Universal Siralim (by Thylacine Studios)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, Jul 9, 2014.

  1. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    #361 ThylacineStudios, Aug 4, 2014
    Last edited: Aug 4, 2014
    The Mite Lavalurker's ability works only on a destructible objects (like creates, vases, etc - anything that makes a crashing or booming sound when you interact with it) and chests. :)
     
  2. Bewi

    Bewi Well-Known Member

    #362 Bewi, Aug 4, 2014
    Last edited: Aug 4, 2014
    Oh OK thanks for the precision. I'm not so sure about wanting one on my team now if its ability does not work on resources nodes !
     
  3. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    Thy: do enemy artifacts ever contain legendary enchantments?

    I kinda wanted to see if the mite interloper could steal legendary artifacts?
     
  4. Jorlen

    Jorlen Well-Known Member

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    Yep, which is absolutely no problem! Why? Because the hits, as hard hitting as they are (and they hit EVERYONE) do not register as a direct hit. So things like those hell castles won't blow your team up if they're "indirectly" killed by a mortarman. There are a lot of such type of effects you end up avoiding with these guys.
     
  5. ThylacineStudios

    ThylacineStudios Well-Known Member

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    @dude: Nope, it can't happen. It would be pretty devastating at times to run into enemies like that, so I decided against it.
     
  6. ThylacineStudios

    ThylacineStudios Well-Known Member

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    #366 ThylacineStudios, Aug 4, 2014
    Last edited: Aug 4, 2014
    In case any of you are interested, I've been posting some updates on the Siralim forums about upcoming changes. I'm going to start posting these updates often so that everyone knows what I'm working on at all times:

    Part 1, Spell Changes: http://thylacinestudios.com/forums/index.php/topic,248.0.html
    Part 2, Ability Changes: http://thylacinestudios.com/forums/index.php/topic,249.0.html

    Our new artist also sent me the first mockup of the new Winter biome tileset today, and our other new artist sent me some new Golem overworld sprites. Both look amazing, and are a huge step up from the current graphics while still remaining true to the current art style. I'm excited to share these with everyone in the coming days!
     
  7. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    Sorry questions all the time!

    There is a golem that his ability says affected by te biome he is currently in.

    Can you say what those are?
     
  8. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    Also those changes look fun.

    My nether creatures are already awesome but having abilities that make them more awesome based on where they are... I imagine getting super buffed and using my gunslinger to one shot everything! Miahwahhahah!!!


    I've reached lvl 125 and I'm on realm level 90. I completed a 50 round arena and the rewards were just insane!
    I have a team of 4 nether creatures with a fifth on the way. Still having a blast. So many skills to mix and match. I found a legendary enchant called fortune which gives 100% increase in resource gain, finally! That's helping tackle all the gem creation
     
  9. baelnor

    baelnor Well-Known Member

    Aug 28, 2012
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    Having a slowdown issue on second floor. Walking at half the speed as on surface... Any suggestions? Like the game and will buy, but this slow exploration is killing me
     
  10. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    Hi baelnor. The last of the game's optimizations will be included in the next patch. At that point it should run flawlessly on any device. Until then, there isn't much you can really do other than to ensure that you aren't running any other apps in the background. Hope you're otherwise enjoying the game!
     
  11. neobloodsin

    neobloodsin Member

    Sep 11, 2013
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    A few uggestions or ideas:

    1: creature generation based upon realm. Possibly make it so that certain classes of creatures do not show in specific realms (death and chaos class creatures do not show up in life realm etc). This could increase the demand for those realm alteration items in the exalted medal shop.

    2: increased options in the medal shop. The ability to buy specific items, spells, etc.

    3: personality for the pocket dumpling that allows us to "direct" the kinds of items we want to use at the start of battle. Allow the dumpling to level with everything else and after 10 levels, it will gain a point we can allocate to a class of consumable. The ability to "re-spec" the dumpling could be an item that can either be purchased via medals or power spell.
     
  12. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    Thanks for the suggestions! Please keep them coming, everyone.

    I created a new post that details every spell change that is coming in patch 1.0.12, along with some additional changes to the core spell mechanics that I haven't mentioned before: http://thylacinestudios.com/forums/index.php/topic,250.0.html
     
  13. Bewi

    Bewi Well-Known Member

    #373 Bewi, Aug 5, 2014
    Last edited: Aug 5, 2014
    Spells are getting a real boost with this update, that's nice. I would have given to more of them the ability to not consume the caster's turn. You can easily imagine that it is the mage who casts the spells and not the creatures. But the upcoming changes are great anyway.

    I think the game's diffculty may increase as well because enemy groups use spells a lot. They will be far more effective and the enemy creatures will be able to attack after casting (if the spell allows it).
     
  14. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    Are there any particular spells that you think shouldn't consume the caster's turn? I'm definitely open to suggestions!

    I forgot to mention that enemies will actually spawn with fewer spells also, which should prevent the difficulty from getting out of control with these changes.
     
  15. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    To prep I created this guy - not the demon I would have wanted but here he is.

    Spell changes look awesome. For me it'll be tough since I use my clairvoyant and no mana to do more DMg... Oh well new strategy!

    At least I got a demon. I like that the egg even looks different when you are hatching it nice touch!
     
  16. Bewi

    Bewi Well-Known Member

    I don't have an opinion about which specific spell should or should not consume caster's turn.

    I like the fact that resurrection spells consume a turn, as well as mass buffs, debuffs and damages spells.

    On the other hand, I think individual buffs should not consume. It would be interesting, for instance, if the "Summons" spells did not consume if you cast it at another creature than the caster. That would add a strategy layer but maybe a unnecessary complication to the rules.

    Clarity will not consume a turn anymore and that's good because it does not have an impact on the fight.
     
  17. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    Not sure why image not posting :(
     
  18. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    Oh thy I got stuck in a crazy stupid loop last night. I faught a team that had 2 lich oversees and they kept redirecting one another. No joke about 20 times. Not sure if this is intended but it was pretty silly
     
  19. Bewi

    Bewi Well-Known Member

    You seem to have found a lot of nether orbs. The only one I have got was the Castle Quest one. Where can I expect to find one ? I am currently making my way on deepest level realms but am only at 12 or so.
     
  20. ThylacineStudios

    ThylacineStudios Well-Known Member

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    @dude: I'd imagine the battle finally ended at some point though, right? There's only a chance that those creatures will resurrect each other, so it just sounds like you got caught in a string of horrible luck.
     

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