Snake Rewind Rumilus Design The creator of the original mobile Snake is back! Taneli Armanto and Rumilus Design have joined forces to bring you Sna… Free Buy Now Watch Media DetailsThe creator of the original mobile Snake is back! Taneli Armanto and Rumilus Design have joined forces to bring you Snake Rewind! Iconic elements and intuitive gameplay from the original Snake are combined with cool visual effects, sounds and many new features. The result is a game that will entertain, challenge and delight you time after time! Features include: - Rewind the snake to continue the game even after crashing! - Many different types of special fruit, with unique powers and effects! - 12 levels with distinct visuals and music, unlocked by completing fun and challenging missions! - Fruit store where boosters and items can be upgraded and purchased, using fruit that you collect while playing! - Compete against other players for higher scores and rankings on the leaderboards, connect with friends on Facebook and Game Center! - Fill the whole screen with the snake and find out what happens then! Happy playing! Information Seller:Rumilus Design Genre:Action, Arcade Release:May 14, 2015 Updated:Nov 09, 2015 Version:1.1.0.1 Size:72.8 MB TouchArcade Rating:Unrated User Rating: (12) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel laiskumus Member Dec 17, 2014 7 0 0 #2 laiskumus, May 13, 2015 From the creator of the original, as stated in the description.. You should review this # I'm just downloading to see how it is.. See also: http://gu.com/p/486at for guardian article. Dueler Well-Known Member Sep 22, 2012 45 0 0 #3 Dueler, May 13, 2015 Can't believe it's by the same guy who coded Nokia's Snake. Worth a download for that alone. psj3809 Moderator Jan 13, 2011 12,964 717 113 England #4 psj3809, May 13, 2015 Had a go, very nicely done, nice graphics and stuff. But its still 'Snake'. You know i love my retro games but I was never a huge fan of Snake, way too boring. Be good if this had extras the same way Pong was revitilized as Arkanoid. Seems to be some sorts of power ups, i'll give it another go later skylined87 Well-Known Member Nov 9, 2014 457 0 16 #5 skylined87, May 13, 2015 Awesome! Interested to see how this plays! So many snake clones... glad to see the original creator get his hands on making an app version of it! jibjelly Well-Known Member Apr 17, 2015 356 0 0 #6 jibjelly, May 13, 2015 Subscribe to the TouchArcade YouTube channel baldeagle86 Well-Known Member Dec 21, 2013 737 0 0 #7 baldeagle86, May 13, 2015 Tried and my snake went random directions no matter the control setting. Glitch? Wicked8146 Well-Known Member Patreon Bronze Nov 17, 2009 777 50 28 Dinosaur hunter Los Angeles #8 Wicked8146, May 13, 2015 Last edited: May 13, 2015 *Nevermind* Back up on the store. Anotherkellydown Moderator Staff Member Patreon Bronze Feb 10, 2014 4,574 1,131 113 Male CAD Technician I Upstate NY https://youtube.com/channel/UCcvu9xhE7xT-mZrXUZQJr5g #9 Anotherkellydown, May 13, 2015 Same problem. Tried both tap and swipe control schemes, but the snake has a mind of it's own. Hopefully this is addressed, because I love the overall presentation. retr0spective Well-Known Member May 24, 2011 915 17 18 Riverside, CA #10 retr0spective, May 13, 2015 Last edited: May 13, 2015 This game is excellent! On the surface it is a standard old-school Snake game with a retro vibe but added to the basic gameplay is a layer of upgrades and power-ups to keep you playing longer in addition to a Prince of Persia-esque rewind mechanic that activates when you die. There are no-IAP's that I could find but there seems to be room for them in the store and I imagine that purchasing currency for upgrades may be made available as an option in the future. Overall, this is top-notch retro action. Note: My controls were reversed at the startup. I changed to swipe in the control settings and they seem to be working fine now. korkidog Well-Known Member Patreon Bronze Apr 12, 2012 153 0 16 Illinois #11 korkidog, May 13, 2015 Controls aren't very responsive. Too bad ironsam80 Well-Known Member Dec 14, 2010 1,151 34 48 #12 ironsam80, May 14, 2015 Awesome presentation and music that makes me want to replay this classic after so many years but controls killing me. Swipe controls are in times unresponsive (in a game that controlling is everything) and tap controls doesn't fit on iPad well. It's not that you cannot play at all but when the heat is over in a snake game the controls must be top notch if you want to survive. