building your own game only goes so far. what is the "parts" that make up your game are overpriced and are of poor quality, thats like building your own house with expensive wet sand....its "your" house, but how much did it cost you? and if developers start doing this with with anything other than AAA games (which they have to a small degree), they will end up charging a lot more the $5-10 with what will end up being a mediocre game overall. and thus this scheme will inevitably rise prices in the appstore. i know games are already cheap, so some will argue higher prices is just inevitable, but we all know that 95% of games are on the store are poo. and if all prices go up through this ridiculous scheme, its going to be a hell of a lot harder to find the gems. im not even going to download this. and i doubt i will EVER buy dlc for a game. and if the market ends up drowning in this scheme, i will simply just stop buying game for my pod. will happily go back to using it as an mp3 player by the way im not trying to start any arguements, im just giving my thoughts on the matter, and i have tried to back them up as well as possible.
@CryptoF True. I don't mind DLC...Its the way its offered that sometimes rubs me the wrong way. I also can respect the time they put into a game as well to make it what it is. The current model I feel could have been a lot more simplified even if it still adds up to the same amount that it is currently totaled at. @Masmo Well said and I agree with your comparison 100%. Thats how i see it as well. I also agree with charging for local Wifi and Bluetooth...That is pure greed. Good thing I, like a lot of people world wide don't know many people/anyone at all to even play locally with. SGN will realize that in due time i'm sure.
This game is awesome, and reminds me a lot of Crimson Skies for the PC. I kind of like the DLC model, this is what I was hoping to see when Apple started allowing free apps with DLC. This "OMG the game costs $30!" argument is kind of silly because the DLC is entirely optional, and if you were enjoying the game enough that you eventually bought all of the DLC packs, wouldn't that be worth $30 to you? I'm with squarezero on this, a lot of you guys seem to be taking an awfully sensationalist approach to this game's pricing model.
well, I might i agree with you except that how I'm going to know which mission or weapon or whatever DLC content that I'm going to hate unless I bought them first?
What is your sensitivity at? Do you have any tips on how to control the plane better and be more accurate with the firing? I like the game a lot, but having some trouble getting used to the controls. I will obviously put in more time to get acclimated, but any help would be appreciated.
I'm just using the defaults, I've been playing a lot of these flying games lately though so I'm well adjusted to how they work on the iPhone.
Is there a way to change my name? It automatically put my first,last name but I would like to change that
im quite puzzled at the hostility towards the DLC structure of this game. Elimatine got its fair share oif critisism and rightly so. Ngmoco have a pay to play mechanic which was working out more costly than an decent arcade machine! this didnt do too much harm to the games popularity but ment those who lobbed cash at it ended up creaming the opposition, thus the game becomes less fun very quickly. skies of glory asks you to pay for additional content as a one off fee, although im suprised to see a charge for multiplay. the cost of extra skins of planes is also steep and can see these being reduced at some point when the next best thing comes along. in short, ive no objection to paying a one off fee for extra content but i strongly dislike credits and pay as you play. anyways, not tried this yet but off to download now!
Not purchasing anything until I know how much online MP is going to cost down the road. For all I know they could pull a ngmoco and charge us per bullet. Core game is great. Although they would need to flesh out the MP in order to make it a long term addiction for me. Involved stats, achievements, ranks, different play modes... Half a dozen planes in a free-for-all is fun...for a few minutes. Still, not sure I can see myself paying 4 bucks per plane. Especially as they will surely keep milking the "need to compete" urge by releasing planes with progressively better stats. Really don't like the whole business model, just for the record. Down the road I can foresee a definite threat to what made the app store such a success in the first place: affordable gaming that is outstanding value for money.
well sir, people always hate changes .. that's what been thought to me during project management classroom .. and it's true sir, most people doesn't like DLC, because it is a changes to what have been seen as a good model earlier (fixed price, high quality & cheaper is better in most if not all consumer eyes) .. and because this is a fact, it should be discussed, for the better of appstore, for the better of iphone as a game platform .. If appstore are really moving towards this model (DLC), I'll guess I'll be back to my PSP again .. at least I'll felt my 30 bucks really worth it for the content of the games, the UMD, the effort that the publisher of the games put into packaging their games, the effort that they made to made the game available at my place etc (which incurred cost, which does not incurred to appstore model, which is the fact that people forgotten why appstore application have to be cheaper than conventional pricing scheme) so, if DLC's is the way forward, it's going to be a shrink of market and prospect .. and TA might have less visitor by then I think ..
