Universal Sine Mora (by Digital Reality)

Discussion in 'iPhone and iPad Games' started by strivemind, Jul 13, 2013.

  1. Pitta

    Pitta Well-Known Member

    Oct 19, 2008
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    #521 Pitta, Jul 27, 2013
    Last edited: Jul 27, 2013
    Just completed another play through of the story mode in normal (took me 3 hours!!!) and managed to get a 54 millions score.
    What an amazing game....you really appreciate the story bits after the first play through!!!
    I did so because I'm really curious now how much I could improve with RT controls.
    Amazingly, I managed to pass Domus at first try (Palladion hammered me tought).

    Can't wait for the update.

    (Incidentally, I'll probably never regain proper fingers functionality again).
     
  2. Planetshooter

    Planetshooter Well-Known Member

    I'm not sure what's going on with these scores. I haven't even managed to get past the ****ing rubbish/garbage chute sequence (near the start of Chapter 2) and I have a 58 million score that is showing as 13th on the Story leaderboard, out of 1688 scores. All I can think is that I've replayed the early sections so much that I've become good at them, although I know I haven't because the best rank I've ever achieved has been C.

    I really cannot wait to try out relative touch, which is always my preferred control method for shooters on iOS.
     
  3. I would like this to be confirmed to whether icade support will happen from the dev if possible, would make for a GREAT joystick game.
     
  4. twistedmind87

    twistedmind87 Well-Known Member

    Apr 21, 2013
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    This rubbish shoot level is driving me nuts!
     
  5. SumoSplash

    SumoSplash Well-Known Member

    Sep 27, 2011
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    Playing iOS games, duh.
    Pennsylvania, U.S.
    Would you say it's rubbish?
     
  6. Locanis

    Locanis Well-Known Member

    Apr 17, 2011
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    The update is live! Hurray! Time to update :)
     
  7. SumoSplash

    SumoSplash Well-Known Member

    Sep 27, 2011
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    Playing iOS games, duh.
    Pennsylvania, U.S.
    Post screen shots of updated graphics!
     
  8. Leegames

    Leegames Well-Known Member

    Jul 1, 2010
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    Ex. game journalist and EiC now PR
    Denmark
    Floating pad and relative touch now included. :)
     
  9. Spudboy

    Spudboy Well-Known Member

    May 28, 2012
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    Downloading update now. Sine Mora, GP2 and R-Type awesome week for games.
     
  10. SumoSplash

    SumoSplash Well-Known Member

    Sep 27, 2011
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    Playing iOS games, duh.
    Pennsylvania, U.S.
    So, what is the verdict gentlemen? Improved graphics? Better controls? *hand hovering over buy button*
     
  11. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    Service advisor for Honda
    NYC, New York. USA
    Downloading now. Will post impressions
     
  12. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    Service advisor for Honda
    NYC, New York. USA
    Ok played for about 10 minutes. The floating stick is my favorite of the control schemes. Relative touch is implemented and works just as you would expect, but it's almost impossible to navigate through the garbage tunnels. The floating stick works flawlessly and really is a breath of fresh air. I guess the dev new what he was doing by not incorporating relative touch from the get go.
     
  13. SumoSplash

    SumoSplash Well-Known Member

    Sep 27, 2011
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    Playing iOS games, duh.
    Pennsylvania, U.S.
    Cool, so there is at least one solid control option. How do the graphics look compared to before? Any closer to console?
     
  14. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
    2,196
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    Service advisor for Honda
    NYC, New York. USA
    Nothing drastic but you can deff see a difference. Overall great update
     
  15. SumoSplash

    SumoSplash Well-Known Member

    Sep 27, 2011
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    Playing iOS games, duh.
    Pennsylvania, U.S.
    Damn. Alright. Maybe someone will post some before/after shots.
     
  16. Gabrien

    Gabrien Well-Known Member

    Nov 24, 2009
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    Only tried it on my 4S so far. They nailed the (RT) controls, the graphics look more vibrant, and I did not experience any frame rate hiccups from initial 5 minutes or so of trying it out. Dare I say it, it no longer feels like I am playing an obviously inferior version. Feel free to jump in.
     
  17. SumoSplash

    SumoSplash Well-Known Member

    Sep 27, 2011
    2,123
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    Playing iOS games, duh.
    Pennsylvania, U.S.
    There's the response I'm looking for. Thanks Gabrien. Downloading tonight.
     
  18. madebymadison

    madebymadison Well-Known Member

    Mar 8, 2011
    356
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    Artist
    #538 madebymadison, Jul 28, 2013
    Last edited: Jul 29, 2013
    Updated. Controls still suck (I'm a Cave kind of guy) and text is damn near unreadable and after seeing gfx benchmarks between Vita and iPads 2, 3 and 4, gfx could be a lot better, especially on newer devices that actually outperform the original. (iPad 4 outperforms Vita's gfx chipset).

    It's SUCH a shame to see this go so bad.
    Sine More on iOS could have been THE definitive shooter on the platform. The port has so much potential.
     
  19. Alister

    Alister Well-Known Member

    Jul 1, 2012
    1,268
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    Philippines
    #539 Alister, Jul 28, 2013
    Last edited: Jul 28, 2013
    I tried out all the control schemes..All versions works well...It's just a matter of what your comfortable with so test away...For me its the RT tough I find it to be a less immersive experience..

    The enhanced effects are really noticeable,especially the particles..Im running this game on high for quite awhile now and there's been no hiccups or frame rate drops...


    This is as good as it gets ladies and gentlemen...Best shmup on iOS imo...:):)
     
  20. awp69

    awp69 Well-Known Member

    Oct 30, 2009
    8,249
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    Greenville, SC
    Well, not to offend anyone who wanted the RT option, I'm glad it's there for those who want it. But at this point, after using RT, I still think one of the joystick options works the best.

    I think one reason why I don't like the RT compared to other shmups on iOS is because there are portions of the game where you are not scrolling. This makes it harder to move back and forth on all areas of the screen with RT because if you go to far ahead you kind of have to keep swiping back, which seems awkward to me. Believe me I love RT in almost ever other shmup on iOS. I guess it just doesn't quite fit for me here. But that also maybe because I got used to the joystick and thought it was pretty precise as it was.

    Regardless of what control method you prefer, I still would put this as my favorite shmup on iOS.

    The more options, the better and glad the devs took the time to listen to feedback. Great game. Great devs.
     

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