Universal Solomon's Keep (by Raptisoft)

Discussion in 'iPhone and iPad Games' started by goiMot, Apr 3, 2010.

  1. MarkHerm

    MarkHerm Well-Known Member

    Jun 4, 2009
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    I just downloaded it... and it crashes all the time on my 3G (even after a reboot). Sometimes I manage to get the game to start (but then it crashes after a little while) or it won't start at all.
    I have loads of games on my iPhone and all work fine (including some which are way more demanding with respect to graphics) so this is a bummer for me... :mad:

    As this seems to be common problem, I cannot understand why there is obviously no working quality assurance by the devs. It seems to be a great game but with such problems the ratings will go down in the App Store and that will hurt sales.

    I hope for a quick update!
     
  2. poutini

    poutini Well-Known Member

    Jan 23, 2010
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    gaaaaah, I honestly can't remember. Either after emerging from the magic door or a staircase. I wish I could help you out more here.

    It was in a level shortly after the first outdoor passage. Do you know what I'm talking about? Or at least the roundabout area I'm talking about?
     
  3. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    Dec 10, 2008
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    Actually, very few persistent crashes at startup seem to have been reported (on this thread, anyway). If you really want to be helpful, you should always note 1) whether your device is jailbroken, and 2) whether you tried to delete and reinstall the game -- especially if you downloaded it directly into the device.
     
  4. Gabrien

    Gabrien Well-Known Member

    Nov 24, 2009
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    Bottom line, I think, is go with whatever feels right to you for your game. You'll get mixed feedback from people on something like this, even if all of them have the best intentions. Trust yourself. Clearly you know what you are doing.

    For what it's worth: I like your idea.

    Also for what it's worth: please, anything but Plus.
     
  5. TotallyImba

    TotallyImba Well-Known Member

    Jan 14, 2010
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    This game is absolutely amazing, I really like it but there is one thing that is really bothering me and thats the sound. Its crackley in places on my 3GS, I dont use headphones.

    Has a fix been issued for the sound?
     
  6. txag2005

    txag2005 Well-Known Member

    Jan 24, 2010
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    I'll add another vote for you deciding on what is best for your game. You did an A+ job with this game and I trust you'll do what you think is best and fits well with the environment you want for your game. Just keep in mind, no matter what decision you make, people will complain. You can't ever make 100% of people happy.
     
  7. Xytraguptorh

    Xytraguptorh Member

    Feb 18, 2010
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    First off, I love the game. I enjoyed Catacombs too, but this game is a big step up.

    Mine crashes if I try to listen to a podcast while playing the game. Otherwise it seems to work fine, though I've only put about an hour into it so far.
     
  8. Raptisoft

    Raptisoft Well-Known Member

    #308 Raptisoft, Apr 7, 2010
    Last edited: Apr 7, 2010
    Well, but my understanding of social gaming is hazy at best. I come from the era when "social gaming" meant "blow up your friends." You know, anti-social gaming.

    So I guess I'm mainly feeling out to see if a postable widget is the kind of thing people would use, since you can then post it anywhere, use it on facebook, etc... or if my perception of what people want in that kind of thing is so off the mark that I would go down in Wikipedia history as "that imbecile who thought we wanted a postable jpeg graphic of our stats."

    Either way, I am so enthused by the response to this game that I think I'll be tweaking it and perking it up for the foreseeable future. Just need to find a way to fit this extra boss into memory, since I already have him rendered, and the code written....

    Also, FYI, update 1.1 is now "in review." Which means it could be available sometime in the next couple days. In the meantime, as a temporary workaround, something I've discovered is that if you aren't connected to the internet (use airplane mode or turn wireless off) you will freeze up less frequently, or possibly even not at all.
     
  9. Raptisoft

    Raptisoft Well-Known Member

    I'm working with a sound guy to figure out what to do about this. The only situation that would result in it not being fixed somehow would be if we had to re-record all the voices.
     
  10. Thorkon

    Thorkon Member

    Nov 24, 2009
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    I would pay a good amount more for more floors,enemies,stats to level, just everything in general! Multiplayer would be amazing! I will throw money at you.

