I'll probably add new NPC - which will give all the hints from loading screen, as a quick solution for the quick dissapiring screen. I originally coded/tested the game on an older device and screen was staying long enough . After I moved to iPhone 6, i can see the problem too . For the "end game" - there is an "Infinite Dungeon" for now, which at some point will become more challenging then main story itself (around 16-18 level deep probably). I'm planning to add difficulty levels, but I'm not sure of the details yet, and It probably won't be in the upcoming update yet. I'll look into that dialog problem, maybe I introduced some bug somewhere in the way. Can you tell what device/iOS are you playing on? And about the bosses - Drake is a fake/joke boss, and It's supposed to be quite week. You will eventually find a way around the farm one. Try different skill combinations, and hide behind fences to avoid chain attacks . You can also try classing grinding to improve equipement and level - at this point of game it goes really quick. I've done the fixes for that today. So just wait for the game update. You will be able to access all characters for single player after it.
Thanks. Oh, yes I did get the joke (was supposedly a dragon in the cave) but it was still the strongest "boss" to that point. I'm on an iPhone 6S (9.2.1).
Can you quickly explain how Str, Dex and Willpower (Int??) works and how it affects your attack rating and defense. Id like to know if I should be investing my stat points elsewhere but the main stat of each "class". Thanks!
I purchased the devil race assuming that I'd get a cool race and it would stop the ads, but that wasn't the case. Is there any way to stop ads? Edit: duh, I'm an idiot. I didn't even notice the tiny "shop" button on the main screen.
Just looked to game center points and somebodys have 100m point this is possible ? Or they using hack?
I'll look closer into that. In latest version I introduced series of anti-jailbreak features, but this might be coming from the previous one. I'll probably just ban this one from leaderboards.
Played this last night for a bit and its pretty cool but I have a question. Is loot color coded at all for quality? Also I think the speed you walk / run around might be a tad to slow can we speed that up at all?
Yes, I think they go from no glow to blue to gold to purple. There is a speed stat that can upgraded and there's an 'always run' toggle in the options but nothing seems to have provided any dramatic improvement yet. Definitely agree. Edit: actually there may be orange too. I think a hoe weapon I got from the farm mission (and accidentally sold because the dialog menus are so unresponsive).
This is unfortunately Apple's fault . We can only wait for them to fix this. Quality of items is 2 factor: 1. material level, basically each type gives little bit more armour/resistance or in case of weapons - damage (from weakest to strongest) wood types: broken, wooden, composite, elven, living metal types: rusty, iron, steel, dwarves, adamentium leather types: torn, cloth, leather, demonhide, dragonscale bone types: bone, grim, ancient, demonic, celestial 2. enchantment level: White - non-magic Blue - magic (1-2 affixes) Yellow - Rare (3-4 affixes) Violet - Fabulous (5-6 affixes) Orange - Mythical (differs, some fixed affixes + some random, can have special powers that no other items have). Run speed is low for new characters, because it can be increased later, by skills, potions, magic items (mostly boots) and slightly by increasing speed stat. If the base speed was faster, chacters would be hard to control in late-game (they still can be, if you stack movement speed from different sources)
I'm playing as a Slyboot and I assume that my points should be mainly dumped into the speed stat with a dash of strength. is this correct?
A quick copy from hints: Speed stat: increases your damage with bows and also makes you move and attack faster. Strenght stat: increases your damage with melee weapons and also gives you more Hit Points and some physical armor. Intelligence stat: increases your damage with magic staves and also gives you more Mana and some magic resistance. I was already reported that yesterday. It's a critical bug with trap placement (generator is trying to place 1 billion 700 million traps there, and eventually crashing game). I've done a fix for that yesterday, so it will be working in next version. I'm terribly sorry for that, my bad. for now, If you are looking for end-game play to advance your char, you can take some quests from guilds in last city. They are no as fun as Infinite dungeon, but will spawn some monsters relevant to your character level.
Thank u dev , im at lvl 33 i have 2 mythical item for lvl 35 but so hard to get lvl i have some idea about the free item shop we can sell item max. 3 but we have so small inventory i think that could be better . Example limitless or max. 10 item i feelin so lonely in game . Next update have some online gameplay , With another player ? I will support u always good job