I can't remember where I saw it... I wanna say closer to the end of the game. I'll make sure and make a note of it (and screenshot it) next time I run into one. =oP
Ahhh must be random then. It was at the second level of the forest when i saw it. I keep dying and running through there trying to get it to spawn now.
Honestly it was a little brown four legged creature. Didnt know if it was a cat rat dog or what. I attacked it once and it seemed to be running away from me so i left it alone. Was when i first started playing so i didnt know it was rare. Then i never saw one after that.
Hehe, yeah the little guys won't appear all the time. But I definitely wanna see where and who you find. Bonus points for GIFs!
I'll see if I can't upload a the gif somewhere, but here's another guy. It's not the same one I've been running into (previous one was brown and looked more doglike). But this guy wound up jumping into lava trying to follow me... Left behind a shiny single coin. =oP
http://i.giphy.com/xTiTnxogREv9fFKCuA.gif That's great! I call my wife 'Boogie' =oP **edit** I did insert the gif into the post, but it was just slowing my browser down... assuming it would have done the same to others... decided to just link it.
Found the brown one again. Spent the last five minutes trying to kill it. Not sure if its possible, kinda seems like you arent supposed to. Plus im starting to feel bad because it looks vaguely like a dog stumped on what these are for lol
Just saw the oogie boogie as well. Now the very next stage the brown one is back. Tried knocking the oogie boogie back out of the stage with me, nothing. Truly stumped on the purpose of these lol.
We're starting to put things together for an update. Nothing too fancy. Bug fixes, optimizations, and new tap styles. You can check out our new Support & FAQ page which previews the new controls and answers some of the most common questions and issues we've been hearing about. If there is a question you don't see in there that you feel we should cover, feel free to let me know!
I've been surgically attached to my phone for a few days now, putting Skeletomb down only to sleep & eat. Very well done game, I'm loving it! Is that the FSM in the first tomb?
Haha FSM! Why didn't I think of that! I might have to make a character to include in a release. Really glad you're enjoying the game.
So, I've completed Adventure mode and met three little cat-dog-type critters; there's still a Hidden achievement and a couple Endless ones to unlock. I hope to see the game continue to grow - I love everything about it. Skunkie, does Punk Labs have anything in the works for the foreseeable future? The brown dingo-thing is Oogie Boogie, right? Who are the other two? (I thought I had seen another name in this thread, but I can't did it back now). I'm really curious as to what the critters are for - are they just random stuff, or are there more secrets to unlock?
We are working on an expansion right now, but that's all the details I can give. You did indeed find the Oogie Boogie! The dark brown one with white is "Eddie" and the longer, small, lighter brown one is "Nooch". Super congrats on finishing Adventure mode! Have you unlocked all the characters? *edit: "Eddie" might be black...I'm monochromatic colorblind and honestly can't remember what the final decision was on his color...
Eddie, nice! (that's my name too!) I was wondering why the ad button hadn't shown up all day, and when I went to look I had all the characters unlocked. Party Skeleton is my one true hero, at least until FSM shows up. I'm still fighting through Endless, my best is level 10 so far.
Party Skeleton was a total accident, and he turned out quite nicely! FSM is gonna be a challenge. And yep, ads get disabled after you have unlocked all the characters. Why bother you with ads when there is nothing to reward you with? I'll be watching the leaderboards! Oh, so we're still waiting for review on the 1.0.2 update with D-pad controls. Not sure what the hangup is. We've been in the queue for 9 days now. Fingers crossed we can get that out soon. The update we're working on now has more optimizations that should help load time on between modes, and tighter touch controls.