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #13 metalcasket, May 14, 2015 Yeah, I gotta agree...the controls absolutely ruin the game. :/ Elsa Well-Known Member Apr 7, 2015 653 0 0 Arendelle #14 Elsa, May 14, 2015 Last edited: May 14, 2015 The nokia 3310 snake is pretty much the perfect minigame in my eyes. No idea how a "fruit store" can make this thing any better. jgeirge Well-Known Member Apr 8, 2015 290 0 0 #15 jgeirge, May 14, 2015 Just like everyone else said. Controls are complete crap retr0spective Well-Known Member May 24, 2011 915 17 18 Riverside, CA #16 retr0spective, May 14, 2015 I would suggest turning on the visibility of the controls to get the hang of it. Aside from the reverse glitch in the beginning, I am finding them to be extremely responsive even at high speeds. I have reached the green level without purchasing any power-ups and am really enjoying this version of snake. TomRumilus Member May 14, 2015 8 0 0 Software Developer at Rumilus Design Turku, Finland #17 TomRumilus, May 14, 2015 Snake Rewind Controls Hi, Snake Rewind developer here. Thanks for trying out the game and thanks for the comments! Very sorry to hear that many of you have found the controls frustrating. Improving that will be our #1 priority in the first update, and we'll try to get it out asap. We're planning to add some new tapping modes and improve the guides (which should give hints about how the controls work). We'll try to improve the swiping too but that is more tricky for a number of reasons. Currently the tapping works so that you tap where you want the snake to go, relative to the snake head. So if the snake is going up/down on the screen, tapping on left/right of the snake head will make the snake turn towards left/right. Similarly, if the snake is going left/right, tapping above/below the snake head will make the snake turn towards up/down. Douple-tapping makes a U-turn. Having said this, I fully understand that if the controls need to be explained it means that they have failed, so no excuses there. Hopefully improving the guides and adding new modes will help. Some of you also mentioned that the controls are actually in reverse, or totally random -- that's something we have never seen during our development and testing, so it would be good to know which device/OS version this happens in order to study it further. It could be down to the current controls being unintuitive, but we'd like to look into that. Well keep reading the forums and posts so if you have problems and concerns, keep the comments coming and we will listen. You can also contact us directly at info(at)rumilusdesign.com. Thanks and Regards -Tom Anotherkellydown Moderator Staff Member Patreon Bronze Feb 10, 2014 4,574 1,131 113 Male CAD Technician I Upstate NY https://youtube.com/channel/UCcvu9xhE7xT-mZrXUZQJr5g #18 Anotherkellydown, May 14, 2015 Last edited: May 14, 2015 Thanks for explaining the controls, Tom! I reinstalled Snake Rewind and the tap controls work fine now that I understand what I'm doing better. The swipe controls aren't working for me, however. The snake head will just make a turn at random when not touching the screen. Playing on iPhone 5, iOS 7.1.2 I'll test this on my mini w/retina later today. Thanks again! ironsam80 Well-Known Member Dec 14, 2010 1,151 34 48 #19 ironsam80, May 14, 2015 Welcome to the forums and thanks for addressing the issue to improve the controls. The game has all the ''meat'' to do well on the charts (again). A suggestion of a control method, is to make a version with left/right taps (half screen right, half screen left). Just like how it works with top down racers... In this case wherever is your snake on the screen it always turns the head right when you tap the right side of the screen and vice versa. It is a casual method for the touch screens top down racers that people have use to it. Welcome again and good luck on charts! TomRumilus Member May 14, 2015 8 0 0 Software Developer at Rumilus Design Turku, Finland #20 TomRumilus, May 14, 2015 Hi Anotherkellydown, good to hear that the tap controls make more sense now. Hopefully the game is more enjoyable now too! Also many thanks for the device/OS info related to the swipe problems. We'll try to reproduce this here at the office and study it further. One explanation that comes to my mind is if the capacitive touchscreen could be so sensitive that it would register touches/swipes even when the finger is a tiny distance away from the display. But if the problem appears even when fingers are nowhere near the display then that explanation can be ruled out. Let's see if we can improve the swipe to make it good enough, at least get rid of the accidental double turns. Swipe is by nature a slower control method than tapping, because a tap is just a single touch, while a swipe is a movement (basically a series of touches in some direction). So it might just not offer fast enough control when the snake speeds up and the screen starts to get busy. Another problem is the different combinations of resolutions and display sizes which makes it a bit tricky to determine a suitable length of finger movement to detect a swipe. Personally I find it a bit easier to use the swipe if I keep holding the finger on the display while swiping (ie. don't lift it up between swipes), but tapping is what I prefer myself. Other than that, we're now working on adding a couple more control scheme variations with D-Pad and two-button controls. And hopefully improve the guides too. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
From the creator of the original, as stated in the description.. You should review this # I'm just downloading to see how it is.. See also: http://gu.com/p/486at for guardian article.
