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Discussion in 'iPhone and iPad Games' started by Midnight Status, Mar 1, 2009.
Hmm, I might be buying this.
[App Store Link, $4.99]
Here are the latest screen shots and a video for version 1.0. We added some nice lightmapping as well as a per pixel spot light since the last shots we showed and I think it adds a great deal of depth to the scene. I would really like to step the graphics up even further by featuring better art but this is what the budget allowed for. While I can see room for improvement I think what we achieved compares quite favorably with the other 3D Helicopter Sims on the platform. The YouTube video shows off a bit of the gameplay but it came out terribly *grainy* after processing. I'll probably begin using Vimeo soon because YouTube's quality is so poor. Hopefully the game will be on sale by Tuesday as it was submitted late Thursday night/early Friday morning. Version 1.0 is $0.99 with a planned price hike coinciding with the first update.
It's up in the UK store now, wasn't about 4 minutes ago
I brought it, been waiting to play this one since you announced it.
Any initial impressions? I'm pretty impressed with the screenshots, but alas not in a situation where I can try this out.
just got it.
Tried it for a few minutes at work. Maybe it's just me, but the 'coptor is super difficult to control. Like I said, though, could just be me. Otherwise, nice so far...
Could someone post a review on this as i might be interested in getting it.
it's not worth buying. it sucks in fact. the screenshots looks very interesting but the gameplay is awful.
About the controls:
I had a somewhat difficult time communicating them to people but once they got it they got it.
Your right thumb controls lift and yaw.
Lift - The higher it is positioned on the screen the more lift is applied.
Yaw - You can swipe your finger anywhere within the right panel (not just the top and bottom of the screen) and obviously the faster you swipe the faster the helicopter will turn.
Tilt controls the pitch and strafe.
*If you read the How To it explains the screen panels.*
Basically, this emulates an Xbox 360 pad scheme I had for another flight game and I think maximizes the iPhone/iPod's input capabilities. Hopefully, everyone will figure it out. As I said it was difficult to explain it to people when I'd hand them the device too but once they got it, they got it.
Could you give some examples? I've been waiting for this game for weeks and really want to buy it.
BTW, here's the control image to get an idea of how you'll control it:
Accidentally posted on the other thread and meant to post here so:
Reminds me of a game game called Police Chopper from Miniclip, where you can save people, or take out criminals. It was pretty fun.
So verdict? Or should I get the "Sky Force Reloaded" instead?
I've only done training so far but it's a game you can't rush, taking your time to aim, making sure you don't fly into buildings etc, the controls at first felt weird but i'm getting use to them.
Tonight i'll try out the main battles or whatever.
I'm on the same train of thought.
Anybody........a bit of a yea or nay?
I liked Debris, by MS, hard working, talented developer, but still I'm on the fence here
pante said it flat out sucked. But who knows?
Controls usually make or break an app regardless of what it looks like. I'll be interested to see what others think.
I'll prob buy if nothing else to support Midnight Status, this game looks good, and the grid^^^ provided looks like a good scheme.....
Same here. Really was looking forward to it.
Did you just sad/frownie face me DHrox?
Your pennance: you must TOFTT Urban Tycoon