Universal Sky Dancer (by Pine Entertainment)

Discussion in 'iPhone and iPad Games' started by antony.thai, Jan 18, 2017.

  1. Jayg2015

    Jayg2015 Well-Known Member

    Jan 5, 2015
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    Vote for sky dancer on touch arcades NEW Game of the month Thread.

    I voted for this game because nothing else compared to this title . Spent more time on this game this month than any other game .
     
  2. Helez

    Helez New Member

    Jan 30, 2017
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    #122 Helez, Jan 30, 2017
    Last edited: Jan 30, 2017
    Quest?

    Hello there!
    This is a really fun game and I recently reached around 9,500 as a record. But I've come across a couple of quests/missions that I don't really understand,

    Example:
    "Perform 20 perfect landings while landing on a platform to the right"
    Here I assumed that I had to land on a platform to the right from where I jumped and get a perfect landing, but it seems like that was wrong.
    :confused:
    Another example:
    "Land while jumping from the right" or something like that.
    Here I assumed that I should just be landing on a platform to the left since it says "from the right", but seems like that wasn't the case either. I've had to skip those quests/missions since I didn't understand. Maybe some help?
    :)
    By the way,
    The pause button dissapears after a while? Is that on purpose?

    And a suggestion:
    In a future update, maybe the quests/missions could be added to the pause screen instead of just "resume", that would be really helpful! ^-^
     
  3. Sniper Caz

    Sniper Caz Active Member

    Oct 9, 2015
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    Vancouver, BC
    Finding it tricky to land.... but it's a fun game! The art style reminds me of Journey.
     
  4. TheINC

    TheINC New Member

    Mar 1, 2016
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    Level 50 bug needs to get fixed, makes the game pretty much unplayable, which sucks after making it all the way to level 50.
     
  5. kickypants

    kickypants Well-Known Member

    Sep 13, 2016
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    Me too. Devs said they can't duplicate it on their end. So what once I thought to be my game of the year is deleted. Back to Laura craft and agent dash.
     
  6. Andre

    Andre Well-Known Member

    Apr 11, 2012
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    Thanks a lot for it, Jayg2015. Hope you will continue enjoy the game and take us know what to do to improve the game in next versions.

    Thanks a lot for your love with this game. Hope you will continue enjoy the game and take us know what to do to improve the game in next versions.

    In this version, there are only 50 challenges, because we didn't think that those 50 Challenges could be completed that soon (honestly), we're will be adding more quest plus the fix of this issue in update. Please wait for it and sorry for this bug.
     
  7. porktree

    porktree Member

    Jan 19, 2017
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    While your at it get rid of zigzag - I hate that Challenge :)
     
  8. Andre

    Andre Well-Known Member

    Apr 11, 2012
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    There are some bugs of description of challenges in this version. For example. while you see the quest "landing on a platform to the right", please "landing on a platform to the left" to pass this quest. And if you have problem like "go to the left/right", please jump to the opposite.

    With the Pause button, it's still a bug, too. Sometimes we see that bug occurs, and we are trying to reproduce this bug to fix it.

    And with your idea to add quests to Pause screen, we will discuss it in next meeting. Thanks for it, Helez.

    BTW, if you have issues/feedbacks, hope you will continue sending to us. They will help us to improve the game in next versions.

    Again, thanks a lot for your comment, Helez.
     
  9. Andre

    Andre Well-Known Member

    Apr 11, 2012
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    Did you pass this challenge?

    This challenge wants player to perform a risk trick while driving left-right-left or right-left-right (zig zag) to trigger the challenge counting.

    I hope that it will help you out!
     
  10. Dragan

    Dragan Well-Known Member

    Aug 21, 2014
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    There should be at least a notification after a successful zig zag as a help to understand the right move, now the challenge is just plain irritating.
     
  11. porktree

    porktree Member

    Jan 19, 2017
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    Yes, I passed the first two, but the others I spent coins on. My main frustration is that I don't know if I've successfully zig-zagged or not. I feel like I have many times, get very few sucesses, and when I'm trying a challenge like zig-zag X times, and have zig-zagged every jump, but come to the end with no zig-zags accumulated it's frustrating.

    I'm at the level 50 bug right now. I think it would be good for everyone if you were notified (like perfect landings, precise takeoffs and perfect grinds) when you were successful, for things like 'perfect landing driving from <left or right>' and zig-zagging.

