Universal Siralim (by Thylacine Studios)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, Jul 9, 2014.

  1. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    #181 ThylacineStudios, Jul 20, 2014
    Last edited: Jul 20, 2014
    The patch notes for the next update can be found here: http://www.thylacinestudios.com/forums/index.php/topic,227.msg559.html

    I have requested to expedite the review to push the update to the App Store more quickly, citing the stretched UI/touchscreen as a critical bug fix. If the request is accepted, it should appear on the App Store within a day or two.
     
  2. Anteros

    Anteros Well-Known Member

    Apr 15, 2014
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    Looks like a very comprehensive patch thanks for getting it out so quickly.
     
  3. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    Just read the patch notes and I have to agree. This dev works fast!

    I have a slight worry - my savegame is taking a really long time to load and it seems to be increasing. It's getting to the point where I think the game froze during load. Should I be worried?
     
  4. number9dream

    number9dream Member

    Feb 28, 2013
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    Why make this compatible with ipod 4 if it doesn't even work? Like what the heck? I asked 2 weeks ago if you guys could fix it, and it's still exactly the same. It's still on my ipod but I think I'll delete it right now. What a waste.
     
  5. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    #185 ThylacineStudios, Jul 20, 2014
    Last edited: Jul 20, 2014
    @Jorlen: This is a bug that occurs when you are playing with Castle Quests disabled. This is one of the fixes in this update, so my suggestion is to not play any save files that have Castle Quests disabled until you update. The fix is retroactive so you'll be able to "repair" the file after the patch is released.

    @number9dream: Apple doesn't allow developers to filter out certain devices or anything like that. We can only specify if we want it to be available for iPad, iPhone/iPod, or both. In addition, you haven't downloaded the update yet (which should fix the problem) since it isn't released yet. We're at the mercy of Apple releasing the updates and the exact release date is beyond our control. The average waiting time for an app to get approved is 6 to 7 days, but as I stated before I have requested the review to be expedited to hopefully push it out faster. Your patience is greatly appreciated!
     
  6. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    Thy:

    I was burning thru my pad ammonium tokens (I think I have 30) and I came across a fatal error and crashed. I guess that narrows down the bug but more so, it was not the following:

    +1 gems
    Lost 1 spell
    Luckier
    All creatures gained 1 level
    Some item gained can't remember name
    Luckier x2
    Then crashed
     
  7. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    Thanks for the information about the crash, and sorry it happened! I just did some testing and it looks like this isn't happening in v1.0.10, so it should be fixed as soon as the update is released on the App Store.
     
  8. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    Haha I just noticed you somehow knew what pad ammonium was. Pandemonium :). Stupid auto correct

    Thanks. Also that update looks awesome!!!!!
     
  9. Dunan

    Dunan Well-Known Member

    Nov 13, 2013
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    I just wanted to add that I found a crash bug.

    As soon as you start a new game with castle quests disabled, if you go straight to the library to look up your creature collection it bugs up and can crash.

    First time I did it it crashes the instant I went into the collection.

    The 2nd time I did it, it went into the collection with 1/0 displaying a dragon screamer when I had a lich priest. I could navigate once and it went to the lich priest then crashed.
     

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  10. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    Thanks for the screenshot, Dunan! I'll get this fixed ASAP.
     
  11. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    Alright, cool. I was worried that I'd lose my save game, so I'm glad to see it's corrected.

    Now if Apple can just haul arse and get that update out, I can continue playing this game :) I'm suffering from withdrawals, here!
     
  12. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    Small thing:
    In the patch, since death no longer causes the loss of resources will flee work in the same way?

    And more on flee, can you please add a popup "are you sure you want to flee" to this option. I've lost countless resources from being stupid and accidentally hitting this choice. I'm not smart.

    Finally got my first nether orb at level 76 (Mage level) realm level 24 from a chest.

    It is violet, what does it need? I would love to experiment but I find that rather lacking it's such a time sink to get up and running and get all the gems for it to only find out later I picked all the wrong ones and didn't use any of the ones that receive a bonus. If this was an IAP game I could see that working but since we cannot purchase resources on a whim this seems incredibly risky.

    More questions; at what level do the event rewards really start racking up? I made it to arena level 8 and was nervous and sweaty and couldn't go on and my reward was simply meh. Some common crafting materials and 1700 crystal. Blah.
     
  13. Jorlen

    Jorlen Well-Known Member

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    Wow level 76? What creatures are you using right now and what do you generally craft on your artifacts (i.e more attack / speed / defense).

    Just to add to the Dude's request, I think when purchasing stuff with emblems there should be a yes/no prompt. I've made the mistake of hovering my finger over the buy button and it registered it.
     
  14. ThylacineStudios

    ThylacineStudios Well-Known Member

    Jul 9, 2014
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    @Jorlen: Apple has accepted the expedite request, so it should be approved sometime today!

    @dudecoolguyman: Fleeing still causes you to lose resources. It would be too easy to exploit otherwise, since you could keep fleeing and just collect treasure chests without any serious repercussions.

    The update adds the increases/decreases of each Nether Orb color to the items' descriptions in your inventory, so this won't be an issue anymore. The update also increases the drop rate of Nether Orbs which is always nice. Violet orbs increase Emerald and decrease Topaz.

    You're very right about arena rewards not being good enough right now. I am going to increase the amount of rewards significantly in the next patch.
     
  15. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    I'll post photos of my team and the artifacts so far
     
  16. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    Lich priest member
     

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  17. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    Fallen carnage picture teammateo
     

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  18. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    Berserker fiend member of my team
     

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  19. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    Unicorn member number 1 the unicorns rock!
    Revive is so key to winning long battles
     

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  20. dudecoolguyman

    dudecoolguyman Well-Known Member

    Jun 20, 2013
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    Second unicorn of the team, this one heals te lowest hp member of the group based on percent of DMg done. I might swap him out for one of the token creatures who are super powerful
     

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