Universal SKYHILL (By Daedalic Entertainment)

Discussion in 'iPhone and iPad Games' started by Boardumb, Sep 8, 2016.

  1. eksaint

    eksaint Well-Known Member

    Jan 2, 2015
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    Not very involved. What you saw in the screen shot is what you get.

    That said I am really enjoying it.

    One thing to mention though is that easy is just that. Just finished (ending 2) with basically zero challenge.
    Wish I had started on normal.
     
  2. Rangerlump

    Rangerlump Well-Known Member

    Jan 20, 2010
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    #23 Rangerlump, Sep 8, 2016
    Last edited: Sep 8, 2016
    Finished and exited building. Start new game no perks unlocked?????


    Edit: Realized that you have to actually die to unlock perks. Went through on easy and finished...nothing. Started again and died on purpose about level 71 and unlocked about 6 of them.
     
  3. rezn

    rezn Well-Known Member
    Patreon Silver

    Mar 8, 2014
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    Coder/Keyer in medical ICD 10
    Reno, NV
    I bought this having no idea what it was about. Watched no trailer, looked at one screenshot. I was sold on the fact it was premium and had one good impression. And it turns out to be an awesome game with a very unique gameplay premise. Maybe I'll actually start playing a little less Leap Of Fate. Though I love LOF. Highly recommend this title. Well worth your $3.
     
  4. Sash-O

    Sash-O Well-Known Member

    Feb 13, 2015
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    #25 Sash-O, Sep 8, 2016
    Last edited: Sep 8, 2016
    Finished the game on easy level without any problems.
    Unlocked all the available weapons & food, by upgrading the workbench.
    Ending was no. 2 of the 4 different endings. A sad one...

    Will give it a new try on normal level.

    A good game so far!:)
     
  5. IOSgamer1980

    IOSgamer1980 Well-Known Member

    Nov 6, 2015
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    I'm pretty happy that this is essentially Buried Town without the freemium garbage and mediocre presentation.

    Most runs are destined to end in failure, but it's those rare runs where you get something going and take it further and further and the stakes get higher and higher with each floor passed that the game truly shines.

    Definitely worth $3. I'll be playing this one for awhile. I'm sticking to normal though. It'd be a shame to blow through this on easy.
     
  6. Reaganomics

    Reaganomics Well-Known Member

    Apr 26, 2009
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    Happy to report that it runs perfectly on the iPad mini 1...so far.
     
  7. Taeles

    Taeles Well-Known Member
    Patreon Silver

    Aug 5, 2011
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    Fun little exploration/crafting/survival simulator, made it to around level 42 of the building on my first run. Of course then I died and everything was lost on my new playthrough aside from several give/take perk choices. Won't be playing this one very much, I guess I'm more a fan of the rogue'a'like hybrids out these days that let you keep afew things you've unlocked during your previous playthrough. I'd of been content with... say your level/talent points surviving to new games heh.

    Not a knock against the game, its alot of fun and easy to use.

    Oh and the gamecenter is completely unused. No achievements, no leaderboards.
     
  8. Ash_Woodlander

    Ash_Woodlander Well-Known Member

    Jul 19, 2013
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    Russia
    Good to hear! Thank you!
     
  9. Ash_Woodlander

    Ash_Woodlander Well-Known Member

    Jul 19, 2013
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    That's strange about game center. I'll check it out.
     
  10. gmattergames

    gmattergames Well-Known Member

    Mar 1, 2013
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    #31 gmattergames, Sep 9, 2016
    Last edited: Sep 9, 2016
    Seems inline with most rogueish games, limited carryover, etc. My hallmark Roguelike, which I tend to compare any game within the genre is PixelDungeon, in which there are only two carry-overs per class, eight in all. Skyhill seems generous by comparison.

    To your point, however, getting to keep room upgrades seems not only logical, but would be a satisfying ease to the grind.
     
  11. IOSgamer1980

    IOSgamer1980 Well-Known Member

    Nov 6, 2015
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    Nasty bug I've got. I think my autosave game is bugged, causing me to not be able to continue or start a new game on iOS 8.1 on a 5s.

    Looks like I'm going to have to wipe and reinstall the game. I was in the middle of my best run too. :(
     
  12. IOSgamer1980

    IOSgamer1980 Well-Known Member

    Nov 6, 2015
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    Yep. Had to wipe it. Restarting app and even phone wouldn't fix the issue. The game would take a solid minute or two to get to the title screen and then once there none of the buttons worked except the ones that brought you out to Safari for like the dev webpage or social media.

    Pretty disappointing.
     
  13. Ash_Woodlander

    Ash_Woodlander Well-Known Member

    Jul 19, 2013
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    Hi! Sorry for that. We'll check it out and try to fix.
     
  14. Dankrio

    Dankrio Well-Known Member
    Patreon Silver

    Jun 3, 2014
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    I suck at the game. 3 runs and only got to level 77 so far. Lol
     
  15. Ash_Woodlander

    Ash_Woodlander Well-Known Member

    Jul 19, 2013
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    Haha :D You CAN do it!
     
  16. atalkinghamsandwich

    atalkinghamsandwich Well-Known Member

    Oct 13, 2015
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    This is a terrific game. Definitely getting my money's worth.
     
  17. PoloBaquerizoH

    PoloBaquerizoH Well-Known Member

    Dec 30, 2013
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    At playing it on pc knew this one was perfect for iOS, worth having it on both platforms.
     
  18. gmattergames

    gmattergames Well-Known Member

    Mar 1, 2013
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    Don't forget to upgrade your room. I prioritize the bed, and try not to sleep till I do. 1st upgrade increases heal rate by 50%
     
  19. gmattergames

    gmattergames Well-Known Member

    Mar 1, 2013
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    Played through a dozen times or so, all on normal, haven't made it out, but far enough to give imps. Definitely enjoying the game, clean, simple roguish mechanics, really scratches the itch.

    Some notable quality of life improvements I'd consider:
    In the crafting view, indicate the quantity of mats on-hand. Quantity shows in inventory mode, should also show in crafting.
    Some runs just don't feel balanced, specifically the distribution of base-line mats. I've gone through 25 floors without finding a single brick, wood, rag, etc, that shouldn't happen.
    Consider allowing the room upgrades to carry over; perhaps one each run. This would be a satisfying ease to the grind.
    There are no compelling passive perks (unlocked 8 or so) the trade-offs are too adverse compared to the benefits. Perhaps there are some dynamics I'm not aware of, but I generally go without.

    These are just nitpicks, the game is great, regardless. Cheers
     

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