Ski Pirates (Formerly Epic Ski Trip) by Rocket Jump

Discussion in 'Upcoming iOS Games' started by Antony Blackett, Apr 1, 2014.

  1. Antony Blackett

    Antony Blackett Well-Known Member

    Nov 10, 2011
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    It's a full open mountain, A few preset locations and then a bunch of random terrain between them.
     
  2. Bronxsta

    Bronxsta Well-Known Member

    That sounds really cool. Looking forward to playing
     
  3. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Yeah, that sounds pretty awesome, especially since it's all snowboarding. Thanks for the info.
     
  4. Boardumb

    Boardumb Administrator
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    Is it all snowboarding though? Would make the name Epic Ski Trip seem kind of weird.
     
  5. Antony Blackett

    Antony Blackett Well-Known Member

    Nov 10, 2011
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    There will be other modes of transport.
     
  6. Boardumb

    Boardumb Administrator
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    Sweeet. Fingers crossed for a metal saucer.

     
  7. Jerutix

    Jerutix Well-Known Member

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    This is looking slick. Can't wait!
     
  8. Antony Blackett

    Antony Blackett Well-Known Member

    Nov 10, 2011
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    I've got some exciting new stuff for Ski I'm going to show off next week. Stay Tuned.
     
  9. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    You have my attention ;)
     
  10. Antony Blackett

    Antony Blackett Well-Known Member

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    #30 Antony Blackett, Jun 9, 2014
    Last edited: Jun 9, 2014
    I thought I'd start with this: Skis and Snowboards are interchange during gameplay :)

    YouTube: video

    This also shows off the beginnings of our character creator or 'wardrobe'.

    P.S. I still can't figure out how to embed youtube vids on this forum.
     
  11. Antony Blackett

    Antony Blackett Well-Known Member

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    Here's a look at Epic Ski Trip on iPad Landscape riding in a halfpipe!

    YouTube: Halfpipe iPad Video
     
  12. Antony Blackett

    Antony Blackett Well-Known Member

    Nov 10, 2011
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  13. Antony Blackett

    Antony Blackett Well-Known Member

    Nov 10, 2011
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    And screenshots for those not youtube inclined.

    [​IMG]

    [​IMG]
     
  14. JCho133

    JCho133 Well-Known Member

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    #34 JCho133, Jun 16, 2014
    Last edited: Jun 16, 2014
    I really like the Yeti character model :)
     
  15. Antony Blackett

    Antony Blackett Well-Known Member

    Nov 10, 2011
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    I mentioned before that there would be more modes of transport:

    [​IMG]

    [​IMG]

    [​IMG]
     
  16. Antony Blackett

    Antony Blackett Well-Known Member

    Nov 10, 2011
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    I've started working on the mountain top and also some NPC story/mission elements.

    [​IMG]
    [​IMG]

    Obviously all still work in progress. but not bad for a three days. :) It should turn out nicely.
     
  17. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Looks neat so far!

    Do you plan on the different skis and snowboards having different stats, making it a kinda skiing RPG?
     
  18. Epic Ski Trip (by Rocket Jump)

    Really nice looking. Nice feel of mountain freedom. Try to work on animation a little bit more. Hope the gameplay is not some tricky slide thing but with virtual buttons.
     
  19. Antony Blackett

    Antony Blackett Well-Known Member

    Nov 10, 2011
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    A lot of the animations and in fact most of the art is still in development and is currently placeholder. We plan on doing a full pass on everything again once we have all the functionality working. Same goes for the sound and music as well.

    As for controls. We're keeping it simple. Basically you just drag your character around the screen. Taping the screen makes them jump or dismount a vehicle/chair/rails. To board a vehicle, chair or rail you just have to ski into it and they'll automatically jump on. Tricks are also very simple. When you're in the air, you can swipe left or right to do spins and up and down to do flips. Vehicles handle in the exact same way.

    There's a couple things that are currently more tricky to do than I'd like, such as coming to a stop, walking/driving up hill, making a sudden and dramatic 180 degree change in direction to move towards an object or NPC on screen. (the game doesn't know how to distinguish this from riding switch). All of these things are a work in progress and I will find solutions for them.

    Finally, about board and ski stats. We are planning on having a stats system. The entire motivation for the player is to collect all the costume pieces and potentially upgrade them too. We're thinking that each costume piece might have stats and by wearing them 'level up' your rider. We're not sure though if the stats should be attached to costume pieces, your rider, or both... We're still working on that part of the design.
     
  20. Antony Blackett

    Antony Blackett Well-Known Member

    Nov 10, 2011
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    We've dome some more work on the mountain top terrain. It's looking a lot better now. :)

    [​IMG]
    [​IMG]
     

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