It would in essence be like you could buy the temporal card outright. I'm for it. They should be too, if it means revenue. No? Yes?
This is in fact 1:1 relative touch control but with acceleration and max speed (unlike some popular bullet hell shooters where speed is essentially limitless). The ship should move to the exact same location relative to your finger every time and should move at the same speed as your finger within the limits of its max speed. When your finger is at rest the ship should be exactly the same distance away from it as it was before you last moved. The distance between your finger and ship should only ever change while you are moving as the ship catches up to where your finger is directing it. This is exactly how the controls worked for SF2014 but the default ship was a hit quicker I believe.
Is anyone having any issues when they quit the app, the production timer also freezes? I quit the app (home button) with the timer at roughly 27 mins, when I came back 2 hours later, the timer resumed at 25 minutes!
My bad, I think there is a bug that when you have exhausted all your ships, and new ones are produced, the start button stays red instead of going back to blue. Once you have played one round, the button seems to go back to blue.
Anyone knows how to destroy the turretw on stage 5 ? There's an achievement for this but I don't see how we can avoid passing through the barrier.
With all the crates, there has to be someway or either avoiding or destroying the barrier. With SF2014 there was an EMP that disabled weapons, but there were some talented people that managed to get through the entire level continuously dodging the EMP and still destroying everything. I havent purchased the plane generator IAP so I have not spent anytime trying to test.
How long I s plane production with the IAP? Without it, its an hour for each plane, so 10 hours of wait time from 0 to full. Also 600 stars per plane for regeneration at my current level.
My build time went from something like an hour to 90 seconds per plane. I actually had to intentially kill myself at the start of the stage to see what it was because if I actually play a stage, the ship I used on it will have already regenerated by the time I'm done. It also doubles your total ships to 20. It actually seems rather silly. As the TA review says, they should have just made the IAP infinite ships since that seems to be essentially what it is. Who knows, maybe much later in the game it will change.
Yeah I remember that level on SF2014, it was the fifth level too. Before passing through the barrier there's only one crate so I doubt it would give you the ability to avoid the barrier. I was thinking it could be a special card or a plane that would allow you to avoid the barrier or destroy it...
Please add me, anybody who wants: von-knut Im also trying to add the people who wrote thier gc name, so dont be alarmed by 'a stranger befriending you'
Sent an invite! Same username as here. Anyway, just got the Limp Berzerker. That's some pro level kit there!
My GC name is Lordshad0wz I love all the interactivity with this game. They really should expand it. Peter do you have any response to my previous question about the part installation speed up times? Billy
Trust me you won't ever run out of planes if you buy the IAP. It was the first one I bought. Well I bought them all but that's the first one I tapped hehe Billy