SnakekanS Beijing Yuzhi Technology Co., Ltd. A puzzle game inspired by Snake and Sokoban. Move the snake step by step in the grids and eat all the other animals. Lik⦠$0.99 Buy Now Watch Media DetailsA puzzle game inspired by Snake and Sokoban. Move the snake step by step in the grids and eat all the other animals. Like Snake, every time an animal is eaten, the snake will grow a grid longer. Eat all the animals and reach the exit to win. * Rules from the classic games, easy to understand, 5 seconds to get started. * Mouse, frog, mantis, elephant, turtle, five different animals. * There is also a finale element, not an animal. * 50 hand-crafted levels, each is unique, no similar experience. * Free hints to ease the difficulty. * Combined with Chinese Paper-cut and Chinese Shadow Play, the original fresh Chinese art. * Minimalist style. The whole game has only 4 buttons. Information Seller:Beijing Yuzhi Technology Co., Ltd. Genre:Puzzle Release:Jul 19, 2017 Updated:Jan 30, 2018 Version:1.2.2 Size:61.5 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #2 ROGER-NL, Aug 4, 2017 Thanks Metal, y2kmp3 asked me to make a game thread, I said huh can't do it ha ha, ask the Metal I said he made me a thread once, so thanks again mate and fine weekend. I am stuck at level 27 at the moment can't see it yet. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,343 113 Deepest Circle, Hel #3 metalcasket, Aug 4, 2017 Don't mention it buddy! Always glad to help. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #4 y2kmp3, Aug 5, 2017 Last edited: Aug 6, 2017 I want to publicly thank metalcasket for agreeing to a petition submitted by Roger-NL and me to feature this game here as well as Roger-NL for making his initial petition. For the record, I have no affiliation with the developer of this game. I discovered this game by chance while playing another logic puzzle game called R-Ray made by the same developer. I was intrigued by SnakekanS because of its very clever take on the classic Snake game mechanics. Some of the features that made this game a standout compared to other Snake clones are: - Tight space constraints. Many puzzles often require very clever and efficient negotiation of tight spaces to execute the solutions. - Unique solutions. Most (but not all) levels have unique solutions. For the few levels with different solution paths, they are mere trivial variants (with very few exceptions). A difficult feat to accomplish for games of this type. - Clever mechanic modifiers. The game continually introduces new mechanic modifiers to modify the snake's behavior each time it devours a prey. These modifiers make for some very clever solutions in the game's later puzzles. Like Roger-NL, I am also stuck in one of the game's later puzzles. I am stuck on level 45. Sadly, I have not been successful in locating the game's developer to ask if this level is bugged (possible but unlikely). I can explicitly confirm that Level 1 to Level 44 are all solvable. Thus, if any TA forum member is willing to try out this game, please kindly post your progress here. TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #5 TheGreatEscaper, Aug 5, 2017 I've been taking the liberty of checking the puzzle game releases in the App Store daily for the past few months now, so I've had this downloaded for a while and I did very much enjoy the early levels, nice to see a thread get made for it! It's got some cool ideas. I'm only at level 23 since the little spare time I've had has been split over playing several games, but I'll see if I can catch up to y2kmp3 to check out level 45. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #6 y2kmp3, Aug 5, 2017 Last edited: Aug 5, 2017 Thanks, TheGreatEscaper, for coming to my rescue! Looking forward to your take on this particular level. Also, have you discovered any way on how to contact the developer? The developer has no website and has no email address anywhere for contact. As you implicitly implied, the earlier levels are largely setups for the later levels in the game where the mechanics truly begin to shine when they all work together. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #7 y2kmp3, Aug 5, 2017 Last edited: Aug 5, 2017 Update [5-Aug-2017]: Finished game! I can now confirm Level 45 is solvable. Arrgh... Can't believe I overlooked a path that turned out to be the solution. Very clever solution. I can also confirm Level 46 to Level 50 are all solvable as well so that there is no bugged level in the game. Solution for level 50 is absolutely brilliant. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Thanks Metal, y2kmp3 asked me to make a game thread, I said huh can't do it ha ha, ask the Metal I said he made me a thread once, so thanks again mate and fine weekend. I am stuck at level 27 at the moment can't see it yet.
I want to publicly thank metalcasket for agreeing to a petition submitted by Roger-NL and me to feature this game here as well as Roger-NL for making his initial petition. For the record, I have no affiliation with the developer of this game. I discovered this game by chance while playing another logic puzzle game called R-Ray made by the same developer. I was intrigued by SnakekanS because of its very clever take on the classic Snake game mechanics. Some of the features that made this game a standout compared to other Snake clones are: - Tight space constraints. Many puzzles often require very clever and efficient negotiation of tight spaces to execute the solutions. - Unique solutions. Most (but not all) levels have unique solutions. For the few levels with different solution paths, they are mere trivial variants (with very few exceptions). A difficult feat to accomplish for games of this type. - Clever mechanic modifiers. The game continually introduces new mechanic modifiers to modify the snake's behavior each time it devours a prey. These modifiers make for some very clever solutions in the game's later puzzles. Like Roger-NL, I am also stuck in one of the game's later puzzles. I am stuck on level 45. Sadly, I have not been successful in locating the game's developer to ask if this level is bugged (possible but unlikely). I can explicitly confirm that Level 1 to Level 44 are all solvable. Thus, if any TA forum member is willing to try out this game, please kindly post your progress here.
I've been taking the liberty of checking the puzzle game releases in the App Store daily for the past few months now, so I've had this downloaded for a while and I did very much enjoy the early levels, nice to see a thread get made for it! It's got some cool ideas. I'm only at level 23 since the little spare time I've had has been split over playing several games, but I'll see if I can catch up to y2kmp3 to check out level 45.
Thanks, TheGreatEscaper, for coming to my rescue! Looking forward to your take on this particular level. Also, have you discovered any way on how to contact the developer? The developer has no website and has no email address anywhere for contact. As you implicitly implied, the earlier levels are largely setups for the later levels in the game where the mechanics truly begin to shine when they all work together.
Update [5-Aug-2017]: Finished game! I can now confirm Level 45 is solvable. Arrgh... Can't believe I overlooked a path that turned out to be the solution. Very clever solution. I can also confirm Level 46 to Level 50 are all solvable as well so that there is no bugged level in the game. Solution for level 50 is absolutely brilliant.