Wow. I won't be buying this game because I already have it on PC and think it's terribad. I mean, I don't regret purchasing it (sometime last year during a steam sale) because the graphics are pretty good, but I see this thread degenerating into a similar thread over at the shmups forum (I would link but it's probably not kosher to link to another forum). The game is just not that good. It's probably worth $5 to see it, just don't expect to get much replay value out of it. A lot of the arguments can be resolved down to: Hardcore shmup enthusiast? PASS Mainstream iOS gamer/Passing interest in shmups? BUY I do support the developers at least trying to give the iOS community what they want with the update. That was a nice gesture. If it were fullscreen, I might have been convinced to buy again just to support shmups on iOS.
I've never said or expected the developer to change anything in the game, I merely shared my feelings about a game I bought twice in spite of my dislikes about some of the design choices. It seems that if one doesn't agree with those, one is just bad at the game, apparently. What a shame....
It'll be interesting to see how those RT controls work when you're playing a console game .... Sliding those fingers across the TV screen.
Not how it works, I'm afraid: you're the one who stridently and repeatedly made the initial claim that the game is designed such that it is impossible to beat a level without losing powerups, so the burden is on you to back up that claim. You can start by posting a video of you playing either of the first two stages on Hard to the utmost of your capabilities, identifying any specific place where you believe it is wholly impossible to avoid taking damage and losing powerups, and I'm sure a number of skilled players here will be more than happy to look it over and show you where you went wrong and how to improve. However, to preemptively dismiss your nonsense right off the bat, here are videos of the first two stages completed on Hard, neither of which feature the player losing even a single powerup: Sure doesn't look like the player is unavoidably losing or chasing powerups "no matter what" to me. Looking forward to your video where you take no damage on either of these first two stages, which the linked videos clearly show is entirely possible. If you can't also demonstrate the ability to do so, and instead spend the stage scrabbling around for lost powerups, then your arguments in this thread really won't have any credibility and it will be painfully obvious to all that your inability to pass a stage unscathed is simply a result of your own lack of skill, rather than any issue of poor design on the game's part as you've attempted to claim. If you can pass both of the first two stages unharmed, we'll talk about looking at stage three. While we're here, please skip the myriad excuses we all know you're about to drag out: just record and post the video, or concede that you're talking bollocks. It'll save a lot of time. Thanks.
I don't think Rip73 was saying that. And I haven't been either. He was just saying that just because the design choices were made the way they were and that people don't like them...that doesn't make it a bad game, just a different one. Some prefer Cave games. Some prefer games like this. I happen to like both. Doesn't mean that you are bad at this type of game - just that, in your opinion, you don't like it and that's fine. My point has merely been those who are completely trashing the game as a epic fail of a port. That may be their opinion but since others like the game, even with the design choices, no one can state as a FACT that the game is a horrible port just because they don't like the controls. The game came in a close second for GoTW. So I don't think I'm alone in liking the game. And pretty much every review I've read - except IGN - still gave it a good score even if they felt control options needed to be added. I don't know how Connector stayed president of the Dead Trigger Defense Squad. Defending a game is tiring. Everyone has different opinions on every game. It either floats your boat or it doesn't. That doesn't make it a bad game. Just one you don't like. And that's fine!
You're absolutely right, of course. I should have written what I wrote as a reply to Appletini, who seems under the illusion that if someone doesn't like some design choices of the game, it's ok to dismiss them as just bad at the game. I just thought it would be an interesting discussion on game design in shmups as this game to me seems to be neither fowl nor fish, eg. not a western shmup nor a bullet hell in design, a brave, but IMO failed attempt as something in between. I have no quarrel with anyone liking the game, I like parts of it too, but the things I've described is really grating on me.
I really have to say for the 2-3 very vocal pro side people, why can't you all just let us post our honest opinion on some improvements rather than have 50 different arguements about 300 different things. I think sumosplash has valid points, but to keep hearing words like moan or whine, what the heck. He has always been one of the most active posters in the shmup threads like sv,me, and royce, sumo's feedback has always been valuable in my eyes. Why do you all have to pick at everything that people bring up? You don't see people hating on you for liking stuff like vstick controls, so why criticize him for not liking some things in the game? Many people bought this game with way too high expectations, and then noticed some things that they wanted to improve. I would think that is why. Yes, it is just a huge fire in here, but I agree that to each his or her own. Awesome? Sad is how I would put it. Well, I am preparing a Sine Mora HDMI report, at least that will be pleasant to read unlike all this craziness here.
