At present Solomon's Keep has hit #93 in the US top app charts (and #53 in NZ), so looking forward to the warrior & archer versions ;-) Congrats Raptisoft, very well deserved.
I'm pretty sure this has been mentioned before, but the game goes about 4x faster if I turn my iPod off during the game, and turn it back on. Occasional crashing as well. Its still a great game though, definitely worth it for $1.
Absolutely. After 2.0 is out, I'm hoping to have the archer build submitted in a mere two weeks (it helps that I've already got the skill trees mapped out).
Hi all, I am soliciting some advice, based on two opposite desires I am seeing on this big thread: the desire for social networking, and the desire for no social networking. I want to develop something social-networky into Solomon's Keep that is non-intrusive. If have a general idea of something I could throw in without much fuss or invasiveness, but I would like to ask if this is something anyone would even want. My general idea would be that, on winning the game, you are given the option to create a widget for your character (essentially a jpeg hosted on my server) telling how you won the game (what character, since I'm adding more), how many times you died, how long it took you, etc. The premise would be that when you win, you click submit, it fires off your info to my server, which builds a jpeg, and then Solomon's Keep comes back and gives you the URL to the jpeg, which you can then use in whatever way you want (we'll continue to host them indefinitely). Worth doing, or not worth doing? Also, iPod I know doesn't have any cut and paste for the URL. I will try to give the url friendly names by using dictionary words instead of a hash, but would a lack of cut/paste be a problem?
i'm supporting plus+ this time, mainly based on the fact it has over the web saving and because it's so unobtrusive.
I think that kind of leaderboard implementation would be fun and unobtrusive. By the way, unless someone has not upgraded to OS 3.0, the iPod does have cut and paste device-wide as part of the SDK.
I don't think it would be a problem if we could recall this info from inside the game anytime we need -- please also check if you could send an e-mail via the social networking service of choice with the link attached to it (I wonder if any of the social networking services allows such e-mail notification?). Personally I find Plus+ network a more pleasing experience as an end user, but YMMV. Cheers, f.
Well, I'm hoping to sort of "roll my own" service... because I want to do unorthodox things, like produce a jpeg. I'm pleased to hear that the new iPods have cut/paste, so I'll just make it so the url gets copied to the clipboard to be used whenever.
just offering an alternate idea... If you wanted, you could check out how Bombardier's Guild uses OpenFeint...they have it integrated into their app very unobtrusively...no annoying banner during the game or anything, the graphics are all fitting in with the theme of the game. If you earn an achievement, a little stylized graphic symbol appears and that's it. What if you just held all achievement notifications until after a player has completed the game...only then does it pop up with your list of achievements so you don't see it during the course of a game at all?
Freezing and Losing I have had two freezes on a 3GS where I lost all progress. I also opened a door with the key and instead of going back to the town it put me in some sort of limbo where I couldn't move. I was actually outside of a dungeon instead of in it and couldn't get back through the door. So basically I have lost 3 games so far. I am getting pretty sick of starting over at the beginning.
Just because I found Hoggy and Salomon to be 2 fantastic games, I just purchased Mahjong Blitz... and you nailed it. I like Mahjong, but I'm more kind of a quick guy for short sessions. So this game simply is the best Mahjong game, I can think of. So simple, so good. I'm a Raptisoft fan now!
Bombardier's Guild is the best use of social networking that I've seen! Definitely do something like this! Although, you wouldn't be able to catalog JPEGs, but you could create leaderboards that track each of the various aspects that you want to target.
Oh, thank you very much. BTW, Mahjong Blitz gets no play whatsoever-- sells even less than Get Lucky sold before I made Get Lucky free!
We-ell... I can't think of any real SK achievements that wouldn't sound like "you get a trophy for participating!" Besides, I would like to spend dev time on real core gameplay, like adding character apps, seeing if I can somehow fit back in the boss monster I had to take out for memory considerations, and whatnot. But I'm interested in making the end-game webbable achievement... I think I'm going to try to pull that off. Whether it goes into 2.0 or 2.5 will remain to be seen. Especially since I can probably do this REALLY easily by simply opening Mobile Safari with the submit and letting Safari handle the rest.
Just want to say that I love this game. I picked it up because Hoggy is such a qualtiy game. After playing Solomon's Keep I went to check out what other games Raptisoft had and I downloaded Get Lucky and bought Mahjong Blitz and love them both as well.
I have an iphone 3gs and the game was playing fine for awhile, but then it began freezing on me again and again. Every time it would freeze, i close out of it, go to sbsettings->processes and free up my memory. I usually have about 155-170MB free every time i go back into the game......It will freeze again and when I go back to sbsetting it says i have between 70-80 MB free!?!?! No wonder it's crashing......what is causing the game to use so much memory?? It a fix in the works? It really getting annoying now.