Haha, sorry! I didn't mean to blow you off. I do appreciate your support and for spreading the word about our game! The game is made with GameMaker Studio.
It seems to go dumb and get stuck on loading and not letting you click A... The touch controls need revamping so im not hitting the middle of the d-pad to select left
@Rattyfus: Sorry about that. I'll look into improving the UI over time, though admittedly it might take a bit. I can definitely make a few immediate corrections to help improve visibility, though. @Dymonic: If this happens, wait a few seconds and try again. There's currently a bug that causes this to happen but it will "time out" after 10 seconds and allow you to tap again and it'll force the message to continue. This will be solved entirely in the upcoming patch as soon as Apple approves it. The touch controls will also be completely revamped very soon.
Zack, Game seems super fun so far. Raised my char to level 6 before I decided to buy. Kudos on: 1. Making a fantasy game that isn't visually geared towards people under 15 years of age. 2. That's complex 3. And doesn't scream "look at me, I'm an homage to old school games", but instead IS a straight up homage. I'm going to recommend this to my android-owning buddy. The free to try pricing scheme reminds me of the good old days where DOS games had these magical things called "demos" that came on floppys with PC mags, and let the consumer make his purchase based on the rational economic theory model of decision-making lol. Can't wait for the dungeon speed fix. Also, quick question: are there any plans, or extant methods, of viewing a complete catalogue of monsters you haven't caught? It's been awhile since my 6th grade Pokemon days, but it'd be nifty to check how many more I have to catch. Omg and I almost forgot: permadeath and random monster tiers and all them difficulty settings in the beginning? FREAKING AMAZING! PS: your studio's name is hysterical, are you a fan of the "howling" movies, or just an animal enthusiast, cause I'm willing to bet that there're probably a max of 3 zoologists at a university somewhere that know what a thylacine is lmao.
Thanks CalinR! The support is very much appreciated! You can talk to the librarian to view a bestiary of the creatures you've already summoned, along with a running total at the top that shows the number you've summoned compared to the number that is currently available in the game. You can't view creatures you haven't already summoned, though. I think that would spoil the surprise .
Thanks for the reply, that's also a super reasonable way to make the first playthrough sweet. I actually remembered a second question I had, since I haven't played enough to figure out: I think the creatures' health regens to full after every battle. Is this a conscious decision, or some kind of easy mode I accidently turned on? I'm literally only on the second floor of the first dungeon, so my party's leveling up after every fight, and 1 hit ko-ing almost everything. Does the health always regen after battles, or only on level up? Thanks in advance.
Your creatures' health is intentionally regenerated after each fight. The early game is designed to be pretty easy, but rest assured that the difficulty will ramp up as you progress!
I never have trouble reading small writing which seems to be the main complaint so given the other feedback I'm going to download and try.
After choosing name and Mage type and then actually trying to play the game, it crashes. Ipod 4th gen if it makes any difference...
Unfortunately, it seems like the game is crashing on all devices that have only 256mb RAM. I'll see if I can trim things down a bit to keep it from happening. I'm sorry for the inconvenience. Edit: I've found a workaround for the crash on devices with 256mb RAM. Unfortunately, I'm at the mercy of Apple's slow review process to determine when the fix comes out, so I apologize but it might be a week or so before it's released.
Awesome game so far. I'm a level 23 chaos mage and stomping some booty. The font size took a few minutes to get used to. That's it, a few minutes, and there's no discomfort or irritation because of it, so I think that people just need to sit down with the game before they start spouting off about problems. I, just like everyone else, have a request for you: Could you either put in an auto-battle option [which would allow you to halt the auto-attacks, say, with a button press] or allow us to just hold down the A button when in battle to keep attacking? And that's it. No complaints, just a fun game, and I think it's totally worth the purchase. I like to toss developers a few bucks when I can.
This is a great game. Its free to try the first number of levels so there's no reason not to give it a whirl. I bought the game after about 30 minutes of the trial - well done sir!
This right here would be awesome. And if I might add, that holding A would continue to make the "end of battle" reward text keep scrolling instead of having to tap it multiple times.
Thanks for the comments everyone. You can read the changelog for the upcoming patch here: http://thylacinestudios.com/forums/index.php/topic,210.0.html Of note, you can hold down the A button and continue to cycle through messages. You can also change the message text speed to "instant" which will make the messages go away very quickly if you hold down the A button.
It's good to have high Power Balance. It has a cap of 200%, can never fall below 20%, and influences how much Power and Plasma you gain from battles and some events. It also costs Power Balance to do certain things, like teleport to a new dungeon. You can gain PB from winning battles or by using certain consumable items.