In main menu select "Options"->"Game Options" click the "Edit your Name" box and a keyboard will appear.
There are no $4.00 planes -- there are three available at $2.99, the rest are under $1.99. On a game like this, I'm not so sure if the developers are trying to feed on the need to be competitive. People love these WWII planes; everyone has their favorite. I can see someone picking up a Spitfire and making that balsa-wood wonder their signature aircraft (it would be cool if you could decorated the way that a pilot of the era would have). I am very curious to see how the game develops. I can imagine that they could put together co-op missions (protect the bombers till they reach their target, for example). The source material is extremely rich.
Both of ngmoco's games that have in-game microtransactions can be played forever for free... I haven't paid a dime for either Touch Pets or Eliminate, and I've played them both more than most iPhone games. Not sure where you're getting this from. The 99¢ gravy train eventually will come to an end. In the current system there is only room for 10-25 people to make money at a low price. Canabalt's Adam Saltsman put up a good blog post about this issue, and honestly, developers need to monetize their games somehow. It's pretty sad to get random emails from developers who have produced great games in the past who are either about to throw in the towel on the App Store, or have moved on to greener pastures because of the unrealistic demands of App Store customers. Why haven't we seen a new NimbleBit game recently? Because instead of focusing on the App Store they've been spending their time producing games for Steam where people will gladly pay $20 for a game without needing to start an online petition or write their congressman. Everyone wants better and higher quality games with online multiplayer, 40+ hours of gameplay, RPG style progression, Pocket God references, and online leaderboards... But no one is willing to pay for it. These DLC models are just an attempt for developers to meet iPhone gamers half way in providing a game for free or very cheap, hoping that those who enjoy it toss them a couple bucks. Hopefully it works out, because Skies of Glory and F.A.S.T. are among the best games on the App Store with online multiplayer and it would be sad to see this developer focus their efforts elsewhere.
+ 1 Hodapp Think about the Long run PpL! The was the App era is running like this is because of the $1 games, tht is why the economy here kinda sucks for the developers... We are being a bit too greedy, I think. I'm with squarezero too, Its just that I was looking @ the example from my perspective.
You make some good points. Let me attempt to make just one: Once games on the iPhone reach the 20-30 dollar point, they'll be at the mercy of being directly compared to PC/Console counterparts. I doubt many will argue that this device will be able to compete on a level playing field. What slants the playing field currently, pure and simple, are the prices. EDIT: I am not saying that the $1 mark is the ideal price point. I DO believe though, that around the $10 mark is where the very TOP of the iPhone game market currently belongs. For a COMPLETE game. Whether you pay the total up front or through in-game purchases.
Very excited to play this; I'm a big WWII buff. The pricing is hugely disappointing. I have no expectation for something worthwhile to cost .99, but this is way overboard. They should, in the very least, make a reasonable bundle price together at the $9.99 level, and then make extras available.
I thought DLC was there to combat piracy .. which I think, technically there is a better way instead of DLC .. And it's not true when you says that's nobody willing to pay for a good content .. we do sir, and that's why dev of ravensword, pocket god, gameloft can make a lot of money out of their product .. pocket god for example, even with DLC it still feel reasonable and it does have the feeling of 'optional' into it .. personally I think in appstore, it's not how much price you are charging for your product, but it's how you got the attention of the majority of appstore consumer .. well, marketing, advertising whatever .. I mean, the advantages of appstore is that it has millions of readily available audiences across the globe .. you don't need to do anything to expand your market, it's there already so I think it make sense to price your product right to get the most out of it .. what's good to charge your game very high, when you know only few out of millions will be able to spent their money onto it? well whatever, I'm not gaining anything from this discussion .. to be frank, why I'm arguing so much is because I want to hit my target of 100 post haha .. on this topic, I guess I'll just wait and see what's going to happened ..
I think there's a bit of room there between .99 and $40.00. If the iDevice were to reach a $10-$20 sweet spot for new premium content, I think you would have a very sustainable system that would still feel like a bargain compared to other platforms.
Does this have enhanced graphics on 3Gs and iPod 3? I got it on my iPod touch 3 and the graphics are incredible! So if these are better for 3gs thank you!