    This is a great game, challenging, fun, and zen like - I am only complaining a little bit :)
     
  12. dancj

    dancj Well-Known Member

    Jan 25, 2011
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    That's a good idea. I just finished a level that wanted me to "land on a platform to the right" 20 times and it took me ages to be sure that it actually want me to land on a platform to the left. If it had given me a notification every time I did one, it would have saved a lot of grief. The same with the "grind" challenges.
     
  13. Waggins

    Waggins Member

    Jan 25, 2017
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    #133 Waggins, Feb 2, 2017
    Last edited: Feb 2, 2017
    A couple main things I think a lot of people will use like to see fixed:

    1) a notice for every successful event. Right now we have chasm pass, and perfect landing and precise jump. It would be very helpful to know when we've successfully zig-zagged, or jumped after landing. Confirmation that you're doing it right doesn't make it easier to do right, it just makes it more enjoyable to keep trying.

    2) a timer. Several challenges include lasting for a specific time period. When you're running you have nothing to tell you how long you've been running. It would be nice to know if I died 3 seconds or 3 minutes short. I would almost suggest having the timer replace the points, and convert point-based challenges to time-based challenges. Things like perfect landings and chasm passes could still add seconds to your time. The points are meaningless outside of as a gauge for how long you lasted.

    3) I'm on challenge level 44 and one objective is to collect 15 trophies. I have already collected all the different trophies, so the game doesn't put any trophies on the screen anymore. I'm not sure how I am supposed to complete this challenge (I will have to use coins if it's not fixed).

    4) make the different characters have different skills. Maybe one jumps higher, one time slows when diving (making accuracy easier), one is a coin magnet, one could shoot and destroy obstacles, one could allow left/right controls via tilting as opposed to tapping the screen...

    Love this game. I'd really love to see it go from really good to excellent.
     
  14. porktree

    porktree Member

    Jan 19, 2017
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    I agree with everything but this - maybe if it'd had been a part of the game from the beginning, but at this date it would change it into a different game. Or not. I'd still play :)
     
  15. ColeDaddy

    ColeDaddy Silver Supporter<br>Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Mar 20, 2010
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    Sojourner
    Washington D.C.
    The daily rewards are VERY generous. I've unlocked the non-zombie and ninja. Freaking awesome, man
     
  16. porktree

    porktree Member

    Jan 19, 2017
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    Here's something interesting. I was doing the daily challenge, and while I was running I cleared '4 perfect landings after a chasm' and '10 precise jumps after a perfect landing' - normally after the run was over this would mean the game was locked up.

    But, today, I had a meeti1) a notice for every successful event. Right now we have chasm pass, and perfect landing and precise jump. It would be very helpful to know when we've successfully zig-zagged, or jumped after landing. Confirmation that you're doing it right doesn't make it easier to do right, it just makes it more enjoyable to keep trying.

    2) a timer. Several challenges include lasting for a specific time period. When you're running you have nothing to tell you how long you've been running. It would be nice to know if I died 3 seconds or 3 minutes short. I would almost suggest having the timer replace the points, and convert point-based challenges to time-based challenges. Things like perfect landings and chasm passes could still add seconds to your time. The points are meaningless outside of as a gauge for how long you lasted.

    3) I'm on challenge level 44 and one objective is to collect 15 trophies. I have already collected all the different trophies, so the game doesn't put any trophies on the screen anymore. I'm not sure how I am supposed to complete this challenge (I will have to use coins if it's not fixed).

    ng to go to, and left the screen with the challenge success checks up (instead of force quitting). When I came back the and started the game, I checked the challenges and those were marked complete. Now I only have the 6 minute run challenge.

    Weird, but...
     
  17. Waggins

    Waggins Member

    Jan 25, 2017
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    Yah, I mean maybe not those things. But make the characters something better than just a different skin.
     
  18. Andre

    Andre Well-Known Member

    Apr 11, 2012
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    Thanks for this feedback, porktree. It's a great suggestion, and I'll ask teammate more about this.
     
  19. Andre

    Andre Well-Known Member

    Apr 11, 2012
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    Dear Waggins,

    Sure that your suggestions is on my leader table. They are amazing, and he said that it will be talked in our next meeting.

    Again, thank you for your suggestion, Waggins.
     
  20. Andre

    Andre Well-Known Member

    Apr 11, 2012
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    What next, after "but...", porktree? We are waiting for your next comment... :eek::eek:
     

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