[SNEAK PEEK] TRIAZZLE coming JULY 17

Discussion in 'Upcoming iOS Games' started by Dan Gilbert, Jul 13, 2009.

  1. Carlos-Sz

    Carlos-Sz Well-Known Member

    Nov 5, 2008
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    It looks very polished indeed. I'll surely buy it.
     
  2. Big Albie

    Big Albie Well-Known Member

    Feb 12, 2009
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    I know you like puzzles, and I think this will be right up your alley.
     
  3. astrosaurus

    astrosaurus Well-Known Member

    Jun 10, 2009
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    Wow, It's so simple but I've never played something like this. Looks like a ton of fun. Best of luck with launch :D
     
  4. Carlos-Sz

    Carlos-Sz Well-Known Member

    Nov 5, 2008
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    It seems you've already played the iPhone version, haven't you?

    If so is there statistics feature? Something like games played and average time. I'm just curious because I'll buy it anyway. :)
     
  5. Big Albie

    Big Albie Well-Known Member

    Feb 12, 2009
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    There isn't a stats page right now, but I can see this in an upcoming update based on a suggestion I have which is to add a timer to track how quickly you solve puzzles. The dev is open to adding stuff, and I know his intent in this initial release is to make a stress-free game first and then build from there.

    Other than that, the game is extremely polished and the controls are responsive.
     
  6. Dan Gilbert

    Dan Gilbert Well-Known Member

    May 11, 2009
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    California
    Yes, the clock and stats are on the possible update schedule. Right now we need to determine how big the audience is and what people want to see. Our beta testers priorities were more puzzle formats and characters.

    Personally, I am very excited about the next iteration of Triazzle in a new format - the arcade version I mentioned above. In this next game the pieces march down the screen from above ala Space Invaders or Tetris and you need to rotate them and direct the trajectory so they complete a puzzle, etc. This concept has been story-boarded and would take the Triazzle concept into arcade-style gaming!
     
  7. Carlos-Sz

    Carlos-Sz Well-Known Member

    Nov 5, 2008
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    I think the stress-free is a perfect approach. However it's just nice to know the e.g. average time spent per game (just statistics not a different game mode).


    First of all, congratulations for such polished game. The way the game is right now is simply outstanding and the opening price is unbelievable.

    I wish all the best for you and the game of course! :)
     
  8. pluto6

    pluto6 Well-Known Member

    Jun 21, 2009
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    Yeah - I have a whole bunch of these at home. Was it Binary Arts that made them? Anyways, there were huge close outs on them 5 - 10 years back, and I got them for very little.

    This looks like a gorgeous puzzle game. I will probably pull the plug, even though I generally look at the puzzle games for less.
     
  9. Big Albie

    Big Albie Well-Known Member

    Feb 12, 2009
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    I think you mean pull the trigger :p In that case, then definitely do that.
     
  10. Dan Gilbert

    Dan Gilbert Well-Known Member

    May 11, 2009
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    Artist, Graphic Designer, Game designer
    California
    DaMert

    It was DaMert Company (not Binary) and myself. I now have another puzzle company with Gail DaMert making wooden puzzles and trying to get a new line of paper or wooden Triazzles out there. We sold over 5 million Triazzles before the nature gift market plunged in the late 90s.
     
  11. pluto6

    pluto6 Well-Known Member

    Jun 21, 2009
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    Hey, you pull what you need to, and I will put what I need to....:eek:
     
  12. pluto6

    pluto6 Well-Known Member

    Jun 21, 2009
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    As long as you maintain the freestyle that you have right now, and arcade is another mode. I love fast moving, timed, as much as the next person, but there is something to be said just for kickback, contemplation, or for playing with just partial concentration. Make the arcade an AND, not an either / or please.
     
  13. Dan Gilbert

    Dan Gilbert Well-Known Member

    May 11, 2009
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    Hey, for what its worth, I just made the rounds to all the major review forums and touch arcade is the only one with more than 10 people on it!
     
  14. Dan Gilbert

    Dan Gilbert Well-Known Member

    May 11, 2009
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    Artist, Graphic Designer, Game designer
    California
    Yes, I plan a family of Triazzle brand puzzle games. The arcade game is a separate game and does not replace the original Triazzle.

    For the original game there may be add'l themes, puzzle layouts and puzzle styles - we may add puzzles that have certain pieces already in the board that can only me rotated but not moved, etc...
     
  15. helleyeddoggs

    helleyeddoggs New Member

    Jul 14, 2009
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    Wow! Looks great. Got a version for kids?

    We have a stack of these as cardboard puzzles that we played for years. I'm stoked to see an animated digital version. I've got kids that are 6 and 9. Are these going to be too tricky for them? I'll buy it anyway but just curious.
     
  16. billyboysix

    billyboysix Member

    Jul 14, 2009
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    WooHoo!

    Can't wait to play this one on my iPhone. Loved the analog ones :) :D
     
  17. Dan Gilbert

    Dan Gilbert Well-Known Member

    May 11, 2009
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    Artist, Graphic Designer, Game designer
    California
    Hey Dog,

    Nope, the games come in a flavors from mini genius to Einstein. Yer kids will do better than you! And thanks for buying the stack - helped put my kid through college! By the way - you'll LOVE the music in Triazzle too!!!
     
  18. Big Albie

    Big Albie Well-Known Member

    Feb 12, 2009
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    Actually, there's a Kid's Level included, which I've played often just to help my self-esteem because the puzzles are easier.
     
  19. Dan Gilbert

    Dan Gilbert Well-Known Member

    May 11, 2009
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    Artist, Graphic Designer, Game designer
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    Hey BillyBoy - these blow the analogs away - like getting 500 Triazzles for $2.99 with great music and animation to boot!
     
  20. Dan Gilbert

    Dan Gilbert Well-Known Member

    May 11, 2009
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    Here is a Kids Game and a few other sample screens!!
     

    Attached Files:

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