Thanks for the detailed feedback. We'll take a look at it, but basically it's an ended project with 4 diferent endings. Why you need more?
Well 4 endings is fine as it is, and I'll try and get the 3 other ones too. Though I guess what I mean is I enjoyed the game and hoped to see more being expanded on it. Whether in the form of updates/expansion/sequel, is up to you guys. I guess it will also be up to the sales performance of the game on App Store. Well considering Halloween is almost here, and your game is sort of horror themed (Since App Store usually promotes/features certain apps with Halloween related updates),though difficult to pull off in the time left, it might be beneficial to keep the app updated with Halloween elements and kept on the face of the featured page longer? Maybe...or not? Overall, I would say great job on the game! The price I paid is well worth the content and any updates I guess would be an added bonus, a sort of goodwill you could say.
Haven't really tried the other perks but I think it's benefits totally outweighs it's disadvantage, with 10 turns you are sure to get more than 3 to 4 items losing one would still net you 2 to 3 Also getting med kits on certain floors really does help a lot. By the end I had all vip room furniture upgraded and a ton of materials left. I had about 3 rolls of item and 2 rolls of weapon, even if my weapon did get throw out I still had others to choose from so definitely pick that one it will help you get way further down the level
Any possibility of more perks being included in the future? Or more rewards for beating the game several times beside the endings? It would be awesome if the game had some sort of Binding of Isaac end of run reward making you beat the game again and again.
Played through a few dozen times now, and have a few suggestions .... Reduce the height of each rooms touch boundary; when attempting to pickup an item placed on the floor, it's way too easy to instead touch the room below, causing char to run off into the unknown. Why keys? Doesnt seem to be anything special about locked rooms, so what is the purpose? Why old guy? Yet to see him offer a compelling trade. What would make sense is if he instead offered coin for items. So much focus on weapon crafting, why no focus on armor/protection? Seems like an obvious gap? Love the game, but there's room for enhancement.
Looks like an update posted today, GC functionality added. Not sure if the difficulty was ramped with the update or I'm just havin some pitiful runs now. Was midway through, just crafted a shiny clockwork axe, and someone steals it why I'm sleeping. Note to self: don't sleep.
i'm curious. will there be updates or is this it? also, is there any way to scrap weapons for parts or something? cause i have all these useless extra weapons and nothing to do with it