Universal Snake Core (by Orange Pixel)

Discussion in 'iPhone and iPad Games' started by Lull4by, Mar 25, 2020.

  1. Anotherkellydown

    Anotherkellydown Moderator
    Staff Member Patreon Bronze

    Awesome, thank you! :)
     
  2. orangepascal

    orangepascal Well-Known Member

    [​IMG]
    version 1.5.0 is now making it's way onto the app-store:

    https://apps.apple.com/app/snake-core/id1496604420

    Version 1.5.0 comes with somewhat of a mix and match of multiple tiny updates I did depending on which platform you’re playing the game! This update comes with a few new additions, but mostly fixes for weird and silly things happening now and then. So make sure to update on what ever you're playing the game :) !

    (ios is submitted, possibly takes up to a day to get approved)

    Full changes list:

    • added: wide-screen support (android)
    • added: Leaderboard for Steam version wasn’t fully implemented (oops!)
    • added: disable drawing of clock-wise buttons on screen (see settings)
    • added: bigger end-of-level score bonuses
    • added: rescued scientists didn’t actually give score bonus
    • fixed: crash in unit-upgrade (v1.4.1)
    • fixed: rescued Scientist dropped now positioned correctly on the grid
    • fixed: Steam achievements not unlocking
     
    Anotherkellydown likes this.
  3. orangepascal

    orangepascal Well-Known Member

    [​IMG]
    version 1.6.0 is now available:

    https://apps.apple.com/app/snake-core/id1496604420

    Sometimes my math skills are just extremely lacking, and for some of you who completed all the Objectives, you might have noticed it didn’t say 100% done … oops! Fixed in this update, and also fixed a few minor things that got mentioned a few times in the discord.

    Aliens spawning near the transporter – should – now avoid spawning at an occupied location. This messed up the combo-scores a bit, as you would kill two aliens at once, and that would reset the combo counter. I also made the transporter a bit smarter when it backs it self into a corner or blockage by aliens and soldiers. It should be able to get it self out of that corner eventually.

    Also RE-fixed the scientists dropping from a tentacle, they were still not positioned correctly on a “grid” tile, and that should be fixed now!

    Full changes list:

    • fixed: objective-total percentage was incorrect
    • fixed: aliens spawning at same spot during transport (breaking combo’s)
    • fixed: transporter stopped moving when it gets blocked
    • fixed: scientist dropping from tentacles being “off-grid”
    • fixed: visual bonus calculations aren’t correct (actual calculations are)
     
    Anotherkellydown likes this.

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