We have heard about Trism, iShoot and iFart. It is great to be a success in the App Store and sell a lot of copies and get a lot of money from it. The reality is that they are uncommon cases and not everybody that makes a game is getting his money back. Can you share the info about those Apps and Devs who couldn't make it the right way? Those who made a good App but it got buried. What time did your App sell well? How much copies are you selling months away of the release day? What is the reality of those games that are not in the top 100? We can't think this is business in heaven, we have to know the reality about the majority of games in the App Store who are not in the top 100 !!! Thanks.