Universal Siralim (by Thylacine Studios)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, Jul 9, 2014.

  1. Angmodurian

    Angmodurian Well-Known Member

    Sep 1, 2014
    68
    0
    0
    I just click on the proceed to the next level portal in a random dungeon after i cleared it. The crash happens after i click it.
     
  2. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
    392
    54
    28
    Do you remember which rituals you were running when the crash occurred? I think it might have something to do with rituals (specifically, saving them) but it's a tough one to track down.
     
  3. Angmodurian

    Angmodurian Well-Known Member

    Sep 1, 2014
    68
    0
    0
    For the touch control, i think monster hunter freedom unite ios did a great job. At the centre is the virtual stick for movement whereas the dpad is located at the edges for menu navigation. So it solves all the problem
     

    Attached Files:

  4. NightmareCC

    NightmareCC Well-Known Member

    Apr 30, 2014
    194
    0
    0
    I'm not really happy with the increasing walking speed.
    A teleport would be better imo.
    But it's still something :)

    The new sigil system sounds nice. Can't wait for this.

    Good job
     
  5. CalinR

    CalinR Well-Known Member

    Jan 16, 2013
    384
    0
    0
    Criminal Defense Attorney
    U.S.
    Hell yes, that all sounds amazing! What're major sigils lol? I don't think I made it that far....
     
  6. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
    392
    54
    28
    There are currently two types of sigils: Minor and Major.

    Minor Sigils start a fight against a random pack of creatures, but the leader is a Nether Creature so it's a lot more powerful than normal enemies. The difficulty of the fight depends on the realm level that you use them in. The rewards are much higher than a normal battle, and the loot can sometimes contain a Major Sigil.

    Major Sigils start a battle against creatures as well, but they're all pre-determined. My goal is to make each fight contain creatures that synergize well with each other to create more of a challenge than normal. Like with Minor Sigils, the leader of the Major Sigil is a Nether Creature but is more powerful than those found in the Minor Sigils. As I said before, Major Sigils also contain some flavor text to describe the leader's creature type which some people might find interesting. If you defeat a Major Sigil pack, you'll get the leader's legendary crafting material which can be used to enchant one of your artifacts to grant it that creature's ability.

    There will also be a final tier of sigils called Demonic Sigils, but I don't think I'll go into too many details on those since it'll be more fun to explore how these work yourself.
     
  7. NightmareCC

    NightmareCC Well-Known Member

    Apr 30, 2014
    194
    0
    0
    Wow this sounds great!
    I love it how new things get their way into this game.
    It's a masterpiece!
     
  8. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
    392
    54
    28
  9. Bewi

    Bewi Well-Known Member

    All those incoming updates look amazing, can't wait to discover them.

    But at the moment I am more concerned by the granite golem bug that "freezes" the game. And I must be very unlucky because I encounter granite golems very often. So I've stopped playing until this bug is fixed.

    I have big expectations on the new gem system too because despite of the combination process, I still find that it is far too long to have all the level 9 gems necessary to imbue a nether orb.
     
  10. angu

    angu Member

    May 8, 2011
    19
    0
    1
    Aus
    Is there or will there be a way to remove legendary material from artefacts?
     
  11. Bewi

    Bewi Well-Known Member

    There is currently no way and I don't think it is planned to add a way for the moment.

    Keep in mind that adding a legendary material locks the artifact for any further modification (enchanting et reforging).
     
  12. Septim

    Septim Well-Known Member

    Jun 15, 2010
    91
    0
    6
    And MHFU has a good amount of menus too but I find navigating them easy and intuitive with that great virtual stick. It would be perfect for Siralim.
     
  13. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
    392
    54
    28
    @Bewi: I'm working hard to get the next update (which contains the bug fix) out as soon as possible. Sorry if I've mentioned this before, but your best bet for now is to either kill the Granite Golem last or kill the creatures it would protect using spells instead.

    @angu: I'm still going to hold off on this for now. With the way the new Major Sigils will work, I'm expecting you to find legendary materials a little more often, so that might end up solving the problem indirectly. Plus, I think it makes the game interesting if you don't find the same legendary materials over and over again. It forces you to restructure your team and try new combinations rather than relying on the same old strategy forever. I think that helps to keep the game interesting.
     
  14. neobloodsin

    neobloodsin Member

    Sep 11, 2013
    23
    0
    0
    Is there a way to port your saved data from one device to another? I do not want to lose all my progress if/when I switch my phone.
     
  15. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
    392
    54
    28
    If both devices are jailbroken then yes. Otherwise, it isn't currently possible. Cloud saving is a planned feature for the future but won't come anytime soon unfortunately.
     
  16. Bewi

    Bewi Well-Known Member

    I think that with softwares like iTools you can access applications files without the need to be jailbroken. But that remains to be verified.
     
  17. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
    212
    0
    0
    I was one of the voices that wanted legendary crafting mats to be removed early one but thy is correct. It would take away from the challenge. I use all mine I'm crazy but you have to be pretty selective and they really are unique in the fact that they pair well with some creatures and horribly with others. Learned a few lessons the hard way early on.

    I'm not sure I dig the portal to Npc. Don't get me wrong I'm huge on the time savings especially since I have load lag anyway but the portal is this massive thing that had been constructed in the war room. Do we have the technology to make one for every room? Perhaps this could be a ritual which would allow this. I just don't want to see portals popping up everyone since the means to portal seems like a unique achievement for the castle and it's people. Now walking faster bring it on!!!

    Now a question - do the castle areas HAVE to be different "zones". Is there a Reason you didn't just make a big map and include everything layed out in that fashion? Sure would help with loading I think.

    Perhaps if the rooms were more like rooms of achievement with all our stuff or decorations in each then you could centralize the staff into the war room and then the portal would always take us to them.

    You could combine the summoning, power, orb room with the gem and stables as well. Kinda makes sense.

    Random thoughts brought to you by king dude.
     
  18. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
    392
    54
    28
    I scrapped the idea of adding portals mostly for the reasons you and a few others mentioned. The speed boost item is more than enough to take the pain out of walking around in the castle anyway. Another thing that'll be added in the distant future (after the new castle sprites are complete) will be icon-based signs that show what is inside of each room. That should make navigation in the castle a bit easier for people who are sometimes forgetful :)

    The reason the rooms are all separate is simply because they feel more like actual rooms that way. Having the darkness around each room makes them feel more independent of each other. Aside from that, there are some technical reasons that I won't bore you with.
     
  19. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
    392
    54
    28
  20. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
    212
    0
    0
    Wow those are WAY better. What were you thinking before! Hahah ;)
     

Share This Page