to sync that frequently if you don't want to.
I'm getting a crash with the latest update. I just got to the final boss fight, and when I use the magic key to create the door portal, the game crashes everytime I try to go through it. I rebooted my iPhone and got the same behavior. I have a 3GS. Besides that I am having a lot of fun playing this game.
I beat the game with a lightning build and I am trying a fireball build as I speak but on my 1st try I beat it with a Ring of Fire Area Skill, is Acid Rain better? it looks kind of dull to me
Small suggestion: how about a chance for chests to drop a health orb or two? Particularly ones in those "trap rooms," as health is normally low after dispatching the mobs. Possibly at least add this to nightmare/hell difficulties?
Ring of fire will give you more immediate results, and I would say is more powerful. Acid Rain is fun for the follwing reason: walk into a trap room, wait to get charged. Pop Acid Rain followed by Teleport. Stand back and listen for sounds of popping monsters.
I want the next update with the harder difficulties right now ha. I want to keep playing but I beat the game with each spell now and need a little more incentive. The games movement is flawless for me as I can dodge enemy spells with ease. But you need to increase your movement speed to do it. I boost my speed hardcore so I can get around fast. Oh and I was wondering how you were gonna do the other classes as they don't use mana? Is it going to be like gauntlet where all the characters main attack was a projectile or gonna do melee for the warrior?