Had a go, very nicely done, nice graphics and stuff. But its still 'Snake'. You know i love my retro games but I was never a huge fan of Snake, way too boring. Be good if this had extras the same way Pong was revitilized as Arkanoid. Seems to be some sorts of power ups, i'll give it another go later
Awesome! Interested to see how this plays! So many snake clones... glad to see the original creator get his hands on making an app version of it!
Same problem. Tried both tap and swipe control schemes, but the snake has a mind of it's own. Hopefully this is addressed, because I love the overall presentation.
This game is excellent! On the surface it is a standard old-school Snake game with a retro vibe but added to the basic gameplay is a layer of upgrades and power-ups to keep you playing longer in addition to a Prince of Persia-esque rewind mechanic that activates when you die. There are no-IAP's that I could find but there seems to be room for them in the store and I imagine that purchasing currency for upgrades may be made available as an option in the future. Overall, this is top-notch retro action. Note: My controls were reversed at the startup. I changed to swipe in the control settings and they seem to be working fine now.
Awesome presentation and music that makes me want to replay this classic after so many years but controls killing me. Swipe controls are in times unresponsive (in a game that controlling is everything) and tap controls doesn't fit on iPad well. It's not that you cannot play at all but when the heat is over in a snake game the controls must be top notch if you want to survive.
The nokia 3310 snake is pretty much the perfect minigame in my eyes. No idea how a "fruit store" can make this thing any better.
I would suggest turning on the visibility of the controls to get the hang of it. Aside from the reverse glitch in the beginning, I am finding them to be extremely responsive even at high speeds. I have reached the green level without purchasing any power-ups and am really enjoying this version of snake.
Snake Rewind Controls Hi, Snake Rewind developer here. Thanks for trying out the game and thanks for the comments! Very sorry to hear that many of you have found the controls frustrating. Improving that will be our #1 priority in the first update, and we'll try to get it out asap. We're planning to add some new tapping modes and improve the guides (which should give hints about how the controls work). We'll try to improve the swiping too but that is more tricky for a number of reasons. Currently the tapping works so that you tap where you want the snake to go, relative to the snake head. So if the snake is going up/down on the screen, tapping on left/right of the snake head will make the snake turn towards left/right. Similarly, if the snake is going left/right, tapping above/below the snake head will make the snake turn towards up/down. Douple-tapping makes a U-turn. Having said this, I fully understand that if the controls need to be explained it means that they have failed, so no excuses there. Hopefully improving the guides and adding new modes will help. Some of you also mentioned that the controls are actually in reverse, or totally random -- that's something we have never seen during our development and testing, so it would be good to know which device/OS version this happens in order to study it further. It could be down to the current controls being unintuitive, but we'd like to look into that. Well keep reading the forums and posts so if you have problems and concerns, keep the comments coming and we will listen. You can also contact us directly at info(at)rumilusdesign.com. Thanks and Regards -Tom
Thanks for explaining the controls, Tom! I reinstalled Snake Rewind and the tap controls work fine now that I understand what I'm doing better. The swipe controls aren't working for me, however. The snake head will just make a turn at random when not touching the screen. Playing on iPhone 5, iOS 7.1.2 I'll test this on my mini w/retina later today. Thanks again!
Welcome to the forums and thanks for addressing the issue to improve the controls. The game has all the ''meat'' to do well on the charts (again). A suggestion of a control method, is to make a version with left/right taps (half screen right, half screen left). Just like how it works with top down racers... In this case wherever is your snake on the screen it always turns the head right when you tap the right side of the screen and vice versa. It is a casual method for the touch screens top down racers that people have use to it. Welcome again and good luck on charts!
Hi Anotherkellydown, good to hear that the tap controls make more sense now. Hopefully the game is more enjoyable now too! Also many thanks for the device/OS info related to the swipe problems. We'll try to reproduce this here at the office and study it further. One explanation that comes to my mind is if the capacitive touchscreen could be so sensitive that it would register touches/swipes even when the finger is a tiny distance away from the display. But if the problem appears even when fingers are nowhere near the display then that explanation can be ruled out. Let's see if we can improve the swipe to make it good enough, at least get rid of the accidental double turns. Swipe is by nature a slower control method than tapping, because a tap is just a single touch, while a swipe is a movement (basically a series of touches in some direction). So it might just not offer fast enough control when the snake speeds up and the screen starts to get busy. Another problem is the different combinations of resolutions and display sizes which makes it a bit tricky to determine a suitable length of finger movement to detect a swipe. Personally I find it a bit easier to use the swipe if I keep holding the finger on the display while swiping (ie. don't lift it up between swipes), but tapping is what I prefer myself. Other than that, we're now working on adding a couple more control scheme variations with D-Pad and two-button controls. And hopefully improve the guides too.