Universal Siralim (by Thylacine Studios)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, Jul 9, 2014.

  1. neobloodsin

    neobloodsin Member

    Sep 11, 2013
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    Neobloodsin for a Mouth of Hell please and thank you! I hate those creatures.
     
  2. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    Feel free to use mine for any creature you want, doesn't matter which. And thanks, it's a nice privilege to be part of the game!
     
  3. Bewi

    Bewi Well-Known Member

    I'd love to give a name to a boss.

    If Bewi is suitable, please take it. Otherwise, please use Ereinion. If you could put it on a Unicorn Consecrator or Vivifier that would be great.
     
  4. angu

    angu Member

    May 8, 2011
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    That's an awesome looking future patch coming!
    I don't think Angu would fit well into Siralim so I was hoping you would use Vrykyl. I'd love it on a Fallan Carnage as Vrykyl means eater of the dead.
     
  5. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    The only name that won't work for so far is Neobloodsin. Neo, please choose a different name since it's technically three words strung together :)
     
  6. NightmareCC

    NightmareCC Well-Known Member

    Apr 30, 2014
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    Would "Nightmare" work?
    I'm not sure if I saw this as a spell already
     
  7. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    @thy

    Pandemonium token, "all your creatures gain a level".

    Not sure this is working but perhaps. Do you classify nethers as "creatures" because they are NOT gaining a level with this.

    I don't have a normal creature in my group to test. Does this check exp needed and give that? I'm just wondering if because I need so many millions for level up if that's why it's not working. Nether creatures at lvl 80-90
     
  8. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    @NightmareCC: Nightmare is indeed a spell already. It must be an original name too.

    @dudecoolguyman: It looks like it's bugged. It gives all creatures - including Nether Creatures - the amount of experience needed for a normal creature to gain a level.
     
  9. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    1. If you do make an Npc have him just randomly ask questions since that's all I do...


    Please explain resource gain with power balance and bonus on artifacts.
    I have a ton of stacked bonus and I'm not sure the resources are being calculated correctly but I don't know how you have it setup.

    Use 200% power balance as base.
    Assume I have an additional 100% from each artifact for each resource. Also not sure how or if realm level factors in.

    After you explain that I think that you might want to look at ancient spirit ability, which I've been using - I technically should be receiving a bonus of 300% resources (x200% ancient spirit ability for a total of 600% gain) plus whatever power balance + artifact bonuses + realm level?. This SHOULD amount to a very very large resource gain. I just want to make sure it's all being accounted for but it would be helpful to know in which order and how it stacks.

    Thanks!
     
  10. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    All of that is calculated multiplicatively so the order doesn't really matter.

    If you have two creatures with 23% brimstone bonus gain and 27% brimstone bonus gain, you'll gain 50% additional brimstone from each battle. So if you would normally gain 1000 brimstone, you'd gain 1500 instead. Note that each different enemy creature has a different amount of resources that they all drop (so a Lich Priest might drop more essence than a Fallen Carnage, for example) so it's hard to guess how much you'll get per battle.

    I just looked through the code and ran some tests and verified that the Attunement ability is working properly. Everything you mentioned stacks and your assumption on how it's calculated is correct.
     
  11. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    I can be more specific since I just tested it with and without artifacts. Sorry having a hard time calculating with all the bonuses to make sure it's correct.

    Realm level 152.
    Power balance = 180
    No shrine bonus

    I do have FORTUNE ability on an artifact

    Bonuses;
    Brimstone. 60%
    Crystal. 143%
    Essence. 116%
    Granite. 115%
    Power. 179%

    Without artifacts
    Brimstone. 24077
    Crystal. 17828
    Essence. 17644
    Granite. 26541
    Power. 49878


    With
    Brimstone. 81664
    Crystal. 125840
    Essence. 96028
    Granite. 116238
    Power. 138378
     
  12. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    Posted again before I saw this thanks!

    I was getting 1 million granite per battle using the shrine plus attunement bonus which was insane! ;)
     
  13. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    Dudes resource guide;

    Play highest realm level possible
    Move thru realms quickly if you cannot get shrine for 300% resource gain (temporary as spell to refresh shrine is currently bugged)
    Have a full power balance (use ferries)
    Ensure each artifact is loaded with every type of resource gain, reforge to at least 23-24/25% or 28-29/30% for each type.
    If you have aquired FORTUNE ability put that on an artifact
    If you have an ANCIENT SPIRIT creature use it.

