@HLW, @Mr. Ugly Thanks for voting, kinda : ) We've been busy putting together a design doc to present to investors. We will have more content to post here soon.
I was searching around for something to interest me and your new project has definitely caught my eye. I'm really curious how it turns out because it looks so interesting. I would also vote for all of the slime fighters too! They all seem to somehow fit in whatever type of world you are going for, so it's really hard to choose just one.
Here's a blurry shot of our design doc for potential investors: And here's the untextured model of your starting building in the game, 'The Command Center'. I just posted a full(er) update here: www.blackjacketgames.com Thanks for following us!
This last week I got the Home Base (Command Center) texture mapped. Not the most exciting update, but it's the most complex building in the game, so every step is a big deal (to me). A full post can be found here! www.blackjacketgames.com Thanks for following our progress!
The central HUB of every city is the HQ. It's also where resources are dropped and launched to the orbiting fabricators to pump out more buildings.
We're doing a private giveaway of Skyrim (Steam version) for all the supporters of Slime City. Feel free to enter the giveaway here: http://www.steamgifts.com/giveaway/FrX7y/the-elder-scrolls-v-skyrim Thanks for checking out our game! Weston -Bleack Jacket Games
Hey, the game looks really cool, and the idea sounds interesting too. I like the worshippers at the top of the Cash Tower especially
We're amazingly lucky to have Shawn Sharp (head of art on Guild Wars) join our efforts. He's helping out with visual design. Here are some of his concepts for the mining rigs and ore deposits in Slime City.