McLoving this game. Especially the way dying helps strengthen you for the next attempt. I've had one abrupt application crash, but it recovered my progress when I restarted. Didn't note what I was doing at the time. Recommended.
It's great to hear you will include landscape mode and also fixing the iPad Pros jagged edges problem. On the strength of that I have now purchased the iOS version of your fantastic game. # edit; Just a little niggle. There is no save and exit option like there is in the Steam version. I realise that you can hit the home button on the iPad and it will save your position, but why not have the option available just like the Steam version?
I completed the tutorial when I first ran the game, but never got the achievement for unlocking the Warrior deck. I just re-ran the tutorial and got it. Probably some weird gamecenter bug.
Decided to buy his finally... It is awesome. Great tutorial although I'm still a bit confused on the way the color cards work. I'm assuming I'll get the hang of it the more I play. I felt that game exploded orange as attack but not the other colors.
When you: draw, remove by solitaire combination, or destroy a orange card, it will add one orange to your tally down in the bottom right area. Build up enough orange to use an orange spell. Same goes for blue, green and purple. Yellow gets you coins only.
Okay, just crashed again. I had just beaten an enemy (4th battle) and opened my reward scroll, when the app exited (iPhone). When it restarted, it took me to the start of battle 5.
This happened to me twice during my last play through. Luckily no progress is lost. (I am running iOS 9.0.3 on iPhone 6)
Thanks! I get the theory on building up the colors I was mainly confused on what the other colors dos beyond orange which they explained on the tutorial. Maybe they explained the others but I might have missed it.
Orange is attack oriented so it will destroy cards. That's the theme of orange. Blue will do armour spells Green will do...tricks with the cards, like splitting columns into two or letting you see other cards. Purple is themed around life giving.
To the devs: Just wondering if it was intentional that cards that have been given armour by the enemy do not have a smaller card type shown in the top left like the other normal cards? I mean, if it's a jack, then the normal cards have a big 'J' in the middle and smaller 'J' in the top left, not to mention the card mana type in the top right. But if it gets armour then those two useful small symbols are taken away. This becomes an issue for cards hiding behind the front row that you otherwise might have revealed with the item x-Ray glasses. When the card is armoured, you can't see the little symbols anymore, adding to an already difficult enemy trait (armour). Just wondering if that was intentional.
Great question. Was wondering the same. Wasn't sure whether it was a means of making armored cards that much more of a PITA.
I'm curious if it is intentional that a player never receives mana from non-front cards when destroyed, right?
Thanks! I'll also click the "i"... Back to trying this game. This definitely reminds me of fairway golf and pocket card jockey for the Nintendo 3ds. If anyone has a ds or 3ds pocket card jockey is amazing!
Just defeated Struck! Bard is very slow to build up, but totally OP once properly built. With stun-stacking, the enemy never even gets in a turn.
This happens very consistently to me as well on my iPhone 6+, iOS 9.3.5, at almost this same point nearly every run. While no data is lost, thankfully, it is odd to get kicked out right after that 4th batlle every time.