What's up peeps! Your humble game dev Molecube here. We're a bunch easy going fellows living up north amongst lumberjacks and dog sleighs. Stop by our website and Facebook page to learn more about previous games we released because this thread is all about our new project: Slot Heroes. Coding on the way home Put simple, the game combines the strategic choices of how to gear up your troops and the thrill of a slot machine to do so. Slot Heroes is currently in early production stage and we want you guys to give us your thoughts on what will be on posted here ( Heroes equipment, weapons, special powers, levels, specs, etc...) Feel free to ask any questions and to give us your opinion which is very important make this game the best it can be. [thread=133454]Vote for which TouchArcade editor you want to be featured in Slot Heroes here.[/thread] ***Features*** Our squadron of beta testers is complete for now. Thanks to everyone who applied. Click here to learn the basics of the game Some of the heroes that will be available in the game Weapons: lightsaber, Excalibacon and the good ol' stick grenade. Equip the helmet, armor and weapon of the same kit and enjoy awesome boosts. Final icons for items statistics. 1st row: Damage, Critical damage, Attack speed. 2nd row: Health, Walking speed. Cheers! SimR The Experiment Molecube
Seems a bit too random right now. I LOVE the character designs, but how will you make it so the game doesn't play itself? Two things I'd love to see (taken from King's Cashing): - More reels -- more reels has a bigger 'oomph' and gives you more chance to 'win'. - Equipment/items/something that increases the chance of certain items showing up the reels. For instance, assuming you have a rock/paper/scissors system, I might want to equip something that would make more mages show up, because I'm fighting enemies that are physical resistance (or something like that) What effects do the differents hats/characters/weapons have on the gameplay?
It's not obvious when you look at the video but the player must tap the reels to choose the gear he wants to equip. For now the difference between equipment is damage dealt, extra HP and speed. We'll post more details on the gameplay soon. Thanks for your comment and I hope you keep giving your thoughts on the game.
It looks like a good idea. I saw something similar by Hexage called Robotek. It's a similar setup with a bit of a "Rock Paper Scissors" kinda vibe too. I'd give this game a shot, since the colorful graphics and funny characters amuse me so.
It looks fun, especially if we have online multiplayer. If you're releasing on TestFlight, I'd love to give a try.
Details on gameplay tomorrow. Afternoon gentlemen! Tomorrow there will be a detailed post about the game mechanics of Slot Heroes. I will include videos too. We're counting on you guys to gives your feedbacks. See you tomorrow!
Gameplay details Hello everyone, As I promised yesterday, here is more details on the gameplay mechanics. Feel free to ask any questions and to give us your opinion which is very important make this game better. Thank you guys! GAMEPLAY: 1. Filling your chest. The first step is to decide how many coins you want to put in your chest. Coins are the chest's hit points. The more coins you put in it, the better are your odds of winning. 2. Spawning heroes To choose your heroes' gear, stop each reels by tapping it at the moment of your choice. When the head gear, body gear and weapon are chosen, the hero spawns. So what do you think of it people?
Looks good Looks good, can't wait to try the game. Please contact me for the beta. Also, will it be RPG style?
Thanks a lot, Yes, there will be RPG elements such as gaining experience points to level up. We also wanted to include a trophy room that your friends would be able to visit.
Trophy room SUGGESTIONS We want to include a trophy with cool stuff to brag about like your win/loose ratio, your wealth, items you have unlocked and much more features. What do you want in your trophy room?
Weapons revealed! Good afternoon everyone, Here is 3 weapons from Slot Heroes: - Lite saber - Excalibacon - the trusty hand Grenade We'll show you more real soon.
From the vids, I can't quite tell what I'd add. Though, I'm up for beta testing! Looks great! Love the graphics and characters! Maybe a few other heroes with their own themes? And differently themed maps? Bluetooth enabled multiplayer would be cool too. Or through gamecenter
Could have trophies based on weapon kills. 50 wins with excalibacon(love it!) gives you a golden excalibacon trophy. You could even somewhat go along the lines of jetpack joyride and give golden weapons based on achievements
Looks good and your ideas sound promising, I would love to beta-test this I don't know if your game will contain much text (it's not always needed) but I'd gladly help you translating to French if you'd like Just saw you're from Québec, you probably won't need translating