The expedite was accepted, so it will be released today so that you guys can play bug-free over the weekend. Thanks for the reports and for being patient!
There's a lot planned! The most recent priority has been to ensure that the game is balanced and polished, but that part is almost complete. After that, I want to redo the entire UI which will also hopefully come with a complete overhaul to the graphics. A nice side-effect of the new graphics is that each dungeon will have at least 2 new events or intractable objects, which will not only make things more interesting but will also open up the opportunity to create even more types of Duties to complete. From there, you can look forward to new creatures, new spells, new game modes, and new gameplay content.
You think you are done nerf... Errrr fixing creatures? My team since patch has eroded into a team so lame I'm not sure even Jesus could heal them. Especially my gunslinger (RIP) and my clairvoyant spirit (RIP). Onto new and better and with the changes I have some slick new teams in mind but my whole crew was nether! Back to the nether orb grind I suppose! If you could just allow for no travel back and forth to get gems or orbs and start new rituals I think that would solve a lot of my flow problems. Seems like I'm heading back and forth between castle and realm and the progress is so slow since I can finish rituals so quickly.
There won't be any massive changes made to existing abilities, spells, or battle conditions in the future. I'm sure there will be a few abilities that need adjusted here and there, but nothing huge like with patch 1.0.12. I'd rather add NEW abilities/spells/conditions rather than rework old ones.
Apologies if this was already mentioned but I just had a crash yesterday when using a golden ticket in the life realm. I used the ticket and instead of taking me right next to the teleporter I went directly into battle with no d-pad or visible buttons, although the inputs where the buttons were supposed to be did work. After winning the battle the game popped up a debug/crash window in the middle of the screen and I no longer could continue after closing the window. I'm not too far into the game I've only made it to floor 8 so far but Iv'e really been enjoying this game and I hope it's successful for you guys. Also wanted to add a couple suggestions since they are fun to write down although probably much more of a pain in the butt to implement and balance them out. -- small dodge chance with each non giant creature to add a bit of uncertainty in the mix. -- staggered condition: slightly lowers attack value and slightly increased miss chance. essentially a far less potent combo of enfeebled and blind. -- outside realms like winter, life, grassland have a high chance of randomly generating open spaces while the more enclosed realms such a dungeon or sorcery generate smaller rooms, passages and possibly secret walls or doors. -- helpful guide added to the menu with info such as quick access to creature class strengths and weaknesses, stat descriptions and other info that a player may find helpful rather than just backtracking to the library if they forget for example what creature type is strong against chaos. a short condensed version of useful info could be unlocked after the first time they access the book in the library.
@hrsta: Pretty strange, right? It's been "in review" by Apple for almost 18 hours now. Not sure what the delay is for. @JasonLL: I think the Golden Ticket issue was an extreme freak accident where it teleported you on top of an enemy. I'll get that fixed ASAP, sorry about that! And thank you for the suggestions. I particularly like the idea of having each realm type spawn with different room sizes - that's a great idea.
New Gargoyle sprites are ready: http://i.gyazo.com/f67fba36744df7ef3d3ee25299985c3a.gif Smiths are almost done too. We're also redoing both battle and overworld sprites for Clerics, Amaranths, and Banshees.
Frequent crashes Dear Siralim developers, I just bought this game last night to support you all but the game crashes way too often. It usually crashes when interacting with objects, especially tombstone. I had a very frustrating experience this morning when i found an uber artifacts & levelled up my 2 new creatures before the game crashes on me when initiating a conversation with dameos. I lost all those progress... Btw i am running the game on IOS 7.1.1 Regards
I'm not a developer but I can tell you that there was a problem with the update released Friday, they have corrected the same day and sent to Apple but is still "in-review". Probably today will be released. This is the problem:
Sorry for the loss of your progress, Angmodurian. As hrsta said, a fix has already been released but we are at Apple's mercy as to when that is released. I'm not sure if they're working today since it's a holiday in the US/Canada, but it should most definitely come out either today or tomorrow. In an effort to prevent obvious crashes like this from happening in the future, I am going to assemble a team of beta testers to help me thoroughly test updates before releasing them from now on. Once again, I apologize for the frustration and want to thank you for your support nonetheless!
One question regarding battles. In the latest version is a long delay when an enemy cast a buff. The delay persists for all enemy actions after that until its the players turn. Could it be checked? I can provide more info if this wasn´t clear enough.
I am actually enjoying the game very much. I can see the potential of this game with so many possibilities to add content, like creature evolution etc. Haha i do have a few ideas that i can share too. Anyway i hope that this game will be a great success for your company.
@NightmareCC: I am unable to produce this issue with the latest version of the game (which isn't available on iOS yet), so let's see if the problem persists after it is released. Does this happen every single time the enemy casts a buff spell? @Angmodurian: There's a ton of content planned, so stay tuned! And I'd love to hear any suggestions you have.
No it happen only for a few of them but I will first check if this happen with the next patch before I post more infos for you. Thanks so far
What is the drop rate for nether orbs and are they only found in chests? What is the highest creature tier that can be researched in the construction ritual? Apologies if already been asked.
Nether Orbs can be found just about everywhere, but they have the highest drop rate in the arena. They have a much higher chance to drop in deeper realm levels too. The highest creature tier that can be researched is currently 20.