version 1.5.0 is now making it's way onto the app-store: https://apps.apple.com/app/snake-core/id1496604420 Version 1.5.0 comes with somewhat of a mix and match of multiple tiny updates I did depending on which platform you’re playing the game! This update comes with a few new additions, but mostly fixes for weird and silly things happening now and then. So make sure to update on what ever you're playing the game ! (ios is submitted, possibly takes up to a day to get approved) Full changes list: added: wide-screen support (android) added: Leaderboard for Steam version wasn’t fully implemented (oops!) added: disable drawing of clock-wise buttons on screen (see settings) added: bigger end-of-level score bonuses added: rescued scientists didn’t actually give score bonus fixed: crash in unit-upgrade (v1.4.1) fixed: rescued Scientist dropped now positioned correctly on the grid fixed: Steam achievements not unlocking
version 1.6.0 is now available: https://apps.apple.com/app/snake-core/id1496604420 Sometimes my math skills are just extremely lacking, and for some of you who completed all the Objectives, you might have noticed it didn’t say 100% done … oops! Fixed in this update, and also fixed a few minor things that got mentioned a few times in the discord. Aliens spawning near the transporter – should – now avoid spawning at an occupied location. This messed up the combo-scores a bit, as you would kill two aliens at once, and that would reset the combo counter. I also made the transporter a bit smarter when it backs it self into a corner or blockage by aliens and soldiers. It should be able to get it self out of that corner eventually. Also RE-fixed the scientists dropping from a tentacle, they were still not positioned correctly on a “grid” tile, and that should be fixed now! Full changes list: fixed: objective-total percentage was incorrect fixed: aliens spawning at same spot during transport (breaking combo’s) fixed: transporter stopped moving when it gets blocked fixed: scientist dropping from tentacles being “off-grid” fixed: visual bonus calculations aren’t correct (actual calculations are)