    Now that you mentioned the social networking thing about it saying your details of how you won, I was thinking you could do time trials on each floor and if someone beats a certain time it unlocks a item or skill or something of that nature. Just to add a little more life in this awesome game.
     
  11. MarkHerm

    MarkHerm Well-Known Member

    Jun 4, 2009
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    so, after a couple of crashes right on start up, I just managed to play 20 mins (before the game froze).
    I think it is absolutely great!

    @devs: Please, before adding content, social networks and other goodies, please make it stable as many of us have problems with the game!! Otherwise, you will earn lots of bad ratings no matter of the content or OF.
     
  12. Delusionaltool

    Delusionaltool Well-Known Member

    Sep 24, 2009
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    at least when it does crash it starts you where it crashes, i think once the bugs get worked out this game is a gem it still is for 99 cents fantastic game...
     
  13. Whosatm

    Whosatm Well-Known Member

    Jan 1, 2010
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    #313 Whosatm, Apr 8, 2010
    Last edited: Apr 8, 2010
    The bugfix update has already been submitted. It is posted on the previous page.

    Edit: Just checked the appstore, and apparently the update is out. It isn't showing on my touch though :(

    Love the new icon :)
     
  14. txag2005

    txag2005 Well-Known Member

    Jan 24, 2010
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    Wow this game is doing really well!

    I just check the App store and it looks like its top 50 for paid games and #2 for paid RPG's (behind Zenonia 2). Awesome job!!
     
  15. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    I wonder if he thought it would have caught on so quickly? :)
     
  16. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    The Underworld
    1.1 update is out:

    What's new
    1. Eliminates the "freeze up" bug
    2. Smaller memory footprint
    3. Various small bug fixes
    4. Selecting "main menu" after being killed will not erase your game
    5. An improved icon
    6. Secondary skill buttons are easier to press
    7. Improved performance and load time
     
  17. Ventura

    Ventura Well-Known Member

    #317 Ventura, Apr 8, 2010
    Last edited: Apr 8, 2010
    Agreed, if we had some sort of Solomon's Keep Plus, something that was pretty much the same as what we have now but was designed with wifi multiplayer in mind (with difficulty adjusted accordingly and the ability to pick from one of half a dozen different colours for your mage), I would drop $5 on that in a heartbeat.

    Edit:

    Thanks, indeed it is. I'm sync'ing right now. Other developers, I hope you're paying attention, because this is how you support a game. As soon as he discovered the problem, he had it fixed and an update submitted in record time, and he had time to include other fixes too.

    Raptisoft are now my favourite developer. Hands down.
     
  18. Raptisoft

    Raptisoft Well-Known Member

    No, heh. I had had some hope it might make it into "what we're playing" from Apple and get a boost from that. But I never expected to break top-100... because it's not Doodle Keep. ;)

    But nothing would make me happier than to spend the next couple months adding stuff to Solomon's Keep, instead of starting a new game. It's a very fun world to be in.
     
  19. Raptisoft

    Raptisoft Well-Known Member

    Hm, I could do the mage colors pretty easily... multiplayer syncing is almost always a nightmare, but it's definitely something I'd LIKE to do. I think the main issue would be i would want multiplayer to support the other planned character classes, and boom, there's a memory problem again.

    I'll see what will happen. 2.0 is going to add some new stuff, most of it requests from this thread (plus a surprise)... and then I really want to get some other character classes out... but after that? Maybe I'll have to take a couple weeks and see just how impossible to network sync I made this monster code....
     
  20. Raptisoft

    Raptisoft Well-Known Member

    Haha, don't put a whammy on me. Now, the freeze-up bug, I'm nearly 100% sure I've got that one fixed, since I actually was able to dump and debug it.

    But since I never was able to manifest the "randomly crash on startup" problem, and since people were able to fix it by freeing up memory, I "fixed" that by making the game's memory footprint a lot smaller.

    I'll be watching the board with sweat dripping down my face and a slight tremor to see if people still get startup crashes.
     

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