    1. Get shrine (your ancient spirit gives you huge bonus to 600% resource gain)
    2. Pop consumable item (your choice, whichever resource you want more)
    3. Fight sigil creatures. This is the best and fastest way to battle!
    4. Gamble! This is optional, I've had decent luck. Gambling in castle has a lower cap than gambling in realms, beware!

    I've gotten all resources above 100million except power, there is no huge power bonus so I'm getting at most about 250k per sigil battle with shrine + ancient spirit + consumable item bonus.

    Maybe thy will fix the gargoyle and that would surely change things next patch! Need him in yor party for even more looting!!!
     

    Attached Files:

  14. eskatonic

    eskatonic Member

    Oct 16, 2013
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    Hello, just wanted to ask some questions about game balance and especially power. I'm a level 37 chaos mage with 11:30 hours of play time. I pretty much did all the castle quests as they came up and am still finishing off my arcane cave. No nether gems yet. This is on 1.0.11.

    The thing is I've only been able to summon 7 monsters in total due to never having enough spare power to summon more and it now costs 58,000 power to summon a level 1 monster. I also get my ass handed to me if I go below level 4 of the mysterious realm despite having level 36-43 creatures and giving them all sensible artifacts to boost stats.

    Am I missing something here? At this rate it takes about 1 hour of grinding to earn enough power to summon a single level 1 new creature. Thats just not much fun and it encourages you to just keep leveling up your existing pack rather than experimenting with new creatures. Dwarves that swap unwanted gems for power are rare, is there any other way of swapping another resource for power?

    Also in general I don't understand why you ramp up the cost of summoning new creatures so heavily as the mages level goes up. Surely the fun of the game is summoning and experimenting with new creatures and you want to encourage that. Just seems to me at the moment like the balance is all set the other way.

    Maybe I was meant to summon a bunch more creatures at lower levels or I missed something but right now at the current power balance I can't see myself grinding through this to unlock, summon many more creatures unless there is some mega power boosting method I am missing?
     
  15. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    We're waiting for Apple to approve a new patch that addresses all of these problems. The cost of summoning new creatures will be reduced drastically, and the general balance of the game has been retuned to make everything feel a lot better.
     
  16. eskatonic

    eskatonic Member

    Oct 16, 2013
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    I read that you made the enemies have less spells in 1.0.12 but have you also changed the balance of spells?

    I constantly get the enemies casting flame strike, warp reality and loads of other spells that effect all my creatures. I've never once found those spells myself. Where do we find them?
     
  17. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    You can find spells in treasure chests, by completing Duties, winning arena battles, casting power spells, or by encountering certain events in certain dungeons. There are about 130 spells in the game right now so it's entirely possible that you haven't found many of them since you're only 11-12 hours into the game.

    You can find the patch notes for 1.0.12 here: http://thylacinestudios.com/forums/index.php/topic,275.0.html

    Almost every spell in the game was changed in some way.
     
  18. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    11 hours is hardly any time playing. Especially with the depth of crafting, summoning, exploring, arena this game has to offer.

    Take your time, grind a bit in the realms and don't miss a single thing in the early realms.

    I spent a ton of time playing realm level 1-3 getting chests, lots and generally killing creatures. As you level up your artifacts get more slots and you'll become more powerful.

    Keep leveling up those castle quests, especially the creatures you'll get some really neat ones. Don't focus on gems or nether creatures yet you'll be spinning your wheels with te resource game. Just focus on your current team, focus on healing, and you'll be stronger than you can imagine in no time!
     
  19. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    Dear Thylacine Studios LLC,

    The status for the following app has changed to In Review.
    App Name: Siralim (RPG / Roguelike)
    App Version Number: 1.0.12
     
  20. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    Should be out now! Enjoy.

    Here's a list of bugs that have been identified with this patch. There is no need to report these bugs.

    - Fixed a bug with a certain Pandemonium Token effect when interacting with your Nether Creatures.
    - Fixed a bug that caused creatures affected by the Link condition to continue taking damage after death.
    - Fixed a bug with the "Cradle to the Grave" ability where it would not bring the creature back to the top of the Action Queue upon death.
    - Fixed a bug with the "Sense of Purpose" ability that caused the creature to intercept an attack even if it was already dead.
    - Fixed several bugs that caused creatures to start a battle with damage taken if they were affected with Blight and had an ability that increased their maximum health.
    - Fixed a display issue with the "True Light" spell.
     

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