Universal Siralim (by Thylacine Studios)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, Jul 9, 2014.

  1. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    Second post; more questions.

    I have a lich priest (nether creature) and I have noticed that attack REALLY gets mitigated now.

    Thy what is a good balance between ATt and speed and luck?

    My priest has +600 attack and roughly 1500 hp. This should make my attack 600+225(hp bonus) plus whatever speed and luck I have. However I find he cannot hit anything for more than roughly 450. He's my nether creature at that! Even when I was using the enchantment that negates artifacts he still hits softly. Maybe he's just a big teddy bear I dunno...

    I'm finding the less attack and more speed luck I use the harder my creatures are actually hitting. Luck seems to be driving it more than anything and it seems the most versatile stat increasing offense and defense...

    Any comments?
     
  2. CptMurdock

    CptMurdock Well-Known Member

    Sep 21, 2012
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    This is a 2 part question...

    Under the current system if you activated all attack on the nether orb you will only be able to add PlayerLvl/10 (always round down lvl 67 can use 6 gems for each type of activation) attack gems. There is a multiplier on current system where you will get more atk out of your attack gems used (not sure how much) if you have more activations of a single type.

    Under the system that is coming you will supposedly be able to add the PlayerLvl/10 gems for each individual activation (meaning at lvl 60 on a 10 activation attack orb you would max out at 60 attack gems).

    I am somewhat worried as the amount of gems needed for a lvl 900+ character is going to be immense with either system for those of us that want the absolute best. On the flip side a 20million gem nether creature would be crazy strong haha.
     
  3. CptMurdock

    CptMurdock Well-Known Member

    Sep 21, 2012
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    #303 CptMurdock, Jul 28, 2014
    Last edited: Jul 28, 2014

    Luck is a secondary multiplier for attack and defense from my understanding so luck is very important.

    Speed has much less effect but is the third multiplier I think. (Still good to hit early obviously though so still important)

    What you are seeing is probably just enemy creatures catching up to your stats with both defense, luck and speed. I upgrade a couple of artifacts every 5-10 lvls to help with that.
     
  4. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    Holy crap on the gems. The system would need an interface overhaul in order to accommodate that. Talk about time consuming!
     
  5. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    #305 ThylacineStudios, Jul 28, 2014
    Last edited: Jul 28, 2014
    Yeah, I'm not liking my previous idea about the gem limit. Now I'm tossing around the idea of having the maximum amount of gems based on the number of orb activations rather than your character's level. This limit will be imposed on the total number of gems used; not for each enchantment. Since an orb can have between 5 and 10 activations, that means you'll always use between 15 and 30 gems for the entire egg. That way, nether creatures will not ever become stupidly overpowered but they'll still be very strong and quite affordable.

    I might even add some Nether-specific artifact properties that strengthen the equipped creature's nether enchantments (such as +20% additional benefit from Ruby). These enchantments would come from a rare material that you earn through some new system in the game.

    Does that sound better?
     
  6. CptMurdock

    CptMurdock Well-Known Member

    Sep 21, 2012
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    I think that sounds fantastic to me. Instead of making an artifact effect. Maybe add an enchantment or forging feature to apply additional buffs to the gems that are used or to the nether orb itself before they are used to create the egg. Without knowing the specific numbers that "X" amount of rubies boosts us we would have no idea how much a 20% ruby buff would actually boost us. However, if we were to be able to place 1-5% stat buffs to gems or 50-100% buffs on a nether orb we would have a better idea maybe and be able to spread the love around haha.
     
  7. CptMurdock

    CptMurdock Well-Known Member

    Sep 21, 2012
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    I think you are on to something either way with having a different type of bump for nethers. Artifacts already have so many great options though to me. Maybe just have specific artifacts for nethers that get 20-50% higher stat ceilings on base stats and enchanted stats?
     
  8. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    Yeah, you're right, that part wouldn't work very well.

    Anyone have some ideas on how to make Nethers even more customizable?
     
  9. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    How about adding a few legendary materials in the loot table that might give some good bonuses to ALL nether creatures, regardless of orb activations, etc?
     
  10. CptMurdock

    CptMurdock Well-Known Member

    Sep 21, 2012
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    #310 CptMurdock, Jul 28, 2014
    Last edited: Jul 28, 2014
    Another idea would be to have a Nether only arena where you can 1v1, 2v2 or so on (however many nethers you build up to). The arena could have random nether only rewards. Maybe something some different items that you can get and take to Murdock the Juicer and he permanently increases whatever stat the item is meant for. Maybe Murdock is no Juicer and just a trainer. Or maybe he is does engravings for Artifacts (once engraved may only be used by nethers) and provides the ability to use a secondary legendary item slot or standard boost ideas to current stats. One thing is for sure... The new NPC should be named Murdock with or without the Captain! Haha!

    Maybe they should get a bracelets which can be the same as artifacts but it would be a second item that only nethers could wear in addition to the artifact. :)
     
  11. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    Each nether creature should have a ritual that you can start that would spawn a nether egg. They should be able to reproduce after all. You could make it random abilities or an option to mix the egg with some legendary material to get a specific creature + legendary ability.

    These nether spawn should only be usable in the netherworld ( I assume that's a real place...) since they would be super powered spawns of nether creatures. Or this could be a way to spawn a nether demon...
     
  12. neobloodsin

    neobloodsin Member

    Sep 11, 2013
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    Nether creature specific artifacts/materials found only from nether sigils could be a possibility.
     
  13. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    Good ideas so far, everyone. As far as completely new features go, I like the ideas about a Nether-only arena and some type of Nether breeding system. Aside from that, I definitely agree that some new abilities could be added that affect Nethers in some way. Keep the ideas flowing!
     
  14. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    How about nether creatures being able to equip TWO artifacts?
     
  15. CptMurdock

    CptMurdock Well-Known Member

    Sep 21, 2012
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    Maybe nethers orbs can be fed to nether creatures to gain additional increases/decreases in their stats. There has to be a way to use the less than perfect nether orbs (I will always shoot for 9-10 activation orbs).

    There should also be some other end game things for us to use exalted emblems on in my opinion.
     
  16. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    Thy - what's the status on the update? Not sure if you have a way of telling what they're up to, or if they've started reviewing it or whatever.
     
  17. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    They haven't started reviewing it yet, but that really doesn't mean much since it only takes them 30 minutes to review it anyway. I'm guessing it'll be out either today or tomorrow.

    The best part is that some poor guy at Apple has to create a new character every time and go through all the dialogue just so that he can test out the in-app purchase.
     
  18. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    Wow, lol. Well hopefully it's a different guy and everytime they fall in love with your game, I know I would as a tester :)

    So it's really to test IAPs that they review app updates? Or that and exploits?
     
  19. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    Yeah, they have to make sure it's not some kind of virus as well. I think they play it for the first 30 minutes or so to make sure there's nothing hidden behind the scenes. A while back, someone made an app that had a hidden emulator inside of it (for N64 or something, I forget), so they have to be more careful now.
     
  20. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    The update is being reviewed now. By the time most of you read this, it should be released!
     

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