I understand that. I myself have had many games that have been considered awesome by many that I just could not get behind or see the attraction to. And vice versa. Its just the way it goes sometimes.
Well, no, now you're simply being dishonest, and deliberately misrepresenting the situation and what I've posted. Nobody has said that you're bad at the game because you don't like the design choices; you've been described as being bad at the game because you've tacitly admitted to being bad at the game. Not liking certain design elements of a game and being bad at that game are not mutually exclusive situations. Your main complaint in this thread has revolved around the fact that you're annoyed that you keep getting hit by avoidable projectiles while blaming bullet sizes, attack patterns, hitboxes, and any number of other elements: "continually getting hit by stuff you shouldn't be" is the very definition of being bad at a shoot-em-up game no matter how you want to spin it. I've already provided two video examples that clearly demonstrate that game doesn't inherently suffer from the design issues you claim it does, or the player in question wouldn't have been able to clear whole stages on Hard without taking a single point of damage. That you can't do the same under the same conditions doesn't speak to design flaws in the game, it speaks to a personal lack of player skill, but you seem determined to conflate the two. If somebody can legitimately earn 15 billion points on a pinball table, but I can only reach a high score of 15 million, it would be childish of me to blame the table's "poorly designed" features for my inability to match that player's score, or to go around telling people that the table is broken when it quite demonstrably is not. Same thing applies to SM.
Awww... Did I hurt your little moderator feelings? Being a mod, you have a responsibility to hold yourself to a higher standard and show more respect than you did previously. The only thing I've seen from you is the exact opposite, and its because of this, and the same from other mods, along with ridiculous whining from gamers who consistently try to force developers to turn their games from something unique that you need to learn how to play into a different type if game altogether, and this thread just seems to be the latest in this crippling trend. If developers are to keep bringing innovative games to the platform, we, as gamers, need to expand our gaming skills and work with developers instead of just throwing our hands up in an uproar when something isn't exactly like something else and going up in arms against a developer until they fold and break the game they put their heart and soul in to.... Whatever... Don't care anymore...
Wow the arguing in this thread is off the charts. I think everyone has made their various points, can we talk more about the game itself?
Thank you for sharing this very useful and insightful comment.. So there's a shmup police now??amazing!!!
Is This game really good? Usually i dont buy shmups (more like bullet hell shooters) since i tend to find them really hard ( its a genre i dont usually play but allways interested me) Do You think its a good buy for a case like mine? Really love the visuals and all.....
Well, look over the past 60+ pages and you'll see a variety of opinions. Since it's so divided, I'm not going to say one way or another -- just because I like the game, doesn't mean you will.
I'd say go for it. However, much like awp said above me, it's obvious this thread has been to hell and back (nah, it's still there) and there are very conflicting opinions on the game...so I sadly can't say whether or not you'll like it either. Whatever the case though, the control issues from before are no longer an issue and if you read the last few pages (not 60 ) in this thread and don't have an issue with any of the mechanics, I think you'll be happy. The game isn't easy, but because you're working with time and not dying as soon as you're shot a couple of times, the game can be pretty forgiving. If you're in for the visuals...my friend, you're in for a treat. Ultimately though, you know why I think you should take a $6 chance with this? If you love it, you love it...if not, at least you supported one of the coolest, most down to earth developers out there, who, though quiet, has been following this thread more closely than any of you could imagine. This isn't me deducing anything, I know for a fact that the alternate controls were added solely because of feedback in this thread, even though the developer firmly stands by the fixed joystick. What you get for $6 is a full console-quality game complete with voice acting, cutscenes, some of the most jaw-dropping visuals on iOS...oh, and no bullshit in-app purchases. The ball's in your court now.
Oh, and even though I will refrain from arguing in this thread from this point on, I've been wanting to comment on the following all day...and then that's it from me. As fond as I am of you, as much as I respect your opinion and honestly love your taste in music...the above, is by far, the most ridiculous comment in this entire thread. That's all I'll say.
Sine Mora has more in common with classic side-scrolling arcade shooters than it does with the over-the-top hardcore bullet hell games, and was designed to cater to multiple playstyles and skill levels from the casual right through to the experienced. Even the hardest mode isn't anywhere near the difficulty level of the more intense bullet hell games, though, so you shouldn't have much trouble with it overall. If the look and feel of the game already interest you, and you consider an actual story in a shooter to be a bonus, I'd suggest picking it up. It sounds like you'd probably be happy with the game, even if you only played at a lower difficulty level to begin with.