Hey everybody, I'm Ethan and I've been designing (not coding, that's done by a friend of mine who's better with those number things) Sling Defense for a while now. Your goal is to defend four small cabins that are facing a barrage from overhead. TNT boxes, rats, monkeys, and many more enemies fall from the sky. You start off with a generous 5 hit points, with 1 HP recovered after each wave of enemies. Your weapons are fruits, sent into the air with a slingshot. While you start off with a tiny and embarrassing watermelon, that watermelon can be leveled up and grow into a record-breaking, gigantic melon. In the video above, two other fruits are shown. In game, these are unlocked, but in the video I started out with all of them. The pineapple explodes, sending off a shockwave that takes out anything in its path. The problem is, at first, that path is very small. After leveling up, it becomes almost unstoppable. Almost. The last weapon is a pomegranate. Once detonated it releases three berries into the air, spreading out across the screen. It's easily the most efficient, but takes the longest to get. Finally, to spice the game up, there will be many more skins than the one you see above. Below is an example of one: -------- Hope this post isn't too lengthy but- some more information. We're using Flash Develop to make this, and a browser version will be released too. I look forward to keeping you updated! There's a lot on the horizon but I just need to make sure we've got the foundation down before going further.