Keep in mind that with the armor, the length of the plane is a factor as well. The shorter the plane, the more bullets will miss it. That's what the developers told us a while back anyway.
For those who didn't look at Cometti's chart and experiment regarding the relative firepower of each plane, here's a .jpg image of his findings: Unfortunately, TouchArcade's boards really shrank that image. It should be twice as wide or more, but perhaps it exceeded some length limit.
I've tried playing online using Zero I and Yak-3. There's a noticeable difference in firepower of which Yak3 is the more powerful one. Edit: I tried in private room DTB, using cannon only. The zero-I has indeed caused more damage than Yak-3! There must be a good reason why Zero-I costs $2.99 while all other planes costs either 1.99 or 0.99. It's the most expensive plane now.
Hi Shern. There was a brief moment last night when online play was back to 'normal' (I'm starting to forget what normal was now) and I was zooming (I think)! I jumped to conclusions and assumed SGN had fixed the problem by eliminating the in-game clock and frag count but I later realized that I had created a no limit game by accident (you saw my exited premature posting). Afterwards I tried experimenting to see if setting limits had any effect by creating a series of FFA matches using the same map (ocean) with and without. There did seem to be 'better' performance in no limit games but not anywhere as good the first time. As of this morning (after the update) it doesn't seem to make any difference either way. The problem is in reality a whole bunch of different problems from latency to hardware to game server to code. This is why it affects every gamer differently..........SoG 3.0 coming soon I hope to fix everything Ps. If you don't mind please try my experiment with the game limits and let me know if you notice any differences.
hahaha. You know I'm actually flying the yak-3. I like the control and small footprint of the dimensions. I enjoy it, the little I play anyways. I saw Frumius in a room earlier...YAY!
Cometti has found out that ZeroIII has higher actual firepower than Yak-3. This makes Yak-3 having totally no advantage over Zero-III.
^^ ya that's what i thought too.have both planes and found it easier to kill using zero. Somebody wanna my yak 3 ??
Thanks orion, Thanks Fruminus, I think the armor doesn't function. I hope my experiment is wrong. http://cometti.jp/sog_test/rocket_e/ http://cometti.jp/sog_test/armor_e/ Please forgive my poor English.
Cometti, I can see why you have dropped to #10. It is because you have been doing all these tests and you share with us. We appreciate your sharing. Thank you very much.
Let me ask, did you perform the armor test before or after yesterdays upgrade to version 2.1? I believe it if it was done with version 2.1 as I immediately noticed that all the planes are so much easier to shoot down now. This would obviously be a bug. As far as the green zero, I purchased it the day that it was released only for a few hours, and I have known that the stats didn't give it justice, but I don't fly it because I don't think it handles as well as some other planes. The star system to me doesn't really tell the whole story as to what a plane is going to be like. To quote Mosquito, sometimes I do find gold in the bad planes... the green zero, obviously has the most!
You're welcome, shern. 2ch friend helped this test. I tested before yesterday's upgrade. I plan to test again in the latest version. I hope the armor operates correctly.
I used my wife iPhone to play mosquito in private room. I use my iPhone to try 3 planes: zero3, yak3, zero1. I use only cannon and I followed closely behind the mosquito and fired only cannon and emptied it. The mosquito never explode but reach bail out. I always bail out the mosquito. I never try to get free flag using my wife iPhone. That would be cheating. Results are as follows: no pic. Zero3 make mosquito vey tiny bar left. Yak3 make mosquito tiny bar left but about twice as long as Zero3. Zero1 make mosquito just bail out. So by attacking plane, Zero3 has more powerful firepower than yak3. And zero1 firepower is weak. Then a player entered our private room!!! I'm shocked! How did he find our room. And my wife and I are in intimate moment and he entered. Good thing we are very far away from him. He can't see us. So he left. But I'm still surprised how he entered our private room. The room name is h.
So then the zero I does the most damage to bases, but not to other planes??? EDIT: Have you ever done a direct comparison between the red Yak and the Blue one? I really don't notice much difference between them, but it just feels to me that the red one handles just a bit better than the blue. What do you think?
Hazard, I really had a laugh just now in a filled FFA room with u. When u check the ingame list, did u notice u're the odd one out? All 7 of us in P40 and u're the only one in Yak-3. It's like u entered a function and u wore the wrong attire for the event and everyone else is wearing the correct attire. Haha.
Hello Cometti, First of all I need to say WOW, that's a really nice bug you found there. I looked in the code and your observations are pretty accurate. What is really happening is the following: Each plane has 2 properties (among others): firepower and armour (examples: 0.9, 1.0, 1.1, 1.3 ...) Each bullet/rocket/bomb has a damage expressed in percentage like this: 0.02 means it takes 2% of the plane life, 0.2 means it takes 20% of the plane's life and so on... When you spawn, the plane has the life 1.0 meaning 100%. When plane1 shoots plane2 the formula of the damage given to plane2 is the following: plane2_damage = bulletdamage x plane1_firepower / plane2_armour This means if plane1 has more firepower it will give more damage, if plane2 has more armour it will get less damage. The bug ... is the following. Right now the formula is like this: plane2_damage = bulletdamage x plane1_firepower / plane1_armour That means plane1's armour is taken into account instead of plane2's. The formula was incorrect and we apologize. The fun part of the bug is that if you have a low armour plane you will take more damage to the other planes. The good news is that we only need to do a minor modification for the server and not an actual application update. My respect for finding this bug! It will be immediately fixed. Also we are planning to do a minor update with some bugfixes including the one with the player's name. You will have 18 characters maximum name length. Thanks for the bug once again! Cheers, Razvan.