Universal Solomon's Boneyard (by Raptisoft)

Discussion in 'iPhone and iPad Games' started by Gabrien, Sep 8, 2010.

  1. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    To each their own but mana management is a real fun aspect of the game. Taking out this aspect feels just about as silly to me as giving the character unlimited health.

    Perhaps there could be a power-up that briefly gives you unlimited mana for 10 seconds.
     
  2. LordGek

    LordGek Well-Known Member
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    While probably a bug, maybe some of the skeleton formed a "human" pyramid with the top guy reaching out of the app and unpausing it. :eek:
     
  3. I prefer mana management too. However, there are times in which I just want to play around with different set-ups without having to worry about mana, if you know what I mean.
     
  4. Kylescorpion

    Kylescorpion Well-Known Member

    Apr 21, 2010
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    This looks awesome. I really hope there will be more then one map in the future. Would get kinda boring if it didn't (at least to me)
     
  5. jak56

    jak56 Well-Known Member

    an someone tell me what each of teh unlockable mages does?
     
  6. LordGek

    LordGek Well-Known Member
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    I'm kind of curious too, even if a real basic:

    (hypothetical as I don't know anything about these other guys)

    Poison Wizard:
    Primary: Poison Dart
    Secondary: Poison Gas
     
  7. TheSporkWithin

    TheSporkWithin Well-Known Member

    Jan 16, 2010
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    I think the other wizards each use a magic fusion. Ball lightning (homing lightning balls, magic missile+lightning fusion), Flame Lash (firey homing thing, lightning + fireball fusion) and uh... I forget what the fire+magic missile combo is, but it's basically multiple, slightly homing fireballs.
     
  8. Epox

    Epox Well-Known Member

    Jul 30, 2010
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    Just bought the app, looks like it will be fun!
     
  9. Shumby

    Shumby Well-Known Member

    Aug 13, 2009
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    I just unlocked Wegnus the White (1500) and he has MM and Lightning so I think you're right.
     
  10. Epox

    Epox Well-Known Member

    Jul 30, 2010
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    I bought both apps, which one should I play first? Keep or Boneyard
     
  11. y2kmp3

    y2kmp3 Well-Known Member

    Jun 25, 2010
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    Nice thinking!

    But if there are 4 skills available, there should be 6 different combination of dual melted skills. There are only 3 unlockable characters, so is it just the regular melting from the regular Solomon's Keep?

     
  12. foxmulderino

    foxmulderino Well-Known Member

    Dec 30, 2009
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    delete Boneyard, it's endless so bleh....
    play Keep again and again...and again if u want
     
  13. LordGek

    LordGek Well-Known Member
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    Does Keep have any sort of End Score once the Dungeon is cleared?
     
  14. foxmulderino

    foxmulderino Well-Known Member

    Dec 30, 2009
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    I can't say it to you, I play always without looking at my score...I manage only to finish my games, I'm satisfied only when I see the end of the game...for this reason, I have never purchased an endless game (in psycologic terms maybe I fear the eternity, or death, or whatever...) :eek:
     
  15. Jetjet

    Jetjet Well-Known Member

    May 14, 2010
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    A part agree like you !

    I love SK, a very interesting and deeply game with endless interest to replay it.

    When SG was released, I jumped into "instant buy" and even if the game is more polished and better done than the first one, this endless mode is just ... with no as challenging as SK.

    It's a very good game with upgrades and hidden wizards but it has not the same fun as the first one.... Hope upgrades from the dev will change the plot a little !
     
  16. LordGek

    LordGek Well-Known Member
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    I'm just as sick but on the other side...I need to be evaluated, preferably harshly, so then I can replay and improve. :p
     
  17. TheSporkWithin

    TheSporkWithin Well-Known Member

    Jan 16, 2010
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    The original Solomon's Keep had only three primary magics, fire, lightning and magic missile. Solomon Keep version 2.0 added the ability to fuse those magics into the combinations I listed. They only just added frost in this new game, it still isn't in the original and may never be, so I'm guessing they just decided not to make new fusions based on it just for this game. Perhaps in a later patch, or in the Solomon's Keep sequel that's currently in the works.
     
  18. TheSporkWithin

    TheSporkWithin Well-Known Member

    Jan 16, 2010
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    Actually, yes. It gives you a ton of statistical information, and then tells you your overall awesomeness level. There's no high score table, but the game does track your statistics across games, and things like your highest attained awesomeness score.
     
  19. foxmulderino

    foxmulderino Well-Known Member

    Dec 30, 2009
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    anyway, I will insta-buy the sequel of Solomon's Keep as soon as it is ready!
     
  20. LordGek

    LordGek Well-Known Member
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    Ohh, that's cool.

    My only remaining concern would then be how does it handle death in Solomon's Keep? I assume, like most RPGs it just means being warped back to town but not losing any points or experience?

    Does one's awesomeness score factor in how many times they died and or warped back to town before clearing the 20 levels (can your character just warp back to town mid game or are you locked in)?
     

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