Just uploaded v1.0.13. The patch notes can be found here: http://thylacinestudios.com/forums/index.php/topic,288.msg747.html
Just you know: when you receive the update, you'll have to load up your save file then save/exit again to notice the delay reduction.
This game just keeps improving! What are the future plans? I mean you already have some idea of where and how you are going to improve certain things, like a new room in the castle or a new game mechanic. I ask 'cause some time ago I read that you were going to keep expanding the game. Just to be clear the game is fantastic like it is. anyway is it possible to add in the battle screen an option to see the statistics of the various creatures (like actual defense against every element, not level 1 statistics)?
Sorry man, got another for you. Seriously though, no worries, the game's awesome, and you're probably the most involved dev I've ever seen. I don't know Mac error codes, does this have anything to do with my RAM, and potentially isn't a gam issue? (iPad 3, latest OS update). I wanna say it looks like an object interaction error, but I can't tell for sure.
And another one lol. Edit: and a third crash within 2 hours of playing on a tombstone just like in my previous post.
Everything should be fixed and it has been sent to Apple with an expedite request. Hopefully they can have it out today. Once again, I'm really sorry about this.
Anything that gives you a consumable item will crash until the fix is released, so try to avoid those kinds of events if possible. Edit: There are a few exceptions to this. Chests, duties, and things like that won't crash. Just events such as tombstones, Pandemonium Token rewards, and small things like that. It *should* be easy enough to avoid for most people, but unfortunately it'll clog up a few